Tag: #95

  • Collector’s Guide: Probopass (Primal Clash #95)

    Collector’s Guide: Probopass (Primal Clash #95)

    Probopass Collector’s Guide: Primal Clash #95

    Character Intro

    Probopass from the Primal Clash set is a Rare Pokémon card featuring 110 HP. It showcases the distinctive attack Reinforced Nose, adding strategic value to gameplay. As card number 95, it stands out with its solid design and sturdy presence.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 95 Rare 110 TOKIYA
    • Type: Metal
    • Stage: Stage 1
    • Weakness: Fire (×2)
    • Resistance: Psychic (-20)
    • Retreat Cost: 3
    • Flavor Text: It freely controls three small units called Mini-Noses using magnetic force.
    • Illustrator: TOKIYA
    • Image: Probopass

    Key Printings

    This guide focuses on the Primal Clash set printing of Probopass, card number 95. It is a Rare card with no known alternate print variants. The card’s attacks include “Triple Smash,” which involves flipping three coins to deal 30 damage per heads, and “Reinforced Nose,” which gains an additional 50 damage if a Pokémon Tool is attached.

    Variants & Identifiers

    There are no known print variants or special regulation marks for this card. It is identified by its set code “xy5” and card number 95. The card’s subtype is Stage 1, and it belongs to the XY series.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. Its play viability depends on the format and tournament rules in effect.

    Care & Storage Tips

    Store the card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface, especially the illustrated front by TOKIYA. Proper storage will preserve its value and visual appeal.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): Introduces Probopass as a Rare Stage 1 Metal-type Pokémon with versatile attacks that leverage coin flips and Pokémon Tool synergy. The card’s design emphasizes its magnetic control over Mini-Noses, adding a thematic touch to its gameplay mechanics.

    This guide covers all known details for the Primal Clash #95 Probopass card, providing collectors and players with essential information for identification and care.

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    Probopass (Primal Clash) #95

  • Collector’s Guide: Psychic Energy (Evolutions #95)

    Collector’s Guide: Psychic Energy (Evolutions #95)

    Psychic Energy (Evolutions 95) Collectors Guide

    Character Intro

    Psychic Energy from the Evolutions set is a common card numbered 95. This essential Energy card provides the psychic power needed to fuel your Pokémon’s moves. Its clean, straightforward design makes it a staple for any Psychic-type deck.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Evolutions 95 Common
    • Card Number: 95
    • Set: Evolutions (xy12)
    • Rarity: Common
    • Stage: Basic
    • Subtype: Basic Energy
    • Retreat Cost: 0
    • Types: None specified
    • Evolves From: None
    • Weaknesses/Resistances: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Illustrator: Unknown
    • Legal Status: unknown
    • Image:

    Key Printings

    This card appears exclusively in the XY Evolutions set, known for its nostalgic reprints of classic cards. It carries the identifier xy12-95 and, as a common, is widely accessible to both players and collectors.

    Variants & Identifiers

    There are no known print variants for this Psychic Energy. Its primary identifier is card number 95 within the Evolutions set. The card lacks a regulation mark, which is typical for Energy cards in this series.

    Legality & Play Notes

    The legality of this card is unknown. It is not currently legal in Standard, Expanded, or Unlimited formats according to available data. Players should verify tournament rules before including it in competitive decks.

    Care & Storage Tips

    As a common Basic Energy card, store Psychic Energy in sleeves or binders to prevent edge wear and surface scratches. Keep it away from moisture and direct sunlight to preserve color and card integrity.

    Set-by-Set Micro-summaries

    • Evolutions (xy12): This set revives classic Pokémon TCG cards with updated artwork and mechanics. Psychic Energy 95 fits seamlessly into this nostalgic collection, providing essential energy support for Psychic-type decks.

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    Psychic Energy (Evolutions) #95

  • Collector’s Guide: Slurpuff (XY #95)

    Collector’s Guide: Slurpuff (XY #95)

    Slurpuff XY 95 Collector’s Guide

    Character Intro

    Slurpuff is a Rare Holo from the XY set, number 95, with 90 HP. It features the ability Sweet Veil and the attack Draining Kiss—offering a delightful blend of support and offense for collectors and players alike.

    Quick Facts

    set_name release_date number rarity hp illustrator
    XY 95 Rare Holo 90 5ban Graphics
    • Type: Fairy
    • Stage: Stage 1 (Evolves from Swirlix)
    • Ability: Sweet Veil — Protects your Fairy Energy-attached Pokémon from Special Conditions.
    • Attack: Draining Kiss — Deals 30 damage and heals 30 damage from Slurpuff.
    • Weakness: Metal ×2
    • Resistance: Darkness -20
    • Retreat Cost: 2

    Key Printings

    This Slurpuff is from the XY series, specifically the XY set (set code xy1), numbered 95. It is a Rare Holo variant, desirable for fans of the Fairy type and the XY era.

