Tag: #6

  • Collector’s Guide: Turtwig (Ultra Prism #6)

    Collector’s Guide: Turtwig (Ultra Prism #6)

    Turtwig (Ultra Prism 6) Collector’s Guide

    Overview

    Turtwig is a Common Pokémon card from the Ultra Prism set, numbered 6. It has 70 HP and features the attack Headbutt Bounce. This card offers a straightforward option for players seeking a basic Grass-type Pokémon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 6 Common 70 Ken Sugimori
    • HP: 70
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • No resistances
    • No abilities

    Attacks

    This exact printing of Turtwig appears in the Sun & Moon Ultra Prism set as card number 6. It features two attacks:
    – Synthesis: Allows you to search your deck for a Grass Energy card and attach it to one of your Pokémon, then shuffle your deck.
    – Headbutt Bounce: Deals 30 damage for a Grass and Colorless energy cost.

    Variants & Identifiers

    This printing has no known variants or alternate printings. It is identified by the set code sm5 and card number 6. The card’s artwork is by Ken Sugimori. The card does not have a regulation mark.

    Legality & Play Notes

    • Legality status: unknown.
    • This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store this Turtwig card in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it is accessible but still benefits from careful handling to retain collector value.

    Set Context

    • Ultra Prism (sm5): This set includes Turtwig as a Basic Grass-type Pokémon with straightforward attacks supporting energy acceleration and modest damage output. The card’s flavor text highlights its natural photosynthetic abilities.

    sm5-6

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    Turtwig (Ultra Prism) #6

  • Collector’s Guide: Phantump (Guardians Rising #6)

    Collector’s Guide: Phantump (Guardians Rising #6)

    Phantump (Guardians Rising 6) Collector’s Guide

    Character Intro

    Phantump is a Common Pokémon card from the Guardians Rising set, numbered 6. With 60 HP and the straightforward attack Tackle, it’s a simple yet charming addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 6 Common 60 Sanosuke Sakuma
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attacks:
    • Tackle (10 damage, costs 1 Grass energy)
    • Confuse Ray (Confuses opponent’s Active Pokémon, costs 2 Colorless energy)
    • Abilities: None
    • Evolves From: None
    • Regulation Mark: Unknown
    • Print Variants: None known
    • Legality: unknown

    Key Printings

    This exact printing of Phantump appears in the Sun & Moon series, specifically the Guardians Rising set, card number 6. It is a Common rarity card with no known alternate print variants.

    Variants & Identifiers

    There are no known print variants or special identifiers for this Phantump card. Its unique features include the illustration by Sanosuke Sakuma and the absence of a regulation mark.

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s vivid artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially since it has no special print variants that might increase its value.

    Set-by-Set Micro-summaries

    • Guardians Rising: Introduced this eerie Phantump card with a focus on Grass-type Pokémon. The set features a variety of Pokémon with unique abilities and attacks, although this Phantump has no abilities. It is a straightforward Basic Pokémon card with a haunting flavor text that adds to its character.

    sm2-6

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    Phantump (Guardians Rising) #6

  • Collector’s Guide: Vileplume (Burning Shadows #6)

    Collector’s Guide: Vileplume (Burning Shadows #6)

    Vileplume (Burning Shadows 6) Collector’s Guide

    Character Intro

    Vileplume from the Burning Shadows set is a Rare Holo card with 140 HP. It features the unique ability Disgusting Pollen and the attack Downer Shock. This card stands out with its striking design and strategic potential.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 6 Rare Holo 140 chibi
    • HP: 140
    • Type: Grass
    • Stage: Stage 2 (Evolves from Gloom)
    • Retreat Cost: 3
    • Weakness: Fire ×2
    • Resistance: None
    • Ability: Disgusting Pollen — Prevents opponent’s Basic Pokémon from attacking while Vileplume is active.
    • Attack: Downer Shock — Deals 60 damage and can put the opponent’s Active Pokémon to Sleep or Confused based on a coin flip.
    • Flavor Text: “The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.”

    Key Printings

    This exact printing is from the Burning Shadows set, card number 6, featuring a Rare Holo rarity. It is illustrated by chibi and showcases Vileplume’s unique ability and attack mechanics.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include the set code “sm3,” the card number “6,” and the distinctive Rare Holo foil treatment. The card’s image can be referenced at /images/sm3/sm3-6.jpg.

    Legality & Play Notes

    Legality: unknown
    This card’s play legality in Standard, Expanded, or Unlimited formats is not specified. Its ability to block Basic Pokémon attacks and its disruptive attack make it a potentially strategic choice, but tournament use is uncertain.

    Care & Storage Tips

    To preserve the card’s Rare Holo finish and detailed artwork, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, and keep it in a stable, cool environment to maintain its condition.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): This set features Vileplume as a powerful Grass-type Stage 2 with a unique ability that hinders Basic Pokémon attacks. The card stands out for its tactical disruption and solid HP, fitting well into Grass-themed decks.

