Tag: Collector’s Guide

  • Collector’s Guide: Cottonee (Emerging Powers #10)

    Collector’s Guide: Cottonee (Emerging Powers #10)

    Cottonee Collectors Guide: Emerging Powers #10

    Character Intro

    Cottonee from the Emerging Powers set is a Common card numbered 10 with 50 HP. This charming Pokémon features the attack Cotton Guard, adding a strategic element to gameplay. Its modest stats make it a versatile choice for collectors and players alike.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 10 Common 50 Kagemaru Himeno
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Attack: Cotton Guard (10 damage; reduces damage taken by 10 next turn)
    • Flavor Text: When attacked, it escapes by shooting cotton from its body. The cotton serves as a decoy to distract the attacker.
    • Illustrator: Kagemaru Himeno
    • Set Code: bw2
    • Series: black_white
    • Card ID: bw2-10
    • Image:

    Key Printings

    This guide focuses on the exact printing of Cottonee from the Emerging Powers set, card number 10. It is a Common rarity card with no evolutions or abilities beyond its single attack, Cotton Guard.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code (bw2), card number (10), and illustrator (Kagemaru Himeno).

    Legality & Play Notes

    Legality status: unknown. This card is not legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    As a Common card with moderate play value, store Cottonee in protective sleeves to preserve the detailed artwork by Kagemaru Himeno. Avoid exposure to direct sunlight and moisture to maintain card integrity.

    Set-by-Set Micro-summaries

    • Emerging Powers (bw2): This set includes Cottonee as a Basic Grass-type Pokémon with a unique defensive attack. The card’s simple yet strategic Cotton Guard attack offers a tactical edge in early gameplay stages.

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    Cottonee (Emerging Powers) #10

  • Collector’s Guide: Whimsicott (Emerging Powers #11)

    Collector’s Guide: Whimsicott (Emerging Powers #11)

    Whimsicott (Emerging Powers 11) Collector’s Guide

    Character Intro

    Whimsicott from the Emerging Powers set is an Uncommon card numbered 11 with 80 HP. Featuring the damage-reducing Cotton Guard, this lively card brings supportive utility and a unique flair to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 11 Uncommon 80 sui
    • Type: Grass
    • Stage: Stage 1 (Evolves from Cottonee)
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Retreat Cost: 0

    Key Printings

    This exact printing of Whimsicott appears in the Emerging Powers set, numbered 11. It is an Uncommon card illustrated by sui.

    Attacks

    • Helping Hand: lets you attach a basic Energy from your deck to a Benched Pokémon.
    • Cotton Guard: reduces damage taken by 30 during your opponent’s next turn.

    Variants & Identifiers

    • No known print variants for this card.
    • Set code: “bw2”
    • Card ID: “bw2-11”
    • Image reference: /images/bw2/bw2-11.jpg

    Legality & Play Notes

    • Legality: unknown
    • Not currently legal in Standard, Expanded, or Unlimited formats.
      Its abilities focus on energy acceleration and damage mitigation, making it a tactical choice for defensive or supportive deck strategies.

    Care & Storage Tips

    To preserve condition, store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, as the artwork and text are key to collector value.

    Set-by-Set Micro-summaries

    • Emerging Powers: Features Whimsicott as a supportive Grass-type Stage 1 Pokémon with utility attacks that enhance energy management and reduce damage. The set is known for its diverse range of Pokémon and strategic depth.

    For collectors and players alike, this Whimsicott card offers a charming yet practical addition to Grass-type decks or collections focused on the Emerging Powers series.

    Whimsicott (Emerging Powers) #11

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    Whimsicott (Emerging Powers) #11

  • Collector’s Guide: Deerling (Emerging Powers #15)

    Collector’s Guide: Deerling (Emerging Powers #15)

    Deerling Collector’s Guide: Emerging Powers #15

    Character Intro

    Deerling is a Common Pokémon card from the Emerging Powers set, numbered 15. It has 60 HP and features the attack Wild Kick. A simple, thematic piece, it’s an easy addition for collectors focused on this vibrant set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 15 Common 60 sui
    • HP: 60
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Attacks:
    • Tackle (10 damage, 1 Colorless energy)
    • Wild Kick (40 damage, 2 Grass energy; flip a coin, if tails this attack does nothing)
    • Flavor Text: “The turning of the seasons changes the color and scent of this Pokémon’s fur. People use it to mark the seasons.”
    • Illustrator: sui
    • Card Number: 15/ Emerging Powers
    • Image:

    Key Printings

    This Deerling card appears exclusively in the Emerging Powers set under the Black & White series. It is a Common rarity card, making it widely accessible to collectors and players alike. No alternate printings or promotional versions are documented for this exact card.

