Tag: Nosepass

  • Collector’s Guide: Nosepass (Cosmic Eclipse #106)

    Collector’s Guide: Nosepass (Cosmic Eclipse #106)

    Nosepass (Cosmic Eclipse 106) Collector’s Guide

    Character Intro

    From the Cosmic Eclipse set, Nosepass is a common Basic Pokémon with 80 HP. Numbered 106, it pairs bench manipulation with a straightforward damage option via Zap Cannon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Cosmic Eclipse 106 Common 80 Anesaki Dynamic
    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Grass ×2
    • Abilities: None
    • Attacks:
    • Draw Toward (Switch 1 of your opponent’s Benched Pokémon with their Active Pokémon)
    • Zap Cannon (50 damage; cannot use Zap Cannon next turn)
    • Flavor Text: “It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.”
    • Regulation Mark: Unknown
    • Legality: unknown
    • Image URL: /images/sm12/sm12-106.jpg

    Key Printings

    This guide covers the exact printing of Nosepass from the Cosmic Eclipse set, card number 106. It is a common rarity card with no evolutions or alternate print variants noted.

    Variants & Identifiers

    No print variants or alternate versions are documented for this card. Identification is straightforward via its set code “sm12” and card number “106.” The illustrator credit to Anesaki Dynamic helps confirm authenticity.

    Legality & Play Notes

    Legality status for this card is unknown. It is not currently legal in Standard, Expanded, or Unlimited formats. Players should verify tournament rules before including this card in decks.

    Care & Storage Tips

    As a common card with no special print variants, standard protective sleeves and storage in a cool, dry place are recommended to maintain condition. Avoid exposure to direct sunlight to preserve the card’s vibrant illustration.

    Set-by-Set Micro-summaries

    • Cosmic Eclipse (sm12): This set features a wide variety of Pokémon types and strategic options. Nosepass stands out as a Basic Fighting-type with tactical bench manipulation and a powerful but limiting attack, fitting well into decks that value control and disruption.

    Nosepass (Cosmic Eclipse) #106

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    Nosepass (Cosmic Eclipse) #106

  • Collector’s Guide: Nosepass (Guardians Rising #69)

    Collector’s Guide: Nosepass (Guardians Rising #69)

    Nosepass Collectors Guide: Guardians Rising #69

    Character Intro

    Nosepass from Guardians Rising is a Common, Basic Fighting-type Pokémon card with 80 HP. Numbered 69, it features the attack Rising Lunge, offering a straightforward, strategic option for both collectors and players.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 69 Common 80 Tomokazu Komiya
    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Grass ×2
    • Resistances: None
    • Abilities: None
    • Attacks:
    • Ram: 20 damage, costs 2 Colorless Energy
    • Rising Lunge: 30+ damage, costs 1 Fighting and 2 Colorless Energy; flip a coin to do 30 more damage on heads
    • Flavor Text: The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
    • Regulation Mark: Unknown
    • Legality: unknown

    Key Printings

    This exact printing appears in the Sun & Moon series, specifically the Guardians Rising set, numbered 69. It is a Common rarity card illustrated by Tomokazu Komiya. No alternate printings or special variants are noted for this card.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include its set code “sm2” and card number 69. The card’s Fighting type and Basic stage classification help distinguish it from other Nosepass cards.

    Legality & Play Notes

    Legality status for this card is unknown. It is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Players should verify current tournament rules before including this card in decks.

    Care & Storage Tips

    As a Common card with no special variants, standard protective measures apply. Use sleeves and store in a cool, dry place away from direct sunlight to preserve the card’s condition. Avoid bending or exposure to moisture to maintain its collectible value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Features Nosepass as a Basic Fighting-type with moderate HP and straightforward attacks. This set emphasizes balanced gameplay with accessible cards like Nosepass, suitable for new and casual players.

    sm2-69

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    Nosepass (Guardians Rising) #69

  • Collector’s Guide: Nosepass (Brilliant Stars #73)

    Collector’s Guide: Nosepass (Brilliant Stars #73)

    Nosepass Collector’s Guide: Brilliant Stars #73

    Overview

    Nosepass from the Brilliant Stars set is a common Pokémon card numbered 73. It has 90 HP and features the straightforward attack Ram. This sturdy card offers a solid presence in any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Brilliant Stars 73 Common 90 miki kudo

    Card Stats

    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 4 Colorless
    • Weakness: Grass ×2
    • Resistance: None
    • Abilities: None
    • Attack: Ram (20 damage, costs 1 Colorless energy)
    • Flavor Text: “It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.”
    • Regulation Mark: F
    • Set Code: swsh9
    • Image:
      swsh9-73

    Key Printing

    This exact printing of Nosepass appears in the Sword & Shield Brilliant Stars expansion as card number 73. It is a common rarity card with no evolutions or special abilities, making it a straightforward addition to Fighting-type collections.

