Tag: Marshtomp

  • Collector’s Guide: Marshtomp (Primal Clash #34)

    Collector’s Guide: Marshtomp (Primal Clash #34)

    Marshtomp (Primal Clash 34) Collectors Guide

    Character Intro

    Marshtomp from the Primal Clash set is an Uncommon card with 90 HP. The attack Endeavor offers strategic options in battle. As card number 34, it holds a solid place in the set’s lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 34 Uncommon 90 sui
    • Type: Water
    • Stage: Stage 1 (Evolves from Mudkip)
    • Weakness: Grass (×2)
    • Retreat Cost: 3
    • Flavor Text: Living on muddy ground that provides poor footing has made its legs sturdy.
    • Attacks:
    • Mud-Slap: 30 damage, costs Water + Colorless
    • Endeavor: 40+ damage, costs Water + 2 Colorless; flip 2 coins, does 20 more damage for each heads
    • Illustrator: sui
    • Set Code: xy5
    • Card Number: 34
    • Rarity: Uncommon
    • Regulation Mark: Unknown
    • Image: Marshtomp

    Key Printings

    This exact printing of Marshtomp appears in the Primal Clash set of the XY series. It is an Uncommon card numbered 34 with no special print variants. The card’s artwork by sui is distinctive for its grounded and sturdy depiction of Marshtomp.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code “xy5,” card number “34,” and the unique illustration by sui. The card’s retreat cost of 3 and its Water type with Grass weakness are additional identifiers.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Its retreat cost of 3 is relatively high, and its attacks offer moderate damage with some variability due to coin flips.

    Care & Storage Tips

    Store the card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and detailed illustration, maintaining clean surfaces and sharp edges is essential for collectors.

    Set-by-Set Micro-summaries

    • Primal Clash (XY5): Marshtomp appears as a sturdy Stage 1 Water-type Pokémon with balanced HP and versatile attacks. This set focuses on primal-themed Pokémon, and Marshtomp fits well within this theme due to its grounded nature and evolutionary line.

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    Marshtomp (Primal Clash) #34

  • Collector’s Guide: Marshtomp (Emerald #36)

    Marshtomp (Emerald 36) Collectors Guide

    Character Intro

    Marshtomp from the Emerald set is an uncommon card numbered 36. This lively Pokémon boasts 70 HP and features the attack Surf, capturing the dynamic spirit of this Water/Ground type with a vibrant presence on the battlefield.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerald 36 Uncommon 70 Atsuko Nishida

    Card Stats

    • Type: Water
    • Stage: Stage 1
    • Evolves From: Mudkip
    • Weakness: Grass (×2)
    • Retreat Cost: 1
    • Attacks:
    • Super Hypno Wave: Deals 10 damage and puts the Defending Pokémon to Sleep.
    • Surf: Deals 50 damage with a cost of two Water and one Colorless energy.
    • Abilities: None
    • Flavor Text: Unknown
    • Regulation Mark: Unknown
    • Print Variants: None known
    • Image:

    Key Printings

    This exact printing is from the “ex Emerald” set, card number 36. It is classified as an uncommon card and is illustrated by Atsuko Nishida. No alternate printings or promotional versions are documented.

    Variants & Identifiers

    There are no known print variants for this Marshtomp card. Identification is straightforward via its set code “ex9” and card number “36.” The card’s rarity and illustrator also help confirm authenticity.

    Legality & Play Notes

    Legality: unknown.
    This card is not legal in Standard, Expanded, or Unlimited formats. Its playability in casual or other formats is not specified.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unknown release date, maintaining its pristine state can enhance its collectible value.

    Set-by-Set Micro-summaries

    • ex Emerald: This set includes Marshtomp as an uncommon Stage 1 Water-type Pokémon. It features two attacks, including a sleep-inducing move and a powerful Surf attack, reflecting its versatile battle capabilities. The set’s release date remains unknown, adding an element of intrigue for collectors.