    Variants & Identifiers

    There are no known print variants for this Deerling card. Key identifiers include its set code “bw2,” card number 15, and the illustrator sui’s distinctive artwork. The card’s Grass typing, combined with its unique attack Wild Kick that requires a coin flip, helps distinguish it in gameplay and collection.

    Legality & Play Notes

    • Legality: unknown
    • This Deerling card is not currently legal in Standard, Expanded, or Unlimited formats.

    Its moderate HP and simple attacks make it a straightforward choice for casual play or thematic Grass decks, though its competitive viability is limited.

    Care & Storage Tips

    To preserve this card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially around the edges. Use a rigid top-loader or a binder with individual pockets for long-term storage.

    Set-by-Set Micro-summaries

    • Emerging Powers: This set introduces Deerling as a Basic Grass-type Pokémon with a seasonal theme. It features two attacks, including the coin-dependent Wild Kick, and highlights its natural role through flavor text. The card’s common rarity and straightforward design make it a staple for collectors focusing on the Black & White series.

    This Deerling card offers a vivid glimpse into the seasonal changes of its species, making it a charming addition to any Grass-type collection.

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    Deerling (Emerging Powers) #15

  • Collector’s Guide: Sawsbuck (Emerging Powers #16)

    Collector’s Guide: Sawsbuck (Emerging Powers #16)

    Sawsbuck Collector’s Guide: Emerging Powers #16

    Character Intro

    Sawsbuck is a Rare Pokémon card from the Emerging Powers set, numbered 16. It features 100 HP and the hard-hitting attack Take Down. A distinctive Stage 1 Grass-type, it makes a neat addition to collections focused on Unova-era themes.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 16 Rare 100 Kagemaru Himeno
    • HP: 100
    • Type: Grass
    • Stage: Stage 1 (Evolves from Deerling)
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Retreat Cost: 2 Colorless Energy

    Key Printings

    This exact printing of Sawsbuck appears in the Emerging Powers set, numbered 16.

    • Push Down — Deals 30 damage and forces the opponent to switch their Defending Pokémon with a Benched one.
    • Take Down — Deals 60 damage and does 20 damage to itself.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code “bw2,” card number 16, and the illustrator credit to Kagemaru Himeno. The card’s rarity is classified as Rare.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No specific tournament play notes are available.

    Care & Storage Tips

    To preserve the artwork and condition, store the card in a protective sleeve away from direct sunlight and moisture. Given its rarity and unknown release date, careful handling is recommended to retain collector value.

    Set-by-Set Micro-summaries

    • Emerging Powers: This set includes Sawsbuck as a rare Stage 1 Grass-type Pokémon with unique seasonal flavor text and solid mid-range HP. It offers tactical switching disruption and self-damaging high damage attacks, reflecting its thematic connection to nature and herd dynamics.

    Sawsbuck Emerging Powers 16

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    Sawsbuck (Emerging Powers) #16

  • Collector’s Guide: Virizion (Emerging Powers #17)

    Collector’s Guide: Virizion (Emerging Powers #17)

    Virizion Collector’s Guide: Emerging Powers #17

    Character Intro

    Virizion from the Emerging Powers set is a Rare Holo card numbered 17. It features 100 HP and the striking attack Sacred Sword, adding vibrant appeal to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 17 Rare Holo 100 5ban Graphics
    • HP: 100
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Flavor Text: “This Pokémon fought humans in order to protect its friends. Legends about it continue to be passed down.”

    Key Printings

    This exact printing of Virizion is from the Emerging Powers set, card number 17. It is a Rare Holo with no evolutions or abilities listed, featuring two attacks:
    – Giga Drain: heals damage equal to the damage dealt.
    – Sacred Sword: a powerful attack with a restriction on its reuse.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include its set code “bw2” and the card ID “bw2-17.” The card is illustrated by 5ban Graphics and has no regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. It has no special abilities but offers strategic healing and strong attack options.

    Care & Storage Tips

    To preserve the holofoil surface and vibrant artwork by 5ban Graphics, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card to maintain its collector value.

    Set-by-Set Micro-summaries

    • Emerging Powers: This set includes Virizion as a Rare Holo Basic Grass-type Pokémon with a focus on healing and powerful attacks, illustrated with dynamic art that emphasizes its legendary status.

