Tag: #88

  • Collector’s Guide: Diggersby (Phantom Forces #88)

    Collector’s Guide: Diggersby (Phantom Forces #88)

    Diggersby Collector’s Guide: Phantom Forces #88

    Character Intro

    Diggersby from the Phantom Forces set is a Rare card with 100 HP. Its standout Earthquake attack makes it a solid choice in battle. This card is numbered 88 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Phantom Forces 88 Rare 100 match
    • Stage: Stage 1 (evolves from Bunnelby)
    • Type: Colorless
    • Weakness: Fighting ×2
    • Retreat Cost: 2
    • Attacks:
    • Smithereen Smash: Flip a coin; if heads, discard an Energy attached to your opponent’s Active Pokémon. Deals 30 damage.
    • Earthquake: Deals 80 damage but also deals 10 damage to each of your Benched Pokémon (no Weakness or Resistance applied).
    • Flavor Text: With their powerful ears, they can heft boulders of a ton or more with ease. They can be a big help at construction sites.
    • Image: Diggersby

    Key Printings

    This guide focuses on the single known printing of Diggersby from the Phantom Forces set, card number 88. It is a Rare card with no known alternate print variants.

    Variants & Identifiers

    • Set Code: xy4
    • Card Number: 88
    • Rarity: Rare
    • Illustrator: match
    • Subtype: Stage 1
    • Series: XY
    • Regulation Mark: Unknown
    • Print Variants: None known

    Legality & Play Notes

    • Legality: unknown
      This card is not currently legal in Standard, Expanded, or Unlimited formats. Its play viability is therefore limited to casual or collector play.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its rarity and detailed illustration, keeping it in a rigid top-loader or binder is recommended to prevent edge wear and surface scratches.

    Set-by-Set Micro-summaries

    • Phantom Forces (xy4): This set features Diggersby as a solid Stage 1 Colorless Pokémon with a unique attack that can disrupt opponents’ Energy attachments and a powerful Earthquake attack that balances risk and reward. The card’s design and flavor text emphasize Diggersby’s strength and utility in construction-like roles.

    This Diggersby card from Phantom Forces offers collectors a robust and visually appealing addition to their XY series collection, with distinctive attacks and a practical theme.

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    Diggersby (Phantom Forces) #88

  • Collector’s Guide: Hippowdon (Primal Clash #88)

    Collector’s Guide: Hippowdon (Primal Clash #88)

    Hippowdon (Primal Clash 88) Collectors Guide

    Character Intro

    Hippowdon from the Primal Clash set is a Rare Holo card numbered 88. This sturdy Pokémon boasts 130 HP and features the powerful attack Double-Edge. Its design captures a robust presence, fitting for collectors seeking a solid addition to their decks.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 88 Rare Holo 130 Naoyo Kimura
    • Type: Fighting
    • Stage: Stage 1 (Evolves from Hippopotas)
    • Retreat Cost: 4
    • Weakness: Grass (×2)
    • Resistance: None
    • Regulation Mark: Unknown

    Key Printings

    A Rare Holo in Primal Clash, this is card number 88. Its finish and presence make it a visually striking pick for XY-era collectors.

    Variants & Identifiers

    There are no known print variants for this exact card. It can be identified by its set code “xy5-88” and the illustrator Naoyo Kimura. The card’s image can be referenced at /images/xy5/xy5-88.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Attacks

    • Resistance Desert: Prevents effects from Pokémon-EX attacks during the opponent’s next turn.
    • Double-Edge: Deals heavy damage but also causes self-damage.

    Care & Storage Tips

    To preserve the card’s holo finish and artwork, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Primal Clash (xy5): This set introduced a variety of powerful Pokémon with unique abilities and attacks. Hippowdon stands out as a durable Fighting-type with strategic defensive and offensive options, fitting well within the set’s theme of primal power.

    Hippowdon (Primal Clash) #88

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    Hippowdon (Primal Clash) #88

  • Collector’s Guide: Switch (Evolutions #88)

    Collector’s Guide: Switch (Evolutions #88)

    Switch (Evolutions 88) Collectors Guide

    Character Intro

    Switch is an Uncommon Trainer card from the Evolutions set, numbered 88. It provides a practical way to change your Active Pokémon with one from your Bench—a straightforward effect that has made it a staple in many decks. Collectors appreciate its classic appeal within the Evolutions lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Evolutions 88 Uncommon Keiji Kinebuchi
    • Card ID: xy12-88
    • Pokémon: Switch
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Types: None
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None
    • Rules: Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
    • Flavor Text: Unknown
    • HP: Unknown
    • Image URL: /images/xy12/xy12-88.jpg

    Key Printings

    This exact printing of Switch appears in the Evolutions set, identified by card number 88. It is an Uncommon rarity card illustrated by Keiji Kinebuchi. No other print variants are listed for this card.

