Tag: Cacturne

  • Collector’s Guide: Cacturne (Plasma Freeze #10)

    Collector’s Guide: Cacturne (Plasma Freeze #10)

    Cacturne Collector’s Guide: Plasma Freeze #10

    Character Intro

    Cacturne from the Plasma Freeze set is a Rare card numbered 10 with 90 HP. This striking Pokémon features the attack Rapid-Fire Needles, adding a tactical edge to gameplay. Its design captures the sharp, desert-inspired essence of Cacturne.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Freeze 10 Rare 90 Suwama Chiaki
    • Type: Grass
    • Stage: Stage 1 (Evolves from Cacnea)
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Retreat Cost: 1

    Key Printings

    This Cacturne card is from the Plasma Freeze set, identified by the code bw9-10. It features two attacks:
    – Rapid-Fire Needles — deals 60 damage and can also damage your own Pokémon on the bench.
    – Payback — increases damage and energy disruption when your opponent is close to losing.

    The card’s rarity is Rare, making it a notable find for collectors of the Plasma Freeze series.

    Variants & Identifiers

    No print variants are documented for this exact printing. The card is identified by the set code bw9 and number 10. The illustrator credit goes to Suwama Chiaki, whose artwork distinctly portrays Cacturne’s nocturnal and predatory traits. The card image is available at /images/bw9/bw9-10.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its unique attacks and resistance profile may offer strategic options in casual play, but official tournament use is not established.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its rarity and detailed artwork, consider using a top-loader or a graded case for long-term protection. Avoid bending or exposure to extreme temperatures to maintain its value and appearance.

    Set-by-Set Micro-summaries

    • Plasma Freeze: This set includes Cacturne as a Rare Stage 1 Grass-type Pokémon with thematic attacks reflecting its desert and nocturnal nature. The set focuses on the Plasma theme, with this card fitting into the broader narrative of strategic energy manipulation and tactical damage.

    This guide covers the essential details for collectors and players interested in the Plasma Freeze Cacturne card, providing a clear snapshot of its attributes and collectible significance.

    Cacturne (Plasma Freeze) #10

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    Cacturne (Plasma Freeze) #10

  • Collector’s Guide: Cacturne (BREAKthrough #88)

    Collector’s Guide: Cacturne (BREAKthrough #88)

    Cacturne – BREAKthrough #88 Collector’s Guide

    Character Intro

    Cacturne from the BREAKthrough set is an Uncommon card numbered 88. It boasts a solid 100 HP and features the attack Pin Missile. This card offers a straightforward yet engaging addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    BREAKthrough 88 Uncommon 100 match
    • HP: 100
    • Type: Darkness
    • Stage: Stage 1 (evolves from Cacnea)
    • Weakness: Fighting ×2
    • Resistance: Psychic -20
    • Retreat Cost: 1

    Key Printings

    This guide focuses on the BREAKthrough set printing, card number 88, an uncommon rarity featuring Cacturne with two attacks.

    Attacks

    • Derail: Discards a Special Energy from the opponent’s Active Pokémon.
    • Pin Missile: Deals variable damage based on coin flips.

    Variants & Identifiers

    • No known print variants.
    • Identified by set code xy8 and card number 88.
    • Illustrator: match.
    • Image: /images/xy8/xy8-88.jpg.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • No official tournament legality or ban status is provided.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially since it is an uncommon card that may hold collector value.

    Set-by-Set Micro-summaries

    • BREAKthrough (xy8): Introduces Cacturne as a Stage 1 Darkness-type with tactical attacks like Derail and Pin Missile, emphasizing disruption and variable damage. The set’s artwork and design highlight Cacturne’s desert predator theme.

    This printing remains a solid collectible for fans of the Darkness type and desert-themed Pokémon.

