Tag: Full Heal

  • Collector’s Guide: Full Heal (HeartGold SoulSilver #93)

    Collector’s Guide: Full Heal (HeartGold SoulSilver #93)

    Full Heal Collector’s Guide

    Character Intro

    Full Heal is an uncommon Trainer card from the HeartGold SoulSilver set. It fills a practical gameplay role by curing status conditions and is numbered 93 in the set—an easy target for collectors focused on hgss-era staples.

    Quick Facts

    set_name release_date number rarity hp illustrator
    HeartGold SoulSilver 93 Uncommon Takashi Yamaguchi
    • Card Number: 93
    • Set: HeartGold SoulSilver (hgss1)
    • Rarity: Uncommon
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Illustrator: Takashi Yamaguchi
    • Image:
      hgss1-93

    Key Printings

    This Full Heal appears only in the HeartGold SoulSilver set (hgss1). It does not evolve from any Pokémon and has no attacks or abilities—its value is entirely in its Item effect.

    Variants & Identifiers

    No known print variants exist. It’s identified as number 93 in HeartGold SoulSilver with uncommon rarity, and it carries no regulation mark, weaknesses, resistances, or types.

    Legality & Play Notes

    Legality: unknown

    Rule text: “Remove all Special Conditions from your Active Pokémon.”
    A straightforward status reset that slots cleanly into decks needing condition management, though current tournament legality is unknown.

    Care & Storage Tips

    To preserve the card’s uncommon value and Takashi Yamaguchi’s vibrant illustration, store it in a sleeve and keep it away from sunlight and moisture. Avoid bending or scratching the surface to maintain condition.

    Set-by-Set Micro-summaries

    • HeartGold SoulSilver (hgss1): The sole set featuring this Full Heal, providing a reliable item for status condition management. No other sets or reprints are known.

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    Full Heal (HeartGold SoulSilver) #93

  • Collector’s Guide: Full Heal (Black White #95)

    Collector’s Guide: Full Heal (Black White #95)

    Full Heal (Black White 95) Collectors Guide

    Character Intro

    Full Heal is an Uncommon Trainer card from the Black White set, numbered 95. It offers a straightforward way to clear Special Conditions in battle and fits well in many competitive decks. Collectors value its role in early Black White gameplay strategies.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Black White 95 Uncommon 5ban Graphics
    • Card Name: Full Heal
    • Set: Black White (bw1)
    • Card Number: 95
    • Rarity: Uncommon
    • Illustrator: 5ban Graphics
    • Stage: Item
    • Retreat Cost: 0
    • Subtypes: Item
    • Types: None
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None
    • Flavor Text: Unknown
    • Rules Text: Remove all Special Conditions from your Active Pokémon. You may play as many Item cards as you like during your turn (before your attack).
    • HP: Unknown

    Full Heal BW1-95

    Key Printings

    This guide focuses on the original Full Heal card from the Black White set, numbered 95. It is an Uncommon Item card illustrated by 5ban Graphics. No alternate printings or special editions are documented for this exact card.

    Variants & Identifiers

    There are no known print variants for this Full Heal card. Identification is straightforward via its set code “bw1-95,” Uncommon rarity, and the distinctive 5ban Graphics illustration style.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. It functions as an Item card that removes all Special Conditions from your Active Pokémon and allows multiple Item cards to be played per turn before attacking.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially since the card’s rarity is Uncommon and it features unique artwork by 5ban Graphics.

    Set-by-Set Micro-summaries

    • Black White (bw1): Full Heal appears as a useful Item card designed to clear Special Conditions, supporting strategic play. It is part of the foundational Black White set, contributing to the set’s diverse Item card pool.

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    Full Heal (Black White) #95

  • Collector’s Guide: Full Heal (Furious Fists #93)

    Collector’s Guide: Full Heal (Furious Fists #93)

    Full Heal (Furious Fists 93) Collectors Guide

    Character Intro

    Full Heal is an Uncommon Trainer card from the Furious Fists set, numbered 93. Its straightforward design fits well within the dynamic Furious Fists lineup. Collectors will appreciate its role in gameplay despite the lack of HP, abilities, or attacks.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Furious Fists 93 Uncommon 5ban Graphics
    • Card ID: xy3-93
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image URL: /images/xy3/xy3-93.jpg

    Key Printings

    This card is printed exclusively in the Furious Fists set (set code xy3) and is identified as card number 93. It does not evolve from any other card and has no HP or attacks, consistent with its Item classification.