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    Marshtomp (Emerald) #36

  • Collector’s Guide: Marshtomp (Crystal Guardians #24)

    Marshtomp Collector’s Guide: Crystal Guardians #24

    Character Intro

    Marshtomp from the Crystal Guardians set is a rare card numbered 24. With 70 HP and the attack Mud Splash, it’s a clean, collectible Stage 1 choice that stands out for its distinctive design.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crystal Guardians 24 Rare 70 Kagemaru Himeno
    • Type: Water
    • Stage: Stage 1 (Evolves from Mudkip)
    • Attacks:
    • Rain Splash: Deals 20 damage for one Water energy.
    • Mud Splash: Deals 30 damage to one of your opponent’s Benched Pokémon, requiring Water and two Colorless energies.
    • Weakness: Grass ×2
    • Retreat Cost: 1 Colorless energy
    • Flavor Text: Unknown
    • Regulation Mark: None

    Key Printings

    This Marshtomp is part of the Crystal Guardians set as card number 24 and is classified as Rare—an appealing target for ex-era collectors. Kagemaru Himeno’s artwork enhances its display value and overall desirability.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers:
    – Set code: ex14
    – Card number: 24
    – Regulation mark: none
    – Image reference: /images/ex14/ex14-24.jpg

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats. Always verify tournament rules before attempting to use it in competitive play.

    Care & Storage Tips

    To preserve condition, sleeve the card immediately and avoid exposure to direct sunlight and moisture. Given its rarity and unknown release date, maintaining mint condition is the best way to retain collector value.

    Set-by-Set Micro-summaries

    • Crystal Guardians (ex14): A set known for distinctive artwork and solid utility. Marshtomp #24 is a rare Stage 1 Water-type with versatile attack options, fitting naturally into Water-themed decks or ex-era collections.

    Marshtomp (Crystal Guardians) #24

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    Marshtomp (Crystal Guardians) #24

  • Collector’s Guide: Marshtomp (Crystal Guardians #38)

    Marshtomp (Crystal Guardians 38) Collectors Guide

    Character Intro

    Marshtomp from the Crystal Guardians set is an uncommon card numbered 38. With 70 HP and the attacks Hug and Mud Shot, it’s a straightforward yet engaging addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crystal Guardians 38 Uncommon 70 Hisao Nakamura

    Card Stats

    • Type: Fighting
    • Stage: Stage 1 (Evolves from Mudkip)
    • Retreat Cost: 1
    • Weakness: Grass (×2)
    • Attacks:
    • Hug: Deals 20 damage and prevents the Defending Pokémon from retreating during your opponent’s next turn.
    • Mud Shot: Deals 50 damage with no additional effects.
    • Flavor Text: Unknown
    • Regulation Mark: None

    Key Printings

    This Marshtomp card is printed exclusively in the Crystal Guardians set, identified as card number 38. It is classified as an uncommon rarity, making it a moderately accessible collectible within the ex series.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include its Fighting type, Stage 1 subtype, and the illustrator Hisao Nakamura. The card’s set code is ex14, and it features no regulation mark.

    Legality & Play Notes

    • Legality status: unknown.
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
      Players should verify tournament rules before attempting to use this card in competitive play.

    Care & Storage Tips

    To preserve the vivid artwork and card condition, store this Marshtomp card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Crystal Guardians (ex14): This set includes Marshtomp as an uncommon Fighting-type Stage 1 Pokémon. The set is known for its unique crystal-themed artwork and includes a variety of Pokémon from the ex series. Marshtomp’s inclusion adds tactical depth with its retreat-blocking and damage-dealing attacks.

    Marshtomp Crystal Guardians 38

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    Marshtomp (Crystal Guardians) #38

  • Collector’s Guide: Marshtomp (Dragon #36)

    Collector’s Guide: Marshtomp (Dragon #36)

    Marshtomp (ex3-36) Collector’s Guide

    Character Intro

    Marshtomp is an Uncommon card from the Dragon set, numbered 36. This lively Pokémon has 80 HP and features the attack Mud Splash, making it a simple, dependable addition to a collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Dragon 36 Uncommon 80 Atsuko Nishida
    • Type: Water
    • Stage: Stage 1
    • Evolves From: Mudkip
    • Retreat Cost: 1
    • Weakness: Lightning ×2
    • Resistance: None
    • Attack: Mud Splash — Deals 20 damage and 10 damage to one of your opponent’s Benched Pokémon (ignores Weakness and Resistance for Benched Pokémon).
    • Abilities: None
    • Flavor Text: Unknown
    • Regulation Mark: None

    Key Printings

    This exact printing of Marshtomp is from the ex Dragon set, identified by the set code ex3 and card number 36. Classified as Uncommon, it’s moderately accessible for collectors focusing on the ex series.

