Tag: Escape Rope

  • Collector’s Guide: Escape Rope (Plasma Storm #120)

    Collector’s Guide: Escape Rope (Plasma Storm #120)

    Escape Rope (Plasma Storm 120) Collectors Guide

    Character Intro

    Escape Rope is an uncommon Trainer card from the Plasma Storm set, numbered 120. Its design fits the set’s dynamic theme and offers strategic value for players seeking versatile in-game options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 120 Uncommon Ryo Ueda

    Card Stats

    • Card ID: bw8-120
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Series: Black & White
    • Set Code: bw8
    • Pokémon: Escape Rope
    • Illustrator: Ryo Ueda

    Key Printings

    This exact printing of Escape Rope appears in the Plasma Storm expansion of the Black & White series. It is identified by the set code bw8 and card number 120. There are no known alternate printings or promotional versions of this card.

    Variants & Identifiers

    • No print variants are documented for this Escape Rope card.
    • Identified by Ryo Ueda’s artwork and its placement as card number 120 in the Plasma Storm set.
    • Card image: /images/bw8/bw8-120.jpg

    Legality & Play Notes

    Legality: unknown

    Effect

    Each player switches their Active Pokémon with one of their Benched Pokémon, with the opponent switching first. If a player has no Benched Pokémon, they do not switch.

    Rules Reminder

    Players may play as many Item cards as they like during their turn before attacking.

    Care & Storage Tips

    Store the card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface. Keep it in a cool, dry environment to prevent warping, as uncommon cards can hold collector value.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Escape Rope is featured as an uncommon Item card that supports switching mechanics. It complements the set’s tactical theme, focusing purely on utility without any HP or attacks.

    Escape Rope (Plasma Storm) #120

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    Escape Rope (Plasma Storm) #120

  • Collector’s Guide: Escape Rope (Primal Clash #127)

    Collector’s Guide: Escape Rope (Primal Clash #127)

    Escape Rope (Primal Clash #127) Collectors Guide

    Character Intro

    Escape Rope is an Uncommon Trainer card from the Primal Clash set, numbered 127. As an Item, it offers a practical, flexible switching option that adds strategic depth to gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 127 Uncommon Toyste Beach
    • Card Name: Escape Rope
    • Set: Primal Clash (XY series)
    • Card Number: 127
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Types: None
    • Evolves From: None
    • Abilities/Attacks: None
    • Rules Text: Each player switches his or her Active Pokémon with one of his or her Benched Pokémon. (Opponent switches first. If no Benched Pokémon, no switch.) You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses/Resistances: None

    Key Printings

    Escape Rope (xy5-127) is from the Primal Clash set as an Uncommon Item card. No alternate print variants are documented for this specific printing.

    Variants & Identifiers

    There are no known print variants or alternate artworks for this exact printing. Identifier details: set code “xy5-127”; illustrator Toyste Beach.

    Legality & Play Notes

    Legality: unknown

    Effect overview: both players switch their Active Pokémon with a Benched Pokémon, with the opponent switching first. This can disrupt an opponent’s setup or reposition your board, and as an Item it can be played multiple times per turn before attacking.

    Care & Storage Tips

    To preserve the Toyste Beach artwork and maintain condition, store Escape Rope in a sleeve, away from sunlight and moisture. Given its uncommon rarity, a binder or card box for XY series cards is a suitable choice.

    Set-by-Set Micro-summaries

    • Primal Clash (XY5): Appears as an uncommon Item with a tactical switching effect. Part of the XY era’s mid-series expansions; specific release date not listed. The set emphasizes strategic Items, and Escape Rope fits that theme.

    Escape Rope (Primal Clash) #127

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    Escape Rope (Primal Clash) #127

  • Collector’s Guide: Escape Rope (Burning Shadows #114)

    Collector’s Guide: Escape Rope (Burning Shadows #114)

    Escape Rope (Burning Shadows 114) Collectors Guide

    Character Intro

    Escape Rope is an Uncommon Trainer card from the Burning Shadows set, numbered 114. It offers strategic utility in gameplay, providing a tactical option during battles.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 114 Uncommon Toyste Beach
    • Card ID: sm3-114
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules: Each player switches their Active Pokémon with 1 of their Benched Pokémon. Your opponent switches first. (If a player does not have a Benched Pokémon, that player doesn’t switch Pokémon.) You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses, resistances, abilities, and attacks: None
    • Types: None

    Key Printings

    This guide focuses on the exact printing of Escape Rope from the Burning Shadows set, numbered 114. It is an Uncommon card illustrated by Toyste Beach, with no known alternate printings or special editions.

