Tag: Full Heal

  • Collector’s Guide: Full Heal (Champion s Path #51)

    Collector’s Guide: Full Heal (Champion s Path #51)

    Full Heal (Champion’s Path 51) Collectors Guide

    Card Overview

    Full Heal is an Uncommon Trainer—Item card from the Champion’s Path set, numbered 51. It offers a straightforward, useful in-game effect for clearing status conditions, making it a handy inclusion for players and a clean collectible for set builders.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Champion’s Path 51 Uncommon Yoshinobu Saito
    • Card ID: swsh35-51
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Regulation Mark: D
    • Illustrator: Yoshinobu Saito
    • Image:
      swsh35-51

    Card Text

    • “Remove all Special Conditions from your Active Pokémon. | You may play any number of Item cards during your turn.”

    Printings

    • Printed exclusively in Champion’s Path (set code: swsh35), card number 51.
    • No evolutions or attacks; functions purely as an Item with the effect above.

    Variants & Identifiers

    • No known print variants.
    • Rarity: Uncommon
    • Regulation Mark: D (useful for identifying placement within the Sword & Shield rotation).

    Legality & Play Notes

    • Legality: unknown
    • According to the provided data, this card is not legal in Standard, Expanded, or Unlimited. As an Item, it removes Special Conditions and, per reminder text, multiple Item cards may be played during a turn.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • The clean Yoshinobu Saito artwork presents well; preserving mint condition helps maintain collector appeal.

    Set-by-Set Micro-summaries

    • Champion’s Path (swsh35): Appears as card number 51, serving as a straightforward Item focused on healing Special Conditions and complementing the set’s strategic tools.

    This concise guide should help you identify and appreciate Full Heal from Champion’s Path.

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    Full Heal (Champion s Path) #51

  • Collector’s Guide: Full Heal (Rebel Clash #159)

    Collector’s Guide: Full Heal (Rebel Clash #159)

    Full Heal (Rebel Clash 159) Collectors Guide

    Character Intro

    Full Heal is an Uncommon Trainer card from the Rebel Clash set, numbered 159. It offers straightforward utility that fits cleanly into many decks, adding strategic depth without complexity. Collectors will appreciate its gameplay role despite its modest rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Rebel Clash 159 Uncommon Yoshinobu Saito
    • Card ID: swsh2-159
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules: Your Active Pokémon recovers from all Special Conditions. You may play any number of Item cards during your turn.
    • Types: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    This exact printing of Full Heal appears only in the Rebel Clash set, identified by the set code swsh2 and card number 159. It is an Uncommon rarity card, making it a moderately accessible piece for collectors and players alike.

    Variants & Identifiers

    There are no known print variants for this card. The card can be identified by its unique card ID swsh2-159 and the artwork by Yoshinobu Saito. The regulation mark D is a key identifier for this printing.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its effect allows you to remove all Special Conditions from your Active Pokémon and play any number of Item cards during your turn, making it a versatile support card in casual play.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • Avoid bending or scratching the surface to maintain condition and preserve the vivid artwork.

    Set-by-Set Micro-summaries

    • Rebel Clash (swsh2): Full Heal debuts as a useful Item card designed to cleanse Special Conditions, enhancing strategic options in gameplay. Its Uncommon rarity and clean design make it a valued addition to both collectors and players focusing on utility cards.

    swsh2-159

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    Full Heal (Rebel Clash) #159

  • Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Quick Facts

    Full Heal from the Base Set 2 expansion is an Uncommon Trainer card illustrated by Keiji Kinebuchi. It has no HP, attacks, or abilities, but its effect is straightforward: it cures your Active Pokémon of all special conditions—Asleep, Confused, Paralyzed, or Poisoned. This card has a retreat cost of 0 and no weaknesses or resistances. Its legality status is unknown.

    base4-111

    Key Printings

    • Set: Base Set 2
    • Card Number: 111
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “base4” and card number 111. The card does not have a regulation mark, and no alternate artwork or special editions are documented.

    Care & Storage Tips

    As a Trainer card from an older set, preserving Full Heal in good condition is important for collectors. Use sleeves and top loaders to prevent edge wear and surface scratches. Store in a cool, dry place away from direct sunlight to avoid fading or warping.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many Base Set and Jungle cards with updated card numbers and slight design changes. Full Heal #111 continues to serve as a vital status condition remedy in gameplay, maintaining its role from earlier sets.

    set_name release_date number rarity hp illustrator
    Base Set 2 111 Uncommon Keiji Kinebuchi

    Legality: unknown

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    Full Heal (Base Set 2) #111

  • Collector’s Guide: Full Heal (Base Set #82)

    Collector’s Guide: Full Heal (Base Set #82)

    Collector’s Guide: Full Heal (Base Set #82)

    base1-82

    Quick Facts

    Full Heal is a Trainer card from the original Base Set of the Pokémon Trading Card Game. It is classified as an Uncommon card and features artwork by Keiji Kinebuchi. This card has no HP, attacks, or abilities, but its effect is straightforward and valuable: it removes all special conditions—Asleep, Confused, Paralyzed, or Poisoned—from your Active Pokémon. It has a retreat cost of zero and no weaknesses or resistances.

    Key Printings

    • Set: Base
    • Card Number: 82
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi
    • Legality: unknown

    Variants & Identifiers

    There are no known print variants or alternate versions of this exact Full Heal card from the Base Set. The card is identified by its set code “base1” and card number 82.

    Care & Storage Tips

    To preserve the condition and value of this Full Heal card:
    – Store in a protective sleeve or top loader.
    – Keep away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set: Full Heal #82 is part of the foundational Base Set, which introduced many staple Trainer cards. This card serves as a reliable tool for status condition management in gameplay.

    set_name release_date number rarity hp illustrator
    Base 82 Uncommon Keiji Kinebuchi

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    Full Heal (Base Set) #82