    Cacturne (BREAKthrough) #88

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    Cacturne (BREAKthrough) #88

  • Collector’s Guide: Cacturne (Power Keepers #27)

    Cacturne Collector’s Guide: Power Keepers (ex16-27)

    Character Intro

    Cacturne from the Power Keepers set is an Uncommon card numbered 27 with 70 HP. It features the intriguing Poison Structure ability and the dynamic Pin Missile attack. This card offers a strategic edge with its unique combination of traits.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 27 Uncommon 70 Ken Sugimori
    • Type: Darkness
    • Stage: Stage 1 (Evolves from Cacnea)
    • Retreat Cost: 1
    • Weakness: Fighting ×2
    • Resistance: Psychic -30
    • Ability: Poison Structure (Poké-Power)
    • Attack: Pin Missile (Flip 4 coins; 20 damage per heads)
    • Regulation Mark: Unknown
    • Legality: unknown
    • Image:

    Key Printings

    The key printing of Cacturne in the Power Keepers set (ex16-27) is an Uncommon card illustrated by Ken Sugimori. It is notable for its Poison Structure Poké-Power, which interacts with Sidney’s Stadium card, and its Pin Missile attack that relies on coin flips for damage output.

    Variants & Identifiers

    This printing has no known print variants. It is identified by its set code “ex16,” card number 27, and the distinctive Ken Sugimori artwork. The card’s Darkness type, Stage 1 subtype, and unique ability make it easily distinguishable within the Power Keepers set.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its strategic use centers on the Poison Structure ability, which requires Sidney’s Stadium to be in play and cannot be used if Cacturne is affected by a Special Condition.

    Care & Storage Tips

    To preserve this Uncommon card’s condition and artwork, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially since it features detailed Ken Sugimori art. Keeping it in a temperature-controlled environment will help maintain its value and appearance.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): This set includes Cacturne as card number 27, showcasing a Darkness-type Stage 1 Pokémon with a tactical Poké-Power and a coin-flip-based attack. The set is known for its diverse abilities and strategic gameplay elements, though the exact release date of this card remains unknown.

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    Cacturne (Power Keepers) #27

  • Collector’s Guide: Cacturne (Sandstorm #2)

    Collector’s Guide: Cacturne (Sandstorm #2)

    Cacturne (ex2-2) Collector’s Guide

    Character Intro

    Cacturne is a Rare Holo card from the Sandstorm set, numbered 2. It features 80 HP and the ability Poison Payback, adding strategic depth to gameplay. Its attack, Feint Attack, offers a straightforward offensive option. The card’s artwork captures Cacturne’s distinctive desert-themed essence.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sandstorm 2 Rare Holo 80 Atsuko Nishida
    • Type: Grass
    • Stage: Stage 1 (Evolves from Cacnea)
    • Weakness: Fire ×2
    • Retreat Cost: 1
    • Ability: Poison Payback (Poison the attacking Pokémon if Cacturne is damaged)
    • Attack: Feint Attack (40 damage ignoring Weakness, Resistance, and other effects)
    • Rarity: Rare Holo
    • Illustrator: Atsuko Nishida
    • Image:

    Key Printings

    This exact printing of Cacturne appears in the Sandstorm expansion of the ex series, identified by the card number 2/100. It is a Rare Holo card, making it a desirable find for collectors focusing on holofoil cards from the early ex sets.

    Variants & Identifiers

    There are no known print variants for this card. It is uniquely identified by its set code “ex2” and card number “2.” The card’s distinct Poké-Body ability, “Poison Payback,” and its attack “Feint Attack” help distinguish it from other Cacturne printings.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its unique ability and attack make it an interesting card for casual play or collection but not for official tournament use.

    Care & Storage Tips

    To preserve the holofoil surface and vibrant artwork, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Use a top loader or a binder with rigid pages to prevent bending or edge wear, especially given its rarity status.

    Set-by-Set Micro-summaries

    • Sandstorm (ex2): This set introduced Cacturne as a Rare Holo Stage 1 Grass-type Pokémon with a strategic Poké-Body and a versatile attack. The set is known for its diverse Grass-type Pokémon and strong holo cards, making this Cacturne a notable inclusion.