    Virizion (Emerging Powers) #17

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    Virizion (Emerging Powers) #17

  • Collector’s Guide: Pansear (Emerging Powers #18)

    Collector’s Guide: Pansear (Emerging Powers #18)

    Pansear Collector’s Guide: Emerging Powers #18

    Character Intro

    Pansear is a Common Pokémon card from the Emerging Powers set, numbered 18. With 70 HP and the straightforward attacks Collect and Scratch, it’s a simple yet lively addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 18 Common 70 Masakazu Fukuda
    • Type: Fire
    • Stage: Basic
    • Attacks:
    • Collect: Draw a card (Cost: 1 Colorless)
    • Scratch: Deals 20 damage (Cost: 2 Colorless)
    • Weakness: Water ×2
    • Retreat Cost: 1
    • Flavor Text: This Pokémon lives in caves in volcanoes. The fire within the tuft on its head can reach 600º F.
    • Image:

    Key Printings

    From the Black & White series’ Emerging Powers set, this Pansear is card number 18, a Common illustrated by Masakazu Fukuda. No release date is documented for this printing.

    Variants & Identifiers

    There are no known print variants for this Pansear card. It is identified by the set code “bw2” and card ID “bw2-18”. The card has no regulation mark.

    Legality & Play Notes

    Legality status: unknown.
    This card is not legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store this card in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it suits both casual collectors and players who appreciate the Black & White series.

    Set-by-Set Micro-summaries

    • Emerging Powers (Black & White): Features Pansear as a Basic Fire-type with straightforward attacks and 70 HP. The volcanic theme comes through in the flavor text and art, making it a thematic addition to Fire-type collections.

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    Pansear (Emerging Powers) #18

  • Collector’s Guide: Simisear (Emerging Powers #19)

    Collector’s Guide: Simisear (Emerging Powers #19)

    Simisear Collectors Guide: Emerging Powers #19

    Character Intro

    Simisear from the Emerging Powers set is a Rare card with 90 HP. This fiery Pokémon features the attack Flamethrower, adding a dynamic element to gameplay. As card number 19, it offers a solid choice for collectors seeking vibrant energy.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 19 Rare 90 Mitsuhiro Arita
    • HP: 90
    • Type: Fire
    • Stage: Stage 1 (Evolves from Pansear)
    • Retreat Cost: 1
    • Weakness: Water ×2
    • Attacks:
    • Water’s Power: Deals 30 damage and can put the Defending Pokémon to Sleep if Simisear has any Water Energy attached.
    • Flamethrower: Deals 70 damage and requires discarding an Energy attached to Simisear.
    • Flavor Text: “A flame burns inside its body. It scatters embers from its head and tail to sear its opponents.”
    • Illustrator: Mitsuhiro Arita
    • Image:

    Key Printings

    This guide focuses on the Simisear card from the Emerging Powers set, identified as card number 19. It is a Rare card featuring Mitsuhiro Arita’s detailed artwork.

    Variants & Identifiers

    There are no known print variants for this Simisear card. It is identified by the set code “bw2” and number 19 within the Emerging Powers series.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No official tournament play notes are available.

    Care & Storage Tips

    Store this Simisear card in a protective sleeve, away from direct sunlight and moisture, to preserve the vibrant artwork and condition. Avoid bending or scratching the surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Emerging Powers: Includes Simisear as a Rare Stage 1 Fire-type Pokémon, showcasing dual attacks that combine status effects and strong damage output. The set’s artwork and card design highlight the fiery nature of Simisear, making it a notable collectible for fans of the black_white series.

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    Simisear (Emerging Powers) #19

  • Collector’s Guide: Simisage (Emerging Powers #2)

    Collector’s Guide: Simisage (Emerging Powers #2)

    Simisage Collector’s Guide: Emerging Powers #2

    Character Intro

    A rare, Stage 1 Grass-type from Emerging Powers, Simisage brings 90 HP and the dependable Seed Bomb attack. Numbered 2 in the set, it’s a straightforward, collectible pick for Black & White-era fans.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 2 Rare 90 match
    • Type: Grass
    • Stage: Stage 1 (Evolves from Pansage)
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Retreat Cost: 2
    • Series: Black & White
    • Set Code: bw2
    • Flavor Text: Ill tempered, it fights by swinging its barbed tail around wildly. The leaf growing on its head is very bitter.
    • Image URL: /images/bw2/bw2-2.jpg

    Key Printings

    This guide focuses on the Simisage card from the Emerging Powers set, numbered 2. It is a rare card featuring two attacks and no abilities.

    Attacks

    • Fire’s Power: Can inflict a Burn condition if Fire Energy is attached.
    • Seed Bomb: Straightforward 60-damage attack.

    Variants & Identifiers

    No known print variants. Key identifiers include its Rare rarity, the illustrator match, and set code bw2 from Emerging Powers. The card’s lack of a regulation mark and unknown release date are notable.