    Variants & Identifiers

    There are no known print variants for this Nosepass card. Identification is straightforward via its set code (swsh9), card number (73), and regulation mark (F).

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the vivid artwork by miki kudo and maintain card condition, store this card in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it is ideal for both casual collectors and those building Fighting-type decks.

    Set-by-Set Micro-summaries

    • Brilliant Stars (swsh9): Features Nosepass as a solid Basic Fighting-type with a simple but effective attack. The set emphasizes dynamic artwork and balanced gameplay options. This card fits well into collections focusing on the Sword & Shield era.

    This Nosepass card offers collectors a durable and visually appealing Fighting-type Pokémon from the Brilliant Stars set, with straightforward gameplay utility and clear identifiers for easy cataloging.

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    Nosepass (Brilliant Stars) #73

  • Collector’s Guide: Nosepass (Rebel Clash #96)

    Collector’s Guide: Nosepass (Rebel Clash #96)

    Nosepass (Rebel Clash 96) Collectors Guide

    Character Intro

    Nosepass from the Rebel Clash set is a common Pokémon card numbered 96. A Basic Fighting-type with 80 HP, it offers straightforward play via its simple attacks—most notably Rolling Tackle—making it an easy addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Rebel Clash 96 Common 80 Miki Tanaka
    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Grass ×2
    • Resistances: None
    • Regulation Mark: D

    Key Printings

    This exact printing of Nosepass appears in the Sword & Shield Rebel Clash expansion, identified by set code swsh2 and card number 96. It features two attacks and no abilities:
    – “Tackle” — 10 damage for one Colorless energy
    – “Rolling Tackle” — 50 damage for three Colorless energies

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its common rarity, Fighting type, and regulation mark D. The illustrator credit goes to Miki Tanaka. The card image can be referenced at /images/swsh2/swsh2-96.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No specific tournament or play notes are available.

    Care & Storage Tips

    As a common card with a moderate retreat cost, Nosepass should be stored in protective sleeves to preserve the detailed artwork by Miki Tanaka. Avoid exposure to moisture and direct sunlight to maintain card integrity. Given its lack of special abilities, it is primarily a collector’s piece rather than a competitive staple.

    Set-by-Set Micro-summaries

    • Rebel Clash (swsh2): Nosepass appears as a basic Fighting-type Pokémon with straightforward attacks and a unique flavor text highlighting its magnetic hunting style. This set focuses on a mix of energetic and rugged Pokémon, with Nosepass fitting the theme through its solid HP and tactical retreat cost.

    Nosepass (Rebel Clash) #96

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    Nosepass (Rebel Clash) #96

  • Collector’s Guide: Nosepass (Destined Rivals #97)

    Collector’s Guide: Nosepass (Destined Rivals #97)

    Nosepass (Destined Rivals 97) Collectors Guide

    Character Intro

    Nosepass from the Destined Rivals set is a common card numbered 97. It has 80 HP and features the straightforward attack Rock Throw. This sturdy Pokémon offers a solid presence in any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Destined Rivals 97 Common 80 Oku
    • Type: Fighting
    • Stage: Basic
    • Weakness: Grass (×2)
    • Retreat Cost: 3
    • Attacks:
    • Headbutt (20 damage, 1 Fighting energy)
    • Rock Throw (40 damage, 3 Colorless energies)
    • Flavor Text: The magnet in Nosepass’s nose provides an unerring compass, making this Pokémon an excellent partner for Trainers going on a journey.
    • Regulation Mark: I
    • Set Code: sv10
    • Series: Scarlet & Violet

    Key Printings

    This exact printing of Nosepass appears in the “Destined Rivals” set (set code sv10) as card number 97. It is a common rarity card with no evolutions or abilities listed. The illustration by Oku captures the Pokémon’s defining feature, its magnetic nose, which ties into its flavor text.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code sv10-97 and the regulation mark I. The card’s Fighting type and Basic stage subtype help distinguish it within the set.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data. No special rules or abilities are noted, making it straightforward in gameplay but with limited tournament use.