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    Cacturne (Sandstorm) #2

  • Collector’s Guide: Cacturne (Celestial Storm #20)

    Collector’s Guide: Cacturne (Celestial Storm #20)

    Cacturne (Celestial Storm 20) Collectors Guide

    Character Intro

    Cacturne from the Celestial Storm set is an Uncommon Stage 1 Grass-type with 110 HP. It features the ability Poison Payback and the attack Feint Attack. This card is numbered 20 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm 20 Uncommon 110 Atsuko Nishida
    • Ability: Poison Payback – If damaged while active, the attacking Pokémon becomes Poisoned.
    • Attack: Feint Attack – Deals 50 damage to one opponent’s Pokémon, ignoring Weakness, Resistance, and other effects.
    • Type: Grass
    • Weakness: Fire ×2
    • Retreat Cost: 1
    • Flavor Text: Packs of them follow travelers through the desert until the travelers can no longer move.
    • Set Code: sm7
    • Stage: Stage 1
    • Subtypes: Stage 1
    • Legality: unknown
    • Image:
      sm7-20

    Key Printings

    This exact printing is from the Celestial Storm set, card number 20, classified as Uncommon. It is a Stage 1 card evolving from Cacnea, with no known alternate printings or special variants.

    Variants & Identifiers

    There are no listed print variants for this card. Key identifiers include the set code “sm7,” card number 20, and the distinctive artwork by Atsuko Nishida.

    Legality & Play Notes

    Legality status is unknown. The card’s ability, Poison Payback, offers strategic value by poisoning attackers, while Feint Attack provides reliable damage unaffected by common modifiers. Its Fire weakness and low retreat cost should be considered in deck building.

    Care & Storage Tips

    To preserve the card’s detailed artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card to maintain its collector value.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): This set includes the Cacturne card as an Uncommon Stage 1 Grass-type Pokémon with a unique ability and a straightforward attack, fitting well into thematic decks focused on status effects and tactical damage. Release date is unknown.

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    Cacturne (Celestial Storm) #20

  • Collector’s Guide: Cacturne (Crimson Invasion #6)

    Collector’s Guide: Cacturne (Crimson Invasion #6)

    Cacturne Collector’s Guide: Crimson Invasion #6

    Character Intro

    Cacturne (#6) is a Rare from the Crimson Invasion set with 110 HP and the standout attack Spike Rend. A clean addition for collectors seeking unique cards from this series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 6 Rare 110 Mina Nakai
    • HP: 110
    • Type: Grass
    • Stage: Stage 1 (Evolves from Cacnea)
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • No resistances
    • Attacks:
    • Spike Rend: Does 30+ damage, with an additional 60 damage if the opponent’s Active Pokémon already has damage counters.
    • Hunt: Switches one of the opponent’s Benched Pokémon with their Active Pokémon and deals 40 damage to the new Active Pokémon.
    • Flavor Text: “It becomes active at night, seeking prey that is exhausted from the day’s desert heat.”
    • Illustrator: Mina Nakai
    • Image:
      sm4-6

    Key Printings

    This guide focuses on the Cacturne card from the Crimson Invasion set, card number 6. It is a rare card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include the set code “sm4” and the card number “6” within the Crimson Invasion series.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Specific tournament usage is unknown.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or exposure to extreme temperatures to maintain its collector value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set features a variety of Grass-type Pokémon including this rare Cacturne, emphasizing desert and nocturnal themes. The set’s artwork and mechanics highlight strategic switching and damage manipulation, as seen in Cacturne’s “Hunt” and “Spike Rend” attacks.

    For collectors and players alike, this Cacturne card offers a visually compelling and tactically interesting addition to any Grass-type deck or collection.