    Legality & Play Notes

    Legality status: unknown. This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. No additional tournament or play notes are available.

    Care & Storage Tips

    Protect the card in a sleeve and keep it away from sunlight and moisture. Given its rarity, consider a top loader or a binder with rigid sleeves for long-term storage.

    Set-by-Set Micro-summaries

    • Emerging Powers: Features Simisage as a rare Stage 1 Grass-type emphasizing aggressive play with a mix of status effects and solid damage. Highlights dynamic Pokémon from the Black & White series.

    For collectors and players interested in a vivid depiction of Simisage’s fierce nature, this Emerging Powers card offers a compelling addition to any Grass-type or Black & White series collection.

    Simisage (Emerging Powers) #2

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    Simisage (Emerging Powers) #2

  • Collector’s Guide: Darumaka (Emerging Powers #20)

    Collector’s Guide: Darumaka (Emerging Powers #20)

    Darumaka Collector’s Guide: Emerging Powers #20

    Character Intro

    Darumaka from Emerging Powers is a Common Basic Pokémon, card number 20. With 70 HP and the attacks Tackle and Combustion, it delivers a simple, energetic game plan that’s easy to slot into beginner-friendly Fire decks.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 20 Common 70 Mitsuhiro Arita
    • HP: 70
    • Type: Fire
    • Stage: Basic
    • Retreat Cost: 2 Colorless
    • Weakness: Water ×2
    • Attacks:
    • Tackle (10 damage, 1 Colorless energy)
    • Combustion (30 damage, 1 Fire + 2 Colorless energy)
    • Flavor Text: “When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep.”
    • Illustrator: Mitsuhiro Arita
    • Image:

    Key Printings

    Printed in the Emerging Powers set as bw2-20 at Common rarity. There are no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants for this Darumaka. Identifiers include set code “bw2,” card number 20, and Mitsuhiro Arita’s distinctive artwork. The card’s subtype is Basic, and it has no abilities.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. No specific tournament or play notes are available.

    Care & Storage Tips

    Protect the card in a sleeve, keep it away from sunlight and moisture, and avoid bending or scratching to preserve condition and artwork.

    Set-by-Set Micro-summaries

    • Emerging Powers (Black & White series): Features Darumaka as a Basic Fire-type with straightforward attacks and 70 HP—well-suited to beginner decks emphasizing Fire energy and aggressive play. The flavor text underscores Darumaka’s energetic nature, matching its simple, effective moveset.

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    Darumaka (Emerging Powers) #20

  • Collector’s Guide: Darmanitan (Emerging Powers #21)

    Collector’s Guide: Darmanitan (Emerging Powers #21)

    Darmanitan (Emerging Powers 21) Collector’s Guide

    Character Intro

    Darmanitan from the Emerging Powers set is a Rare card numbered 21 with 100 HP. This fiery Stage 1 Pokémon (evolves from Darumaka) features attacks including Fire Punch, bringing aggressive pressure to the field. Its bold design captures Darmanitan’s energetic essence.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerging Powers 21 Rare 100 Mitsuhiro Arita
    • Type: Fire
    • Stage: Stage 1 (Evolves from Darumaka)
    • Retreat Cost: 3 Colorless Energy
    • Weakness: Water ×2
    • Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: Its internal fire burns at 2,500º F, making enough power that it can destroy a dump truck with one punch.

    Key Printings

    This exact printing of Darmanitan appears in the Emerging Powers set, identified by set code “bw2” and card number 21. It features two attacks: “Rock Smash,” which can deal extra damage on a coin flip, and “Fire Punch,” which inflicts 70 damage and burns the Defending Pokémon. The card is illustrated by Mitsuhiro Arita and is classified as Rare.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include:
    – Set code “bw2”
    – Card number 21
    – Distinctive Mitsuhiro Arita artwork
    – Fire type, Stage 1 (evolves from Darumaka)

    Legality & Play Notes

    Legality status: unknown. This card is not marked as legal in Standard, Expanded, or Unlimited formats. Players should verify current tournament rules before use.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain condition, store this card in a protective sleeve away from direct sunlight and moisture. Given its rarity and unknown legality, collectors may prefer keeping it in a binder or top-loader for long-term protection.

    Set-by-Set Micro-summaries

    • Emerging Powers: Includes this Rare Stage 1 Fire-type Darmanitan with solid HP and two impactful attacks. The set showcases dynamic Fire-type Pokémon like Darmanitan, illustrated by Mitsuhiro Arita.

    Darmanitan Emerging Powers 21

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    Darmanitan (Emerging Powers) #21