    Care & Storage Tips

    As a common card with no special foil or variant printings, standard protective sleeves and storage in a binder or card box are recommended to maintain condition. Avoid exposure to direct sunlight and moisture to preserve the card’s vibrant illustration and text.

    Set-by-Set Micro-summaries

    • Destined Rivals (sv10): Nosepass appears as a Basic Fighting-type Pokémon with solid HP and two straightforward attacks. Its flavor text and artwork emphasize its navigational magnetism, fitting the set’s adventurous theme. No evolutions or abilities are present, making it a simple but thematic addition to the set.

    Nosepass sv10-97

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    Nosepass (Destined Rivals) #97

  • Collector’s Guide: Nosepass (Twilight Masquerade #101)

    Nosepass Collector’s Guide: Twilight Masquerade #101

    Character Intro

    Nosepass in Twilight Masquerade is a Common Basic Fighting-type Pokémon card with 80 HP. It features the attack Power Rush and is numbered 101 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Twilight Masquerade 101 Common 80 AKIRA EGAWA
    • Type: Fighting
    • Stage: Basic
    • Weakness: Grass ×2
    • Retreat Cost: 3
    • Regulation Mark: H
    • Flavor Text: When endangered, it may protect itself by increasing its magnetism and drawing nearby iron objects to its body.
    • Attack: Power Rush — Deals 60 damage; flip a coin, if tails, this Pokémon can’t attack next turn.
    • Abilities: None

    Key Printings

    This guide covers the Scarlet & Violet series printing, set code sv6, card number 101, from Twilight Masquerade. It is a Common rarity Fighting-type Nosepass with no evolutions or abilities.

    Variants & Identifiers

    No print variants are listed for this card. Key identifiers include:
    – Set code: sv6
    – Card number: 101
    – Illustrator: AKIRA EGAWA
    – Regulation mark: H
    – Image reference: /images/sv6/sv6-101.jpg

    Legality & Play Notes

    Legality status: unknown. This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Its single attack, Power Rush, requires three Colorless energies and has a risk mechanic that may prevent attacking on the next turn.

    Care & Storage Tips

    As a Common card with a moderate retreat cost and no special abilities, store Nosepass from Twilight Masquerade in a protective sleeve to preserve the detailed AKIRA EGAWA artwork. Avoid direct sunlight and moisture to maintain card integrity.

    Set-by-Set Micro-summaries

    • Twilight Masquerade (sv6): Includes the Fighting-type Basic Nosepass card #101, notable for its simple yet strategic Power Rush attack and a unique flavor text highlighting its magnetic defense. The card is a common rarity and part of the Scarlet & Violet series.

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  • Collector’s Guide: Nosepass (Obsidian Flames #107)

    Collector’s Guide: Nosepass (Obsidian Flames #107)

    Nosepass (Obsidian Flames 107) Collectors Guide

    Character Intro

    Nosepass from the Obsidian Flames set is a Common Pokémon card numbered 107. It has a sturdy 90 HP and features the attack Rolling Tackle. This card offers a straightforward addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Obsidian Flames 107 Common 90 Nobuhiro Imagawa
    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Grass (×2)
    • Resistances: None
    • Regulation Mark: G

    Key Printings

    This guide focuses on the exact printing from the Obsidian Flames set, card number 107. It features two attacks: “Iron Collecting,” which allows retrieval of up to 2 Basic Metal Energy cards from the discard pile, and “Rolling Tackle,” dealing 30 damage. The card has no abilities.

    Variants & Identifiers

    • No known print variants
    • Set code: sv3-107
    • Regulation mark: G
    • Illustrator: Nobuhiro Imagawa
    • Image reference: /images/sv3/sv3-107.jpg

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No official tournament play notes are available.

    Care & Storage Tips

    As a Common card with a moderate retreat cost, Nosepass should be stored in a protective sleeve to preserve its condition. Avoid exposure to moisture and direct sunlight to maintain the integrity of the artwork and card stock.

    Set-by-Set Micro-summaries

    • Obsidian Flames: Introduces Nosepass as a Basic Fighting-type with a unique energy retrieval attack, fitting into decks that utilize Metal Energy cards. The set’s focus on dynamic battle strategies is reflected in this card’s tactical utility.

    This concise guide covers all known details for the Nosepass card from Obsidian Flames 107, providing collectors and players with essential information for identification and care.

    Nosepass (Obsidian Flames) #107

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    Nosepass (Obsidian Flames) #107