Tag: sun_moon

  • Collector’s Guide: Decidueye (Sun Moon #11)

    Collector’s Guide: Decidueye (Sun Moon #11)

    Decidueye Collector’s Guide (Sun Moon #11)

    Character Intro

    Decidueye is a Rare card from the Sun Moon set, numbered 11. With a solid 140 HP, it’s a sturdy Stage 2 option. Its signature Brave Bird attack adds a dynamic edge, giving the card a balanced mix of power and resilience for both collectors and players.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 11 Rare 140 Kouki Saitou
    • Type: Grass
    • Stage: Stage 2 (Evolves from Dartrix)
    • Weakness: Fire ×2
    • Retreat Cost: 1
    • Flavor Text: It fires arrow quills from its wings with such precision, they can pierce a pebble at distances over a hundred yards.

    Key Printings

    • This exact printing is from the Sun Moon set, card number 11.
    • Two attacks:
    • Leaf Blade: can deal extra damage on a coin flip.
    • Brave Bird: a powerful attack that also inflicts self-damage.
    • Classified as Rare.

    Variants & Identifiers

    • No known print variants.
    • Set code: “sm1”; card number: “11.”
    • Illustrator: Kouki Saitou.
    • No regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not listed as legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    • Use a protective sleeve and store away from sunlight and moisture.
    • Avoid bending or scratching to maintain condition and collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Introduced Decidueye as a powerful Grass-type Stage 2 Pokémon with precise attacks and solid HP. The card’s rarity and unique attacks make it a notable addition for Sun Moon-focused collections.

    sm1-11

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    Decidueye (Sun Moon) #11

  • Collector’s Guide: Gumshoos-GX (Sun Moon #110)

    Collector’s Guide: Gumshoos-GX (Sun Moon #110)

    Gumshoos-GX Collector’s Guide

    Character Intro

    Gumshoos-GX (Sun Moon) is a Rare Holo GX with 210 HP. Its Ability, Search the Premises, provides hand knowledge, while Headbutt Bounce offers reliable damage. Numbered 110, this card stands out for its balanced design.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 110 Rare Holo GX 210 5ban Graphics
    • Type: Colorless
    • Stage: Stage 1, GX
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Resistance: None
    • Evolves From: Yungoos
    • Regulation Mark: Unknown

    Gameplay Highlights

    • Search the Premises lets you see your opponent’s hand once per turn before attacking, informing your lines of play.
    • Headbutt Bounce hits for 100 damage with three Colorless Energy—simple and consistent.
    • Gumshoe Chance-GX scales at 50 damage per Energy attached to the opponent’s Active Pokémon, threatening big knockouts when opponents overcommit. (Limit one GX attack per game.)

    Key Printings

    The key printing is Sun Moon (sm1), card 110. It features Rare Holo GX rarity and artwork by 5ban Graphics. No other print variants are documented for this exact card.

    Variants & Identifiers

    No known print variants or alternate versions exist. Identify it by set code “sm1,” card number 110, Rare Holo GX rarity, the Ability “Search the Premises,” and the GX attack “Gumshoe Chance-GX.”

    Legality & Play Notes

    Legality: unknown
    – This card features the Pokémon-GX rule: when knocked out, the opponent takes 2 Prize cards.
    – The Ability “Search the Premises” allows you to have your opponent reveal their hand once per turn before attacking.
    – Attacks include “Headbutt Bounce,” dealing 100 damage for three Colorless Energy, and the GX attack “Gumshoe Chance-GX,” which does 50 damage times the Energy attached to the opponent’s Active Pokémon (limited to one GX attack per game).

    Care & Storage Tips

    To preserve the vibrant holofoil and detailed artwork, store Gumshoos-GX in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or binder with individual pockets to prevent bending or surface scratches. Avoid exposure to extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The original and only known printing of Gumshoos-GX, featuring its signature Ability and GX attack. This set introduced the card with its distinctive artwork and gameplay mechanics, making it a notable collectible for fans of the Sun Moon series.

    Gumshoos-GX (Sun Moon) #110

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    Gumshoos-GX (Sun Moon) #110

  • Collector’s Guide: Stufful (Sun Moon #111)

    Collector’s Guide: Stufful (Sun Moon #111)

    Stufful Collector’s Guide: Sun Moon #111

    Character Intro

    Stufful is a Common Pokémon card from the Sun Moon set, numbered 111. It has 70 HP and features the straightforward attack Tackle. This card offers a simple yet charming addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 111 Common 70 Sanosuke Sakuma
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Resistance: None
    • Attack: Tackle (30 damage, requires 2 Colorless energy)
    • Abilities: None
    • Evolves From: None
    • Flavor Text: Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling.
    • Regulation Mark: Unknown

    Key Printings

    This guide focuses on the Sun Moon set printing with card number 111. It is a Common rarity card with no known alternate printings or special editions.