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    Cacturne (Crimson Invasion) #6

  • Collector’s Guide: Cacturne (Battle Styles #5)

    Collector’s Guide: Cacturne (Battle Styles #5)

    Cacturne Collector’s Guide: Battle Styles #5

    Character Intro

    Cacturne from the Battle Styles set is an Uncommon card with 120 HP. It features the striking attack Spiny Punch and a sharp, desert-inspired design. As card number 5 in the set, it appeals to collectors who appreciate unique Pokémon styles.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Battle Styles 5 Uncommon 120 Tomokazu Komiya
    • Type: Grass
    • Stage: Stage 1 (Evolves from Cacnea)
    • Retreat Cost: 2 Colorless Energy
    • Weakness: Fire ×2
    • Resistances: None
    • Regulation Mark: E
    • Flavor Text: Packs of them follow travelers through the desert until the travelers can no longer move.

    Key Printings

    This exact printing of Cacturne appears in the Battle Styles set, card number 5. It is an Uncommon rarity card illustrated by Tomokazu Komiya.

    Attacks

    • Pull: Switch one of the opponent’s Benched Pokémon with their Active Pokémon.
    • Spiny Punch: Deals 60 damage, plus an additional 70 damage if Darkness Energy is attached.

    Variants & Identifiers

    There are no known print variants for this card.

    • Set code: swsh5
    • Regulation mark: E
    • Card number: 5
    • Image reference: /images/swsh5/swsh5-5.jpg

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its unique attack interaction with Darkness Energy may offer interesting strategic options in casual play.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity and detailed illustration, maintaining clean surfaces and sharp edges will help retain collector value.

    Set-by-Set Micro-summaries

    • Battle Styles: Introduced Cacturne as a Stage 1 Grass-type with versatile attacks, emphasizing strategic bench manipulation and conditional damage boosts. This set highlights Cacturne’s desert-themed flavor and tactical potential.

    This guide covers the exact Battle Styles printing of Cacturne, providing collectors and players with essential information for identification and care.

    Cacturne (Battle Styles) #5

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    Cacturne (Battle Styles) #5

  • Collector’s Guide: Cacturne (Scarlet Violet #6)

    Collector’s Guide: Cacturne (Scarlet Violet #6)

    Cacturne Collector’s Guide

    Dive into the desert with Cacturne, a formidable Grass/Stage 1 Pokémon from the Scarlet Violet set! This enigmatic spiky creature is illustrated by DOM and boasts an impressive HP of 130. Let’s delve deeper into this intriguing Pokémon TCG card.

    Character Intro

    In the vibrant world of Scarlet Violet, a striking Uncommon Pokémon emerges: Cacturne. With 130 HP and the Counterattack Quills ability, this spiky cactus-like creature is ready to defend itself with its potent Spike Shot attack. As the sixth card in the set, Cacturne is a must-have for any collector seeking to diversify their collection.

    Quick Facts

    • Type: Grass (Stage 1)
    • HP: 130
    • Illustrator: DOM
    • Rarity: Uncommon
    • Ability: Counterattack Quills
    • Attack: Spike Shot (110 damage, 3 Colorless Energy)
    • Weakness: Fire (×2)
    • Resistance: None
    • Retreat Cost: 2

    sv1-6

    Key Printings

    • Scarlet Violet – The first and only known printing of Cacturne, released as part of the Scarlet Violet set.

    Variants & Identifiers

    • No print variants are known for this card.
    • Regulation Mark: G
    • EPN Query: Cacturne Scarlet Violet 6

    Legality & Play Notes (unknown)

    • The legality of this card is currently unknown in Standard, Expanded, and Unlimited formats.

    Care & Storage Tips

    • Store your Cacturne card in a protective sleeve to prevent damage from handling and exposure to elements. Use top-loading card binders or albums for long-term preservation.
    • Avoid exposing the card to direct sunlight, high temperatures, humidity, or moisture to maintain its condition.

    Set-by-Set Micro-summaries

    • Scarlet Violet – Join Cacturne in a new adventure as it makes its debut in the Scarlet Violet set, along with other exciting Pokémon and cards!

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    Cacturne (Scarlet Violet) #6