    Variants & Identifiers

    There are no known print variants for this exact card. Identify it by number (95), set code (xy1), and the 5ban Graphics artwork. The card’s rarity is Rare Holo, and it features the Fairy type symbol prominently.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • Sweet Veil protects Fairy Energy-attached Pokémon from Special Conditions, while Draining Kiss offers light damage with self-healing—useful in casual play.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and moisture.
    • Use a rigid top-loader or a binder with individual pockets to prevent bending and surface scratches.
    • Avoid exposure to extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • XY (xy1): Introduces Slurpuff as a Stage 1 Fairy-type with an ability that shields Fairy Energy Pokémon from Special Conditions. Its damage-plus-heal attack underscores its supportive role and sweet, scent-based flavor.

    Slurpuff (XY) #95

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    Slurpuff (XY) #95

  • Collector’s Guide: Devolution Spray (Fates Collide #95)

    Collector’s Guide: Devolution Spray (Fates Collide #95)

    Devolution Spray Collector’s Guide

    Character Intro

    Devolution Spray is an Uncommon Trainer–Item card from the Fates Collide set, numbered 95. Its unique effect adds a tactical layer to gameplay, and collectors value its distinctive role within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Fates Collide 95 Uncommon Toyste Beach
    • Card ID: xy10-95
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Evolves From: None
    • Abilities: None
    • Attacks: None
    • Resistances: None
    • Weaknesses: None

    Key Printings

    The key printing of Devolution Spray is from the Fates Collide set (xy10), numbered 95. This is the only known printing, illustrated by Toyste Beach, with an Uncommon rarity.

    Variants & Identifiers

    There are no known print variants. It is identified by set code xy10 and card number 95. For market lookups, use: “Devolution Spray Fates Collide 95.”

    Legality & Play Notes

    Legality: unknown

    • Effect: Devolve one of your evolved Pokémon by putting the highest Stage Evolution card on it into your hand. The devolved Pokémon cannot evolve again during the same turn.
    • Play pattern: You may play as many Item cards as you like during your turn before attacking, making this a flexible tactical option.

    Care & Storage Tips

    Store Devolution Spray in a protective sleeve away from sunlight and moisture. As an Uncommon, keeping edges and surfaces pristine helps retain value. Keep in a cool, dry place to prevent warping or discoloration.

    Set-by-Set Micro-summaries

    • Fates Collide (xy10): Debuts as a straightforward Item supporting strategic devolutions. Its clean design and practical utility make it a notable inclusion in the set.

    Devolution Spray

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    Devolution Spray (Fates Collide) #95

  • Collector’s Guide: Fletchinder (Steam Siege #95)

    Collector’s Guide: Fletchinder (Steam Siege #95)

    Fletchinder (Steam Siege 95) Collectors Guide

    Character Intro

    Fletchinder from the Steam Siege set is an Uncommon Pokémon card with 70 HP and a single attack, Glide, highlighting its swift aerial style. This card is numbered 95 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Steam Siege 95 Uncommon 70 Shigenori Negishi
    • Type: Colorless
    • Stage: Stage 1 (Evolves from Fletchling)
    • Attack: Glide (30 damage, costs 1 Colorless energy)
    • Weakness: Lightning (×2)
    • Resistance: Fighting (-20)
    • Retreat Cost: 1

    Key Printings

    This printing is from the Steam Siege set, card number 95, illustrated by Shigenori Negishi and classified as Uncommon. No alternate printings or special editions are noted.

    Variants & Identifiers

    There are no known print variants for this Fletchinder card. Identification is straightforward via its set code “xy11” and card number “95”. The card’s unique illustration and attack “Glide” also help distinguish it.

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats. Players should verify tournament rules before use.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or exposure to extreme temperatures to maintain its collector value.

    Set-by-Set Micro-summaries

    • Steam Siege (xy11): This set introduced Fletchinder as a Stage 1 Colorless Pokémon with a simple yet effective attack. The card fits well into collections focusing on the XY series and features consistent design elements of the set.

    Fletchinder Steam Siege 95

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    Fletchinder (Steam Siege) #95

  • Collector’s Guide: R Energy (Team Rocket Returns #95)

    R Energy (Team Rocket Returns 95) Collectors Guide

    Character Intro

    R Energy is an uncommon card from the Team Rocket Returns set, numbered 95. Centered on the notorious Team Rocket theme, it’s a Special Energy tailored to synergize with Dark and Rocket’s Pokémon, adding both flavor and tactical utility.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Team Rocket Returns 95 Uncommon Takumi Akabane
    • Card ID: ex7-95
    • Type: Special Energy
    • Stage: Special
    • Retreat Cost: 0
    • Evolves From: None
    • Flavor Text: Unknown
    • Weaknesses/Resistances: None

    Key Printings

    Printed exclusively in the Team Rocket Returns set (ex7) as number 95, this Special Energy is designed to enhance Dark or Rocket’s Pokémon attacks.