    Variants & Identifiers

    There are no known print variants for this Stufful card. Key identifiers include the set code “sm1” and card number “111.” The illustrator credit to Sanosuke Sakuma helps distinguish this printing.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain card condition, store this Stufful card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to keep it collectible.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This Stufful card debuted as a straightforward Basic Pokémon with a single attack, Tackle, dealing 30 damage. It fits well into casual decks but lacks abilities or complex mechanics. Its common rarity and simple design make it accessible for collectors and players alike.

    sm1-111

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    Stufful (Sun Moon) #111

  • Collector’s Guide: Bewear (Sun Moon #112)

    Collector’s Guide: Bewear (Sun Moon #112)

    Bewear (Sun Moon 112) Collectors Guide

    Character Intro

    Bewear from the Sun Moon set is a rare card numbered 112 with 130 HP. It features the powerful attack Superpower and a vibrant design that underscores its strength.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 112 Rare 130 kirisAki
    • Type: Colorless
    • Stage: Stage 1 (Evolves from Stufful)
    • Retreat Cost: 3
    • Weakness: Fighting ×2
    • Resistances: None
    • Flavor Text: This immensely dangerous Pokémon possesses overwhelming physical strength. Its habitat is generally off-limits.

    Key Printings

    This exact printing of Bewear appears in the Sun Moon set as card number 112. It has two attacks:
    – Bear Hug: Prevents the Defending Pokémon from retreating during the opponent’s next turn.
    – Superpower: Can deal extra damage at the cost of self-inflicted damage.

    The card is classified as Rare.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include set code “sm1,” card number 112, and illustrator kirisAki. The card image is available at /images/sm1/sm1-112.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament play notes are available.

    Care & Storage Tips

    To preserve condition, store in a protective sleeve away from sunlight and moisture. Handle with clean hands and keep in a rigid top-loader or binder.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Bewear appears as a Rare Stage 1 card with strong physical attacks and a high retreat cost. It fits well into decks requiring a bulky Colorless-type attacker with disruptive capabilities. Release date is unknown.

    Bewear (Sun Moon) #112

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    Bewear (Sun Moon) #112

  • Collector’s Guide: Oranguru (Sun Moon #113)

    Collector’s Guide: Oranguru (Sun Moon #113)

    Oranguru (Sun Moon 113) Collector’s Guide

    Character Intro

    Oranguru from the Sun Moon set is a Rare Holo card numbered 113 with 120 HP. Its Instruct ability enables strategic hand refills, while its Psychic attack scales with the opponent’s Energy—offering a thoughtful blend of power and tactical depth for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 113 Rare Holo 120 Mitsuhiro Arita
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Ability: Instruct — allows you to draw cards until you have 3 in hand once per turn before attacking
    • Attack: Psychic — does 60+ damage plus 20 more for each Energy attached to the opponent’s Active Pokémon
    • Flavor Text: “Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.”
    • Set Code: sm1
    • Card Number: 113
    • Rarity: Rare Holo

    Key Printings

    This exact printing of Oranguru appears in the Sun Moon set (sm1) as card number 113. It is a Rare Holo card illustrated by Mitsuhiro Arita. No release date is specified for this printing.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code sm1 and card number 113. The card features the distinctive Rare Holo rarity and the artwork by Mitsuhiro Arita.

    Legality & Play Notes

    • Legality status: unknown. This card is not legal in Standard, Expanded, or Unlimited formats according to available data.
    • Instruct provides card draw utility, and Psychic scales damage based on the opponent’s Energy attachments—tactically interesting in casual play.

    Care & Storage Tips

    • Store in a protective sleeve, away from direct sunlight and moisture.
    • Avoid bending or scratching the holo surface.
    • Use a top loader or a binder with individual pockets for added protection.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Oranguru debuts as a Basic Colorless Pokémon with a strategic ability and a scalable attack. This set showcases it as a Rare Holo card with Mitsuhiro Arita’s signature artwork, emphasizing its thoughtful and calm nature in the jungle canopy.