    Variants & Identifiers

    There are no known print variants for this Marshtomp card. Key identifiers include:
    – Card number: 36
    – Set code: ex3
    – Illustrator: Atsuko Nishida
    – Water type, Stage 1 subtype

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats. Its playability in casual or specialized formats is unknown.

    Care & Storage Tips

    To preserve the artwork and condition, store this Marshtomp in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity, a rigid top-loader or a binder with individual pockets helps prevent edge wear.

    Set-by-Set Micro-summaries

    • ex Dragon (ex3): Features Marshtomp as a Water-type Stage 1 continuing the Mudkip line. The set is known for Dragon-themed cards; Marshtomp offers a balanced attack option through Mud Splash with a clean, ability-free design for straightforward collecting and play.

    Marshtomp ex3-36

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    Marshtomp (Dragon) #36

  • Collector’s Guide: Marshtomp (Ruby Sapphire #41)

    Collector’s Guide: Marshtomp (Ruby Sapphire #41)

    Marshtomp (ex1-41) Collector’s Guide

    Character Intro

    Marshtomp (ex1-41) is an Uncommon Water-type from the Ruby Sapphire set. It carries 80 HP, the Poké-Body Natural Cure, and the Aqua Sonic attack—making it a steady, theme-fitting pickup for Water-focused collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ruby Sapphire 41 Uncommon 80 Ken Sugimori
    • Type: Water
    • Stage: Stage 1 (Evolves from Mudkip)
    • Retreat Cost: 1
    • Weakness: Lightning ×2
    • Resistance: None
    • Ability: Natural Cure (Poké-Body)
    • Attack: Aqua Sonic (20 damage, costs 2 Colorless Energy)

    Key Printings

    This exact printing of Marshtomp appears in the Ruby Sapphire set as card number 41. It is an Uncommon illustrated by Ken Sugimori. No release date is specified for this printing.

    Variants & Identifiers

    There are no known print variants for this Marshtomp. It is identified by set code “ex1” and number “41” within the Ruby Sapphire series. The card features the Water type and the Stage 1 subtype.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats.

    Play notes:
    – Natural Cure offers a tactical edge by removing Special Conditions when you attach Water Energy.
    – Aqua Sonic ignores Resistance, supporting consistent damage across matchups.

    Care & Storage Tips

    Protect the card in a sleeve and store it away from direct sunlight and moisture. Given its Uncommon rarity and classic Ken Sugimori artwork, preserving surface and edge quality is important. Avoid bending or exposing the card to extreme temperatures.

    Set-by-Set Micro-summaries

    • Ruby Sapphire (ex1): Marshtomp appears as a solid Stage 1 Water-type with a useful ability and a simple attack. This set is known for introducing Pokémon from the Hoenn region, and Marshtomp fits well within the theme with its balanced stats and classic artwork.

    Marshtomp (Ruby Sapphire) #41

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    Marshtomp (Ruby Sapphire) #41

  • Collector’s Guide: Marshtomp (Ruby Sapphire #40)

    Collector’s Guide: Marshtomp (Ruby Sapphire #40)

    Marshtomp (ex1-40) Collector’s Guide

    Character Intro

    An Uncommon Stage 1 Water-type from the Ruby Sapphire set (card 40) with 70 HP. Marshtomp offers straightforward gameplay with Bubble for status utility and Slash for solid damage—reliable for both collectors and casual play.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ruby Sapphire 40 Uncommon 70 Mitsuhiro Arita

    Card Stats

    • Type: Water
    • Stage: Stage 1 (Evolves from Mudkip)
    • Attacks:
    • Bubble: Flip a coin; if heads, the Defending Pokémon is Paralyzed (10 damage).
    • Slash: Deals 40 damage with no additional effect.
    • Retreat Cost: 1
    • Weakness: Lightning ×2
    • Resistances: None
    • Flavor Text: Unknown
    • Regulation Mark: None

    Key Printings

    This exact printing of Marshtomp is from the Ruby Sapphire set, identified by card number 40. It is an Uncommon rarity card illustrated by Mitsuhiro Arita, known for his detailed and dynamic Pokémon art. The card features no special abilities but has two straightforward attacks that balance status effects and damage output.

    Variants & Identifiers

    There are no known print variants for this Marshtomp card. It can be identified by its set code “ex1” and the number “40” in the Ruby Sapphire series. The card’s Water type and Stage 1 subtype further distinguish it within the set.