    Variants & Identifiers

    There are no known print variants or alternate artworks for this card. Identification is straightforward via its set code sm3-114 and the unique illustration by Toyste Beach.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its effect is simple but can influence the flow of battle by forcing switches, making it a tactical choice in casual play.

    Care & Storage Tips

    As an Uncommon Item card, Escape Rope should be stored in protective sleeves to preserve the artwork by Toyste Beach. Keep it away from direct sunlight and moisture to maintain card integrity. Organizing by set and number helps with quick identification.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): Escape Rope appears as card number 114, serving as a utility Item card with a unique switching effect. This set is part of the Sun & Moon series and features diverse cards with strategic gameplay elements.

    sm3-114

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    Escape Rope (Burning Shadows) #114

  • Collector’s Guide: Escape Rope (Burning Shadows #163)

    Collector’s Guide: Escape Rope (Burning Shadows #163)

    Escape Rope (Burning Shadows 163) Collectors Guide

    Character Intro

    Escape Rope is a Rare Secret card from the Burning Shadows set, numbered 163. This Trainer Item offers tactical flexibility in gameplay and stands out for collectors focused on the Burning Shadows expansion due to its distinctive rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 163 Rare Secret Toyste Beach
    • Card Name: Escape Rope
    • Set: Burning Shadows (sm3)
    • Card Number: 163
    • Rarity: Rare Secret
    • Type: Item
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Image:
      sm3-163

    Key Printings

    This exact printing of Escape Rope is from the Burning Shadows set, identified by the set code sm3 and card number 163. As a Rare Secret, it is a notable find for collectors targeting high-rarity cards within the Sun & Moon series.

    Variants & Identifiers

    There are no known print variants for this specific Escape Rope card. Its unique identifiers include the set code sm3 and the card number 163. The illustrator Toyste Beach also helps distinguish this printing from other versions.

    Legality & Play Notes

    Legality: unknown

    • Effect: Each player switches their Active Pokémon with one of their Benched Pokémon, with the opponent switching first.
    • Reminder text: Players may play as many Item cards as they like during their turn before attacking.

    This card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the vivid artwork and maintain the card’s condition, store Escape Rope in a protective sleeve and keep it away from direct sunlight and moisture. Given its Rare Secret rarity, careful handling is recommended to retain its collector value.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): Escape Rope appears as a Rare Secret Item card with strategic switching capabilities. It features exclusive artwork by Toyste Beach and holds a unique place in the Sun & Moon series due to its rarity and gameplay utility.

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    Escape Rope (Burning Shadows) #163

  • Collector’s Guide: Escape Rope (Battle Styles #125)

    Collector’s Guide: Escape Rope (Battle Styles #125)

    Escape Rope (Battle Styles #125) Collectors Guide

    Character Intro

    Escape Rope is an Uncommon Trainer Item from the Battle Styles set, card number 125. It offers a strategic option to change the flow of battle, adding tactical depth without relying on attacks or abilities.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Battle Styles 125 Uncommon sadaji
    • Card Name: Escape Rope
    • Set: Battle Styles (swsh5)
    • Card Number: 125
    • Rarity: Uncommon
    • Illustrator: sadaji
    • Stage: Item
    • Retreat Cost: 0
    • Regulation Mark: E
    • Image:
      swsh5-125

    Key Printings

    This exact printing of Escape Rope appears solely in the Battle Styles set under the Sword & Shield series. It is an Item card with no HP, attacks, or abilities, focusing purely on its switching effect.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by:
    – Set code: swsh5-125
    – Rarity: Uncommon
    – Illustrator: sadaji

    Legality & Play Notes

    Legality: unknown

    • Effect: Each player switches their Active Pokémon with one of their Benched Pokémon, with the opponent switching first.
    • Play pattern: You may play any number of Item cards during your turn, making Escape Rope a flexible tactical tool.

    Care & Storage Tips

    As an uncommon card with no special variants, standard protective sleeves and a binder are recommended to maintain condition. Avoid exposure to direct sunlight and moisture to preserve the artwork and structural integrity.

    Set-by-Set Micro-summaries

    • Battle Styles (swsh5): Escape Rope debuts here as a functional Item card with a simple yet strategic switching effect, illustrated by sadaji. It complements the set’s focus on dynamic battle tactics without any additional abilities or attacks.

    This Escape Rope printing remains a solid collectible for fans of the Battle Styles set and those who appreciate clean, functional Item cards in the Pokémon TCG.

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    Escape Rope (Battle Styles) #125