    Variants & Identifiers

    There are no known print variants for this card. Its unique identifiers include the set code xy3 and the card number 93. The card features no regulation mark, weaknesses, resistances, or abilities.

    Legality & Play Notes

    • Legality: unknown

    Effect

    • The card’s rules allow you to remove all Special Conditions from your Active Pokémon and play as many Item cards as you like during your turn before attacking.

    Formats

    • It is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s crisp artwork and maintain its Uncommon rarity value, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially since it has no special print variants.

    Set-by-Set Micro-summaries

    • Furious Fists (xy3): Full Heal appears as an Uncommon Item card designed by 5ban Graphics. It supports gameplay by removing Special Conditions and enabling multiple Item plays per turn. No additional printings or variants are known beyond this set.

    Full Heal (Furious Fists) #93

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    Full Heal (Furious Fists) #93

  • Collector’s Guide: Full Heal (Evolutions #78)

    Collector’s Guide: Full Heal (Evolutions #78)

    Full Heal (XY12-78) Collector’s Guide

    Character Intro

    Full Heal (XY12-78) is an Uncommon Trainer–Item from the Evolutions set. Its classic design echoes the set’s nostalgic theme while offering straightforward utility for gameplay-minded collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Evolutions unknown 78 Uncommon Keiji Kinebuchi
    • Card Name: Full Heal
    • Set: Evolutions (XY12)
    • Card Number: 78
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Keiji Kinebuchi
    • Image: Full Heal

    Key Printings

    Only printed in Evolutions (XY12). No other printings or reprints are documented for this exact card.

    Variants & Identifiers

    There are no known print variants or alternate versions of Full Heal XY12-78. The card is identified by its set code “xy12” and card number “78.” It has no regulation mark and no special subtypes beyond “Item.”

    Legality & Play Notes

    Legality: unknown

    Full Heal’s rules text states: “Remove all Special Conditions from your Active Pokémon. | You may play as many Item cards as you like during your turn (before your attack).” This makes it a versatile support option for clearing Special Conditions.

    Care & Storage Tips

    As an Uncommon card with no special print variants, standard protection is sufficient: use sleeves and store in a cool, dry place away from direct sunlight to preserve condition and the Keiji Kinebuchi artwork.

    Set-by-Set Micro-summaries

    • Evolutions (XY12): Full Heal appears as a functional Item card designed to remove Special Conditions, fitting the set’s nostalgic theme by reintroducing classic gameplay elements with updated art and mechanics. No additional printings or variants are recorded for this card.

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    Full Heal (Evolutions) #78

  • Collector’s Guide: Full Heal (Champion s Path #51)

    Collector’s Guide: Full Heal (Champion s Path #51)

    Full Heal (Champion’s Path 51) Collectors Guide

    Card Overview

    Full Heal is an Uncommon Trainer—Item card from the Champion’s Path set, numbered 51. It offers a straightforward, useful in-game effect for clearing status conditions, making it a handy inclusion for players and a clean collectible for set builders.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Champion’s Path 51 Uncommon Yoshinobu Saito
    • Card ID: swsh35-51
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Regulation Mark: D
    • Illustrator: Yoshinobu Saito
    • Image:
      swsh35-51

    Card Text

    • “Remove all Special Conditions from your Active Pokémon. | You may play any number of Item cards during your turn.”

    Printings

    • Printed exclusively in Champion’s Path (set code: swsh35), card number 51.
    • No evolutions or attacks; functions purely as an Item with the effect above.

    Variants & Identifiers

    • No known print variants.
    • Rarity: Uncommon
    • Regulation Mark: D (useful for identifying placement within the Sword & Shield rotation).

    Legality & Play Notes

    • Legality: unknown
    • According to the provided data, this card is not legal in Standard, Expanded, or Unlimited. As an Item, it removes Special Conditions and, per reminder text, multiple Item cards may be played during a turn.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • The clean Yoshinobu Saito artwork presents well; preserving mint condition helps maintain collector appeal.

    Set-by-Set Micro-summaries

    • Champion’s Path (swsh35): Appears as card number 51, serving as a straightforward Item focused on healing Special Conditions and complementing the set’s strategic tools.