    Oranguru (Sun Moon) #113

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    Oranguru (Sun Moon) #113

  • Collector’s Guide: Energy Retrieval (Sun Moon #116)

    Collector’s Guide: Energy Retrieval (Sun Moon #116)

    Energy Retrieval (Sun Moon 116) Collectors Guide

    Character Intro

    Energy Retrieval is an Uncommon Trainer card from the Sun Moon set, numbered 116. It plays a strategic role by returning basic Energy cards from your discard pile to your hand. Its straightforward design makes it a practical choice for maintaining momentum during battles, and collectors value its utility and balanced rarity within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 116 Uncommon Toyste Beach
    • Card Name: Energy Retrieval
    • Set: Sun Moon (sm1)
    • Card Number: 116
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Image:
      sm1-116

    Key Printings

    This guide focuses on the single known printing of Energy Retrieval from the Sun Moon base set (sm1). There are no alternate printings or special editions documented for this card.

    Variants & Identifiers

    Energy Retrieval (sm1-116) has no known print variants or alternate artwork. Its unique identifiers include the set code “sm1” and card number 116. The card is classified as an Item with no HP, weaknesses, or resistances.

    Legality & Play Notes

    Legality: unknown

    • Effect: Put 2 basic Energy cards from your discard pile into your hand.
    • Reminder text: You may play as many Item cards as you like during your turn before attacking.

    Care & Storage Tips

    To preserve the crisp artwork and maintain card condition, store Energy Retrieval in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, keeping it in a binder or top-loader is recommended for long-term collection.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Energy Retrieval appears as an uncommon Item card with a simple yet effective design. It supports energy management strategies but does not have any abilities or attacks. Its presence in the set is functional and straightforward, fitting well into many decks that rely on energy recycling.

    This Energy Retrieval printing remains a solid collectible for fans of the Sun Moon series and players seeking reliable energy recovery options.

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    Energy Retrieval (Sun Moon) #116

  • Collector’s Guide: Energy Switch (Sun Moon #117)

    Collector’s Guide: Energy Switch (Sun Moon #117)

    Energy Switch (Sun Moon 117) Collectors Guide

    Character Intro

    Energy Switch is an uncommon Trainer—Item card from the Sun Moon set, numbered 117. Its effect lets you move basic Energy between your Pokémon, offering straightforward, flexible resource management that fits into many deck strategies.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 117 Uncommon Ryo Ueda
    • Card ID: sm1-117
    • Series: Sun Moon
    • Set Code: sm1
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Abilities: None
    • Attacks: None
    • Weaknesses/Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: Unknown

    Key Printings

    This printing is from the original Sun Moon set (set code sm1), card number 117. As an uncommon, it’s moderately accessible for collectors targeting early Sun Moon-era staples.

    Variants & Identifiers

    There are no known print variants. Identify this card by its unique ID sm1-117 and Ryo Ueda’s artwork. The absence of a regulation mark and HP underscores that this is a pure Item card.

    Legality & Play Notes

    Legality: unknown
    Rules text: “Move a basic Energy from 1 of your Pokémon to another of your Pokémon. | You may play as many Item cards as you like during your turn (before your attack).”

    Care & Storage Tips

    Use penny sleeves or semi-rigid holders and keep the card away from sunlight and moisture. Preserving sharp corners and vibrant colors supports long-term collector appeal for this uncommon with clean, functional design.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): A functional Item enabling energy management with a simple, dependable effect—positioned as a staple support option within the set’s Item lineup.

    Energy Switch (Sun Moon) #117

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    Energy Switch (Sun Moon) #117

  • Collector’s Guide: Exp. Share (Sun Moon #118)

    Collector’s Guide: Exp. Share (Sun Moon #118)

    Exp. Share (Sun Moon 118) Collector’s Guide

    Character Intro

    Exp. Share is an Uncommon Trainer card from the Sun Moon set, numbered 118. It offers strategic value in gameplay, fitting well into various decks. Its straightforward design makes it a practical addition for collectors and players alike.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 118 Uncommon Toyste Beach
    • Card Type: Pokémon Tool
    • Retreat Cost: 0
    • Stage: Pokémon Tool
    • Subtypes: Pokémon Tool
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Rules: Attach to a Pokémon without a Tool; when your Active Pokémon is Knocked Out by an opponent’s attack, move 1 basic Energy from that Pokémon to the Pokémon this card is attached to; unlimited Item cards can be played during your turn before attacking.