    Variants & Identifiers

    • No known print variants.
    • Identifiers: set code “ex7” and number “95.”
    • Illustrator: Takumi Akabane.
    • Card image: /images/ex7/ex7-95.jpg.

    Legality & Play Notes

    Legality: unknown

    Rules:
    – R Energy can be attached only to a Pokémon that has Dark or Rocket’s in its name.
    – While in play, R Energy provides 2 Darkness Energy. (Doesn’t count as a basic Energy card.)
    – If the Pokémon R Energy is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
    – When your turn ends, discard R Energy.

    Care & Storage Tips

    Protect this Special Energy in sleeves or a binder to preserve condition. Avoid moisture and direct sunlight, and store in a stable, climate-controlled environment to prevent warping or fading.

    Set-by-Set Micro-summaries

    • Team Rocket Returns (ex7): Features R Energy as a strategic Special Energy supporting Dark and Rocket’s Pokémon, adding tactical depth to decks focused on these types. The set’s artwork and mechanics reflect the dark and mischievous theme of Team Rocket.

    R Energy (Team Rocket Returns) #95

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    R Energy (Team Rocket Returns) #95

  • Collector’s Guide: Scramble Energy (Deoxys #95)

    Scramble Energy (ex8-95) Collectors Guide

    Character Intro

    Scramble Energy is an uncommon Special Energy card from the Deoxys set, numbered 95. Its distinct design and dynamic gameplay effect make it a notable pickup for collectors focused on the Deoxys series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Deoxys 95 Uncommon Takumi Akabane
    • Card ID: ex8-95
    • Type: Special Energy
    • Retreat Cost: 0
    • Evolves From: None
    • Series: ex
    • Set Code: ex8
    • Subtypes: Special
    • Weaknesses/Resistances: None
    • Flavor Text: Unknown

    Key Printings

    This printing of Scramble Energy appears in the Deoxys set of the ex series. It is an uncommon card, illustrated by Takumi Akabane, and numbered 95 in the set. No other print variants are known for this card.

    Variants & Identifiers

    There are no known print variants. The card is identified by set code “ex8” and number “95,” along with Takumi Akabane’s artwork and the Special Energy subtype.

    Legality & Play Notes

    Legality: unknown

    Rules: Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Colorless Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn’t an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.

    Care & Storage Tips

    Store in a protective sleeve or toploader, away from direct sunlight, bending, and moisture to preserve condition and value.

    Set-by-Set Micro-summaries

    • Deoxys (ex8): Features Scramble Energy as a versatile Special Energy card with a strategic energy provision mechanic, illustrated by Takumi Akabane. It holds an uncommon rarity and is numbered 95 in the set.

    Scramble Energy (Deoxys) #95

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    Scramble Energy (Deoxys) #95

  • Collector’s Guide: Medicham ex (Emerald #95)

    Medicham ex Collector’s Guide

    Character Intro

    Medicham ex from the Emerald set is a Rare Holo EX card boasting 110 HP. This striking card features the Poké-Body Wise Aura and the attack Sky Kick, making it a notable addition for collectors. Its dynamic design captures the essence of Medicham’s agility and focus.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerald 95 Rare Holo EX 110 Hikaru Koike
    • Pokémon: Medicham ex
    • Type: Fighting
    • Stage: Stage 1, ex
    • Evolves from: Meditite
    • Retreat Cost: 1
    • Weakness: Psychic ×2
    • Resistance: None
    • Rules: When Pokémon-ex is Knocked Out, opponent takes 2 Prize cards.

    Key Printings

    Single printing: Emerald set, card number 95. It is a Rare Holo EX illustrated by Hikaru Koike. No other printings or reprints are noted.

    Variants & Identifiers

    No known print variants. Identification is straightforward via the set code “ex9-95” and its distinctive Fighting-type and Stage 1, ex subtype.

    Legality & Play Notes

    Legality: unknown

    • Medicham ex’s Poké-Body “Wise Aura” prevents all non-ex Pokémon from using Poké-Powers while it is active, which can significantly alter gameplay.
    • Its “Pure Power” attack allows flexible damage distribution, and “Sky Kick” deals extra damage against Fighting-resistant Pokémon.
    • When knocked out, it awards the opponent two Prize cards, consistent with Pokémon-ex rules.