    This concise guide should help you identify and appreciate Full Heal from Champion’s Path.

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    Full Heal (Champion s Path) #51

  • Collector’s Guide: Full Heal (Rebel Clash #159)

    Collector’s Guide: Full Heal (Rebel Clash #159)

    Full Heal (Rebel Clash 159) Collectors Guide

    Character Intro

    Full Heal is an Uncommon Trainer card from the Rebel Clash set, numbered 159. It offers straightforward utility that fits cleanly into many decks, adding strategic depth without complexity. Collectors will appreciate its gameplay role despite its modest rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Rebel Clash 159 Uncommon Yoshinobu Saito
    • Card ID: swsh2-159
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules: Your Active Pokémon recovers from all Special Conditions. You may play any number of Item cards during your turn.
    • Types: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    This exact printing of Full Heal appears only in the Rebel Clash set, identified by the set code swsh2 and card number 159. It is an Uncommon rarity card, making it a moderately accessible piece for collectors and players alike.

    Variants & Identifiers

    There are no known print variants for this card. The card can be identified by its unique card ID swsh2-159 and the artwork by Yoshinobu Saito. The regulation mark D is a key identifier for this printing.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its effect allows you to remove all Special Conditions from your Active Pokémon and play any number of Item cards during your turn, making it a versatile support card in casual play.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • Avoid bending or scratching the surface to maintain condition and preserve the vivid artwork.

    Set-by-Set Micro-summaries

    • Rebel Clash (swsh2): Full Heal debuts as a useful Item card designed to cleanse Special Conditions, enhancing strategic options in gameplay. Its Uncommon rarity and clean design make it a valued addition to both collectors and players focusing on utility cards.

    swsh2-159

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    Full Heal (Rebel Clash) #159

  • Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Quick Facts

    Full Heal from the Base Set 2 expansion is an Uncommon Trainer card illustrated by Keiji Kinebuchi. It has no HP, attacks, or abilities, but its effect is straightforward: it cures your Active Pokémon of all special conditions—Asleep, Confused, Paralyzed, or Poisoned. This card has a retreat cost of 0 and no weaknesses or resistances. Its legality status is unknown.

    base4-111

    Key Printings

    • Set: Base Set 2
    • Card Number: 111
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “base4” and card number 111. The card does not have a regulation mark, and no alternate artwork or special editions are documented.

    Care & Storage Tips

    As a Trainer card from an older set, preserving Full Heal in good condition is important for collectors. Use sleeves and top loaders to prevent edge wear and surface scratches. Store in a cool, dry place away from direct sunlight to avoid fading or warping.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many Base Set and Jungle cards with updated card numbers and slight design changes. Full Heal #111 continues to serve as a vital status condition remedy in gameplay, maintaining its role from earlier sets.

    set_name release_date number rarity hp illustrator
    Base Set 2 111 Uncommon Keiji Kinebuchi

    Legality: unknown

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    Full Heal (Base Set 2) #111

  • Collector’s Guide: Full Heal (Base Set #82)

    Collector’s Guide: Full Heal (Base Set #82)

    Collector’s Guide: Full Heal (Base Set #82)

    base1-82

    Quick Facts

    Full Heal is a Trainer card from the original Base Set of the Pokémon Trading Card Game. It is classified as an Uncommon card and features artwork by Keiji Kinebuchi. This card has no HP, attacks, or abilities, but its effect is straightforward and valuable: it removes all special conditions—Asleep, Confused, Paralyzed, or Poisoned—from your Active Pokémon. It has a retreat cost of zero and no weaknesses or resistances.

    Key Printings

    • Set: Base
    • Card Number: 82
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi
    • Legality: unknown

    Variants & Identifiers

    There are no known print variants or alternate versions of this exact Full Heal card from the Base Set. The card is identified by its set code “base1” and card number 82.

    Care & Storage Tips

    To preserve the condition and value of this Full Heal card:
    – Store in a protective sleeve or top loader.
    – Keep away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set: Full Heal #82 is part of the foundational Base Set, which introduced many staple Trainer cards. This card serves as a reliable tool for status condition management in gameplay.

    set_name release_date number rarity hp illustrator
    Base 82 Uncommon Keiji Kinebuchi

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    Full Heal (Base Set) #82