    Variants & Identifiers

    There are no known print variants or alternate versions of this card. The card is uniquely identified by its set code xy12 and number 88. The illustrator’s signature style can help confirm authenticity.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its effect is a fundamental mechanic in gameplay, allowing flexible switching of Active Pokémon.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collectible value.

    Set-by-Set Micro-summaries

    • Evolutions (xy12): This set revives classic cards with updated artwork and mechanics. Switch (88) fits seamlessly as a staple Item card, providing essential gameplay utility with a nostalgic design.

    Switch (Evolutions) #88

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    Switch (Evolutions) #88

  • Collector’s Guide: Jigglypuff (XY #88)

    Collector’s Guide: Jigglypuff (XY #88)

    Jigglypuff Collector’s Guide (XY 88)

    Character Intro

    Jigglypuff from the XY set is a common card numbered 88 with 70 HP. Featuring the single attack Body Slam, it’s a clean, straightforward Basic that appeals to collectors of classic XY-era cards. The card’s playful flavor and simplicity make it easy to slot into Fairy-type collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    XY 88 Common 70 Sanosuke Sakuma
    • Type: Fairy
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Metal ×2
    • Resistance: Darkness -20
    • Attack: Body Slam (20 damage; flip a coin to potentially Paralyze opponent’s Active Pokémon)
    • Flavor Text: “It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.”
    • Regulation Mark: Unknown
    • Release Date: Unknown
    • Legality: unknown

    Key Printings

    This guide focuses on the XY set printing, card number 88. It features the classic Body Slam attack with a chance to Paralyze, making it a straightforward yet strategic option for collectors and casual players alike.

    Variants & Identifiers

    There are no known print variants for this exact card. Identifiers include the set code “xy1” and the card number “88.” The card is a Basic Pokémon with the Fairy type and no abilities.

    Legality & Play Notes

    Legality status is unknown. This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. It has no special rules or abilities beyond its single attack.

    Care & Storage Tips

    As a common card, standard protective sleeves and storage binders are recommended to preserve the card’s condition. Avoid exposure to direct sunlight to maintain the vivid artwork by Sanosuke Sakuma.

    Set-by-Set Micro-summaries

    • XY Set: This Jigglypuff is a straightforward Basic Fairy-type with a single attack that can Paralyze. It fits well into collections focusing on early XY cards or Fairy-type Pokémon.

    Jigglypuff (XY) #88

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    Jigglypuff (XY) #88

  • Collector’s Guide: Cinccino (Fates Collide #88)

    Collector’s Guide: Cinccino (Fates Collide #88)

    Cinccino Collector’s Guide: Fates Collide #88

    Overview

    Cinccino from the Fates Collide set is an Uncommon card numbered 88. It features 90 HP and includes the attack Last Resort. This card offers a straightforward yet engaging addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Fates Collide 88 Uncommon 90 MAHOU

    Card Details

    • Stage: Stage 1 (Evolves from Minccino)
    • Type: Colorless
    • Weakness: Fighting ×2
    • Retreat Cost: 1
    • Flavor Text: Cinccino’s body is coated in a special oil that helps it deflect attacks, such as punches.
    • Attacks:
    • Covet: Your opponent reveals their hand; choose a card to put on the bottom of their deck.
    • Last Resort: Flip a coin; if tails, the attack does nothing. If heads, deals 60 damage.

    Key Printings

    This Cinccino card is from the XY series, specifically the Fates Collide set, numbered 88. It is an Uncommon rarity card illustrated by MAHOU. No alternate print variants are listed for this exact printing.

    Variants & Identifiers

    • Card ID: xy10-88
    • Set Code: xy10
    • Subtypes: Stage 1
    • No known print variants or special editions for this card.
    • Image URL: /images/xy10/xy10-88.jpg

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • Its disruption attack “Covet” can be tactically useful in casual play, while “Last Resort” offers moderate damage with a risk factor.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially since it is an Uncommon card that may appeal to collectors. Keep it in a cool, dry place to maintain the integrity of the card stock and ink.