    Legality & Play Notes

    • Legality: unknown
    • This Marshtomp card is not legal in Standard, Expanded, or Unlimited formats. Specific tournament legality or play restrictions are unknown.

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store this Marshtomp card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially around the edges where wear is most common. Using a rigid top-loader or binder with individual pockets is recommended for long-term storage.

    Set-by-Set Micro-summaries

    • Ruby Sapphire (ex1): Marshtomp appears as a reliable Stage 1 Water-type with balanced attacks and a modest retreat cost. Its presence in this set complements the Mudkip evolutionary line, offering collectors a solid mid-tier card with classic Mitsuhiro Arita artwork.

    Marshtomp

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    Marshtomp (Ruby Sapphire) #40

  • Collector’s Guide: Marshtomp (Celestial Storm #34)

    Collector’s Guide: Marshtomp (Celestial Storm #34)

    Marshtomp Collector’s Guide: Celestial Storm (sm7-34)

    Character Intro

    Marshtomp from the Celestial Storm set is an Uncommon Stage 1 Water-type Pokémon with 90 HP. It is card number 34 in the set and features the attack Surf, offering a dynamic option in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm 34 Uncommon 90 Ken Sugimori
    • Type: Water
    • Stage: Stage 1 (Evolves from Mudkip)
    • Retreat Cost: 3 Colorless Energy
    • Weakness: Grass ×2
    • Resistances: None
    • Regulation Mark: Unknown

    Key Printings

    This exact Marshtomp card appears in the Sun & Moon series set “Celestial Storm” with the set code sm7 and card number 34. It is classified as an Uncommon rarity card.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include the card number (34), set code (sm7), and the illustrator Ken Sugimori. The card’s attacks are “Muddy Water,” which deals 20 damage to a benched opponent’s Pokémon, and “Surf,” which deals 70 damage.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity and detailed Ken Sugimori illustration, maintaining its surface and edges is essential for long-term value.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): This set features Marshtomp as a solid Stage 1 Water-type option with balanced HP and useful attacks. It fits well into Water decks that can capitalize on its ability to target benched Pokémon and deliver strong Surf damage.

    sm7-34

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    Marshtomp (Celestial Storm) #34

  • Collector’s Guide: Marshtomp (Fusion Strike #63)

    Collector’s Guide: Marshtomp (Fusion Strike #63)

    Marshtomp Collector’s Guide (Fusion Strike #63)

    Character Intro

    Marshtomp from the Fusion Strike set is an Uncommon card numbered 63 with 90 HP. This vibrant Pokémon features the attack Energy Loop, offering dynamic gameplay potential. Its sturdy presence makes it a solid addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Fusion Strike 63 Uncommon 90 tetsuya koizumi
    • Type: Water
    • Stage: Stage 1 (Evolves from Mudkip)
    • Retreat Cost: 2 Colorless Energy
    • Weakness: Lightning ×2
    • Resistances: None
    • Regulation Mark: E

    Key Printings

    This exact printing of Marshtomp appears in the Sword & Shield Fusion Strike set, identified by card number 63. It is classified as an Uncommon rarity card.

    Attacks

    • Mud-Slap — 30 damage for two Colorless Energy
    • Energy Loop — 80 damage and allows the player to return an Energy attached to Marshtomp to their hand

    Variants & Identifiers

    • No known print variants for this card
    • Set code: “swsh8”
    • Regulation mark: “E”
    • Image reference: /images/swsh8/swsh8-63.jpg
    • Market reference query: “Marshtomp Fusion Strike 63”

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve condition, store in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity and detailed illustration by tetsuya koizumi, maintain the card’s surface and edges carefully. Avoid bending or exposure to extreme temperatures.

    Set-by-Set Micro-summaries

    • Fusion Strike (swsh8): Marshtomp appears as a solid Stage 1 Water-type with balanced HP and versatile attacks. This set emphasizes strategic energy management, reflected in Marshtomp’s Energy Loop attack. The card fits well within the set’s theme of dynamic battle tactics and fusion of styles.

    This guide covers the exact printing of Marshtomp from the Fusion Strike set, providing collectors and players with essential details for identification and care.

    Marshtomp (Fusion Strike) #63

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    Marshtomp (Fusion Strike) #63