    Vileplume (Burning Shadows) #6

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    Vileplume (Burning Shadows) #6

  • Collector’s Guide: Cacturne (Crimson Invasion #6)

    Collector’s Guide: Cacturne (Crimson Invasion #6)

    Cacturne Collector’s Guide: Crimson Invasion #6

    Character Intro

    Cacturne (#6) is a Rare from the Crimson Invasion set with 110 HP and the standout attack Spike Rend. A clean addition for collectors seeking unique cards from this series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 6 Rare 110 Mina Nakai
    • HP: 110
    • Type: Grass
    • Stage: Stage 1 (Evolves from Cacnea)
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • No resistances
    • Attacks:
    • Spike Rend: Does 30+ damage, with an additional 60 damage if the opponent’s Active Pokémon already has damage counters.
    • Hunt: Switches one of the opponent’s Benched Pokémon with their Active Pokémon and deals 40 damage to the new Active Pokémon.
    • Flavor Text: “It becomes active at night, seeking prey that is exhausted from the day’s desert heat.”
    • Illustrator: Mina Nakai
    • Image:
      sm4-6

    Key Printings

    This guide focuses on the Cacturne card from the Crimson Invasion set, card number 6. It is a rare card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include the set code “sm4” and the card number “6” within the Crimson Invasion series.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Specific tournament usage is unknown.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or exposure to extreme temperatures to maintain its collector value.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set features a variety of Grass-type Pokémon including this rare Cacturne, emphasizing desert and nocturnal themes. The set’s artwork and mechanics highlight strategic switching and damage manipulation, as seen in Cacturne’s “Hunt” and “Spike Rend” attacks.

    For collectors and players alike, this Cacturne card offers a visually compelling and tactically interesting addition to any Grass-type deck or collection.

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    Cacturne (Crimson Invasion) #6

  • Collector’s Guide: Pinsir (Sun Moon #6)

    Collector’s Guide: Pinsir (Sun Moon #6)

    Pinsir (Sun Moon 6) Collectors Guide

    Character Intro

    Pinsir from the Sun Moon set is an Uncommon Basic Pokémon card with 110 HP. Number 6 in the set, it features the attack Guillotine and a sturdy, straightforward design that emphasizes reliability in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 6 Uncommon 110 DemizuPosuka
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attacks:
    • Roof Fling: Flip a coin; if heads, return opponent’s Active Pokémon and all attached cards to their hand.
    • Guillotine: Deals 50 damage.
    • Flavor Text: One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
    • No abilities or resistances.

    Key Printings

    This printing is from the Sun Moon set, card number 6, and is classified as Uncommon. It features no evolutions and no special abilities, focusing on straightforward attacks. The artwork by DemizuPosuka is a notable highlight.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code “sm1-6” and the Grass type, which is unusual for Pinsir. The card’s image can be referenced at /images/sm1/sm1-6.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its play viability is limited due to the lack of abilities and the unusual typing for Pinsir.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity, keeping it in a binder or top-loader is recommended for collectors.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Introduces a Grass-type Pinsir with unique attacks and no abilities, standing out for its artistic style and regional flavor text. It fits the set’s theme of exploring Alola’s diverse Pokémon ecosystem.

    This guide covers all known details for the Sun Moon 6 Pinsir card, providing collectors and players with a concise reference.

    Pinsir (Sun Moon) #6

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    Pinsir (Sun Moon) #6

  • Collector’s Guide: Rowlet (Shining Fates #6)

    Collector’s Guide: Rowlet (Shining Fates #6)

    Rowlet – Shining Fates #6 Collector’s Guide

    Character Intro

    Rowlet from the Shining Fates set is a charming Common card numbered 6. It features 50 HP and the unique Ability Sky Circus. Its attack, Wind Shard, adds a dynamic edge to this lively Pokémon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Shining Fates 6 Common 50 HYOGONOSUKE
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Resistance: None
    • Regulation Mark: D

    Key Printings

    This exact printing is from the Sword & Shield series set “Shining Fates,” card number 6. It is a Common rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no listed print variants for this Rowlet card. It can be identified by:
    – Set code: “swsh45”
    – Card number: “6”
    – Illustrator: HYOGONOSUKE
    – Regulation mark: “D”

    Legality & Play Notes

    Legality: unknown

    • Ability — Sky Circus: Ignore Energy costs for its attack if Bird Keeper was played from the hand that turn.
    • Attack — Wind Shard: Deals 60 damage to one of the opponent’s Benched Pokémon without applying Weakness or Resistance.

    Care & Storage Tips

    To preserve the card’s crisp artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or surface scratches.

    Set-by-Set Micro-summaries

    • Shining Fates (swsh45): This set includes Rowlet as a Basic Grass-type Pokémon with a unique ability supporting synergy with Bird Keeper. It is a Common card, suitable for collectors focusing on the Sword & Shield era.

    swsh45-6

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    Rowlet (Shining Fates) #6

  • Collector’s Guide: Vulpix (Champion s Path #6)

    Collector’s Guide: Vulpix (Champion s Path #6