    Key Printings

    This exact printing of Exp. Share appears in the Sun Moon set with the set code sm1-118. It is an uncommon card illustrated by Toyste Beach. No other print variants are listed for this card.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Exp. Share card. It is identified by the set code sm1-118 and the rarity Uncommon.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its primary function is to facilitate energy transfer upon the Knock Out of your Active Pokémon, making it a strategic tool in deck building.

    Care & Storage Tips

    As a Pokémon Tool card with no HP or attacks, Exp. Share should be stored in a protective sleeve to preserve its condition. Keep it away from direct sunlight and moisture to prevent fading or warping, especially since its release date and print run details are unknown.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The original and only known printing of Exp. Share. This set introduced the card as a useful Pokémon Tool with a simple but effective energy transfer mechanic.

    Exp. Share (Sun Moon) #118

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    Exp. Share (Sun Moon) #118

  • Collector’s Guide: Great Ball (Sun Moon #119)

    Collector’s Guide: Great Ball (Sun Moon #119)

    Great Ball (Sun Moon 119) Collectors Guide

    Character Intro

    Great Ball is an Uncommon Trainer Item from the Sun Moon set, numbered 119. With a clean, recognizable design, it’s valued for utility over rarity and holds a steady place in the Sun Moon lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 119 Uncommon Ryo Ueda
    • Card Number: 119
    • Card Type: Item
    • Stage: Item (not a Pokémon)
    • Retreat Cost: 0
    • Abilities/Attacks: None
    • Rules Text: Look at the top 7 cards of your deck. You may reveal a Pokémon you find there and put it into your hand. Shuffle the other cards back into your deck. You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses/Resistances: None
    • Regulation Mark: Unknown
    • Image URL: /images/sm1/sm1-119.jpg

    Key Printings

    This guide focuses on the exact printing of Great Ball from the Sun Moon set, card number 119. It is an uncommon rarity card illustrated by Ryo Ueda. No other printings or reprints are noted for this exact version.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward by set code “sm1” and card number 119. The artwork by Ryo Ueda is a key visual identifier.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • Play Notes: Its function is to assist in deck searching by revealing a Pokémon from the top seven cards of your deck and adding it to your hand. Players may play multiple Item cards per turn, making Great Ball a flexible tool in gameplay.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and clean artwork, maintaining sharp corners and a scratch-free surface will help retain collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Great Ball appears as an uncommon Item card designed to enhance deck consistency by allowing players to search for Pokémon. It fits seamlessly into the Sun Moon series’ focus on strategic play and deck manipulation.

    Great Ball (Sun Moon) #119

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    Great Ball (Sun Moon) #119

  • Collector’s Guide: Decidueye-GX (Sun Moon #12)

    Collector’s Guide: Decidueye-GX (Sun Moon #12)

    Decidueye-GX Collector’s Guide

    Character Intro

    Decidueye-GX is a Rare Holo GX card from the Sun Moon set, numbered 12. With 240 HP, the Feather Arrow ability, and the Razor Leaf attack, it’s a vibrant addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 12 Rare Holo GX 240 5ban Graphics
    • Card ID: sm1-12
    • Type: Grass
    • Stage: Stage 2, GX
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Resistance: None
    • Ability: Feather Arrow – allows placing 2 damage counters on an opponent’s Pokémon once per turn before attacking.
    • Attacks:
    • Razor Leaf: 90 damage, costs Grass + 2 Colorless energy.
    • Hollow Hunt-GX: Recovers 3 cards from discard pile to hand; limited to one GX attack per game.
    • Pokémon-GX Rule: When knocked out, opponent takes 2 Prize cards.

    Key Printings

    This exact printing of Decidueye-GX is from the Sun Moon set, numbered 12, and classified as a Rare Holo GX. It is illustrated by 5ban Graphics and features the ability Feather Arrow alongside two attacks, including the GX attack Hollow Hunt-GX.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code sm1, card number 12, and the distinctive artwork by 5ban Graphics. The card’s rarity is Rare Holo GX, and it carries no regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Players should note the Pokémon-GX rule that grants the opponent two Prize cards if Decidueye-GX is knocked out.

    Care & Storage Tips

    To preserve the vibrant holo finish and detailed artwork by 5ban Graphics, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value. Use a rigid top-loader or a binder with individual pockets for optimal protection.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This set introduced Decidueye-GX as a powerful Grass-type Stage 2 GX card with a unique ability and strong attacks, contributing to the set’s dynamic gameplay and collectible appeal. The card’s exact release date remains unknown, but it stands out as a rare holo GX with notable illustrator credit.

    Decidueye-GX (Sun Moon) #12

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    Decidueye-GX (Sun Moon) #12