    Care & Storage Tips

    To preserve the card’s holo foil and vibrant artwork, store it in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending and surface scratches. Avoid exposure to extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • Emerald (ex9): This set introduced Medicham ex as a Rare Holo EX card, showcasing its unique ability and attacks. The set is known for its diverse Fighting-type Pokémon and strategic gameplay elements. The card’s release date remains unknown, but it stands out for its tactical Poké-Body and solid HP.

    Medicham ex (Emerald) #95

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    Medicham ex (Emerald) #95

  • Collector’s Guide: Swampert ex (Team Magma vs Team Aqua #95)

    Collector’s Guide: Swampert ex (Team Magma vs Team Aqua #95)

    Swampert ex Collector’s Guide

    Character Intro

    Swampert ex is a Rare Holo EX card from the Team Magma vs Team Aqua set, numbered 95. With a sturdy 150 HP and the dynamic Hyper Pump attack, it’s both resilient and impactful in play. Vivid artwork and solid stats make it a standout collectible.

    Quick Facts

    • HP: 150
    • Type: Fighting
    • Stage: Stage 2, ex (evolves from Marshtomp)
    • Retreat Cost: 3
    • Weakness: Grass ×2
    • Attacks: Hyper Pump (20+ damage), Crushing Wave
    • Rarity: Rare Holo EX
    • Illustrator: Hikaru Koike
    • Set: Team Magma vs Team Aqua (ex4)
    • Card Number: 95
    • Rules: When Pokémon-ex is Knocked Out, opponent takes 2 Prize cards
    set_name release_date number rarity hp illustrator
    Team Magma vs Team Aqua 95 Rare Holo EX 150 Hikaru Koike

    Key Printings

    This exact printing of Swampert ex is from Team Magma vs Team Aqua (set code ex4), card number 95. It is a Rare Holo EX with the Fighting type and Stage 2, ex classification. The artwork by Hikaru Koike is a notable highlight for collectors.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include:
    – Card number: 95
    – Set code: ex4
    – No regulation mark
    – Fighting type; Stage 2, ex

    Legality & Play Notes

    Legality: unknown

    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • Attacks:
    • Hyper Pump deals 20 damage plus additional damage based on attached basic Energy.
    • Crushing Wave can damage and potentially discard an opponent’s Energy card.
    • When knocked out, it awards two Prize cards to the opponent.

    Care & Storage Tips

    • Store in a sleeve and keep away from sunlight and moisture to preserve the holofoil.
    • Use a rigid top-loader or a binder with individual pockets to prevent bending and scratches.
    • Handle with clean hands to avoid oils and dirt.

    Set-by-Set Micro-summaries

    • Team Magma vs Team Aqua (ex4): Features Swampert ex as a powerful Fighting-type Stage 2, ex Pokémon. The set centers on the Team Magma vs Team Aqua conflict, and the card’s rarity and holofoil treatment make it a standout collectible from this era.

    Swampert ex (Team Magma vs Team Aqua) #95

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    Swampert ex (Team Magma vs Team Aqua) #95

  • Collector’s Guide: Potion (Unseen Forces #95)

    Potion (Unseen Forces 95) Collectors Guide

    Character Intro

    Potion is a common card from the Unseen Forces set, numbered 95. A straightforward healing Item, it offers a practical way to restore your Pokémon’s vitality and maintain momentum during battles.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Unseen Forces 95 Common Shin-ichi Yoshikawa
    • Card ID: ex10-95
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules Text: Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
    • Pokémon: Potion
    • Types: None
    • Evolves From: None
    • Weaknesses/Resistances: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Image URL: /images/ex10/ex10-95.jpg

    Key Printings

    This exact printing of Potion appears in the Unseen Forces set, identified by the set code ex10 and card number 95. It is a common rarity card, making it widely accessible to collectors and players alike. The card features artwork by Shin-ichi Yoshikawa, whose style is recognizable to fans of the ex series.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code (ex10), number (95), and the distinctive illustration by Shin-ichi Yoshikawa. Its lack of HP, types, and abilities makes it easily distinguishable as an Item card focused solely on healing.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its simple healing effect can be useful in casual play or older format decks, but official tournament legality is not established.

    Care & Storage Tips

    As a common Item card, store Potion in a protective sleeve to prevent edge wear and surface scratches, especially to preserve Shin-ichi Yoshikawa’s artwork. Keep it away from direct sunlight and moisture. Organizing it within the Unseen Forces set will help maintain its collectible value.

    Set-by-Set Micro-summaries

    • Unseen Forces (ex10): Potion serves as a basic healing Item card, fitting the set’s theme of utility and support. Its common rarity and straightforward effect make it a practical inclusion for players and collectors focusing on the ex series.

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