    Set-by-Set Micro-summaries

    • Fates Collide: This set introduced a variety of Pokémon with unique abilities and attacks. Cinccino #88 fits into the set as a nimble, strategic Stage 1 Pokémon with disruption capabilities and moderate offensive power. The set’s artwork and design emphasize dynamic poses and clear visuals, as seen in MAHOU’s illustration of Cinccino.

    This guide covers the exact printing of Cinccino from Fates Collide #88, providing collectors and players with essential details for identification and care.

    Cinccino (Fates Collide) #88

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    Cinccino (Fates Collide) #88

  • Collector’s Guide: Meowth (Steam Siege #88)

    Collector’s Guide: Meowth (Steam Siege #88)

    Meowth (Steam Siege 88) Collectors Guide

    Character Intro

    Meowth from the Steam Siege set is a Common card numbered 88. This lively Pokémon has 60 HP and two straightforward attacks—Stall and Scratch—making it a familiar, easy-to-play addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Steam Siege 88 Common 60 Masakazu Fukuda
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fighting ×2
    • Attacks:
    • Stall: Can only be used if you go second and only on your first turn; discards an Energy attached to one of your opponent’s Pokémon.
    • Scratch: Deals 20 damage for two Colorless Energy.
    • Flavor Text: “Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.”
    • No abilities or resistances.
    • No evolutions from or to this card.

    Key Printings

    This exact printing is from the Steam Siege expansion, card number 88, classified as Common. It features artwork by Masakazu Fukuda.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “xy11” and card number “88.” The card’s type is Colorless, and it has no special regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats based on available data. Its first-turn attack, Stall, requires you to go second and can only be used on your first turn, making it situational.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially since it is a Common card that may be handled more frequently.

    Set-by-Set Micro-summaries

    • Steam Siege (XY11): This set introduced a variety of Pokémon with unique mechanics and artwork styles. Meowth #88 fits as a straightforward Basic Pokémon with a tactical first-turn attack, complementing the set’s diverse gameplay strategies.

    Meowth Steam Siege 88

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    Meowth (Steam Siege) #88

  • Collector’s Guide: Rocket’s Mission (Team Rocket Returns #88)

    Rocket’s Mission (ex7-88) Collector’s Guide

    Character Intro

    Rocket’s Mission is an uncommon card from the Team Rocket Returns set, numbered 88. Its design reflects the mischievous theme of the Team Rocket series and is a notable piece for collectors interested in the iconic villainous group.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Team Rocket Returns 88 Uncommon Ken Sugimori
    • Card ID: ex7-88
    • Stage: Supporter
    • Subtypes: Supporter
    • Retreat Cost: 0
    • Types: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    This card appears exclusively in the Team Rocket Returns set (ex7), numbered 88. It is a Supporter card with no evolutions or attacks, focusing on strategic hand management through its discard-and-draw mechanic.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code ex7 and the card number 88. The official market reference name is “Rocket’s Mission Team Rocket Returns 88.”

    Legality & Play Notes

    Legality: unknown
    Rules: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Discard a card from your hand. Then, draw 3 cards. If you discarded a Pokémon that has Dark or Rocket’s in its name, draw 4 cards instead.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and classic illustration by Ken Sugimori, maintaining its surface and edges is essential for long-term value.

    Set-by-Set Micro-summaries

    • Team Rocket Returns (ex7): Rocket’s Mission is a strategic Supporter card that enhances hand cycling, fitting well within the Team Rocket thematic deck archetype. It is a notable uncommon card in this set, prized for its utility and classic artwork.

    Rocket's Mission (Team Rocket Returns) #88

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    Rocket's Mission (Team Rocket Returns) #88

  • Collector’s Guide: Master Ball (Deoxys #88)

    Master Ball (ex8-88) Collector’s Guide

    Character Intro

    Master Ball is an Uncommon card from the Deoxys set, numbered 88. Its artwork highlights the iconic Master Ball, a key item in Pokémon lore, and it’s a solid pickup for collectors focusing on the Deoxys series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Deoxys 88 Uncommon Keiji Kinebuchi
    • Card Number: 88
    • Set Code: ex8
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Types: None

    Key Printings

    Appears solely in the ex Deoxys set (ex8) as an Uncommon, making it a moderately accessible collectible within this series.

    Variants & Identifiers

    No print variants are known for this exact printing of Master Ball. It is uniquely identified by:
    – Number 88 in the Deoxys set
    – Keiji Kinebuchi’s artwork
    – Image reference: /images/ex8/ex8-88.jpg

    Legality & Play Notes

    Legality: unknown

    Effect summary:
    – Look at the top 7 cards of your deck.
    – Choose a Basic Pokémon or Evolution card found there, reveal it to your opponent, and put it into your hand.
    – Return the other cards to the top of your deck, then shuffle your deck.

    The card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve condition and color, store Master Ball in a sleeve away from direct sunlight and moisture. Given its Uncommon rarity, a binder page or top-loader helps prevent edge wear and surface scratches.

    Set-by-Set Micro-summaries

    • ex Deoxys (ex8): An Item card that boosts consistency by digging the top seven cards for a Basic Pokémon or Evolution, aligning with the set’s strategic, Deoxys-focused play patterns.

    Master Ball (Deoxys) #88

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    Master Ball (Deoxys) #88

  • Collector’s Guide: Metal Energy (Emerald #88)

    Metal Energy (Emerald 88) Collectors Guide

    Character Intro

    Metal Energy from the Emerald set is a rare card numbered 88. This vibrant Energy card plays a crucial role in powering Metal-type Pokémon. Its striking design makes it a notable piece for collectors focusing on the Emerald series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Emerald 88 Rare Milky Isobe

    Key Printings

    • Exclusive to the ex Emerald set, identified by set code ex9 and card number 88.
    • Special Energy card (not a Basic card).
    • No evolutions or attacks.

    Variants & Identifiers

    • No known print variants.
    • Identifiers: Rare rarity, illustrator Milky Isobe, and rules text that reduces damage by 10 to the Metal-type Pokémon it is attached to.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats.

    Effect Summary

    • Provides Metal Energy.
    • Reduces damage done to the Metal-type Pokémon it is attached to by 10, after applying Weakness and Resistance.
    • This effect is ignored if the Pokémon is not Metal-type.

    Care & Storage Tips

    As a rare Special Energy card, store it in a protective sleeve and keep it away from direct sunlight and moisture to preserve the vibrant illustration by Milky Isobe. Avoid bending or scratching to maintain its collector value.

    Set-by-Set Micro-summaries

    • Emerald (ex9): Includes the Metal Energy card number 88, featuring a unique damage reduction effect and distinctive artwork. It stands out as a Special Energy card supporting Metal-type decks with defensive utility.

    Metal Energy (Emerald) #88

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    Metal Energy (Emerald) #88

  • Collector’s Guide: Double Rainbow Energy (Team Magma vs Team Aqua #88)

    Collector’s Guide: Double Rainbow Energy (Team Magma vs Team Aqua #88)

    Double Rainbow Energy Collector’s Guide

    Character Intro

    Double Rainbow Energy is a rare Special Energy from the Team Magma vs Team Aqua set. Numbered 88 in the set, its vibrant design stands out and holds a unique place for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Team Magma vs Team Aqua 88 Rare Takumi Akabane
    • Card Name: Double Rainbow Energy
    • Set Code: ex4
    • Stage: Special
    • Subtypes: Special
    • Retreat Cost: 0
    • Types: None
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None

    Collector Highlights

    • Exclusive to the Team Magma vs Team Aqua set (ex4)
    • Rare Special Energy, number 88
    • Artwork by Takumi Akabane
    • Distinctive, vibrant design

    Key Printings

    Printed exclusively in the Team Magma vs Team Aqua set (ex4) as number 88, featuring distinctive artwork by Takumi Akabane.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its special subtype, rarity, and set code ex4-88.

    Legality & Play Notes

    • Legality: unknown
    • Rules:
    • Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex).
    • While in play, it provides every type of Energy but provides 2 Energy at a time.
    • It does not count as a basic Energy when not in play and has no effect other than providing Energy.
    • Damage done to your opponent’s Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance).
    • When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, and keep it in a stable environment to preserve condition and artwork.

    Set-by-Set Micro-summaries

    • Team Magma vs Team Aqua (ex4): Introduces Double Rainbow Energy as a rare Special Energy that enhances strategic play for Evolved Pokémon with multi-type energy provision and a damage reduction effect.

    Double Rainbow Energy

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    Double Rainbow Energy (Team Magma vs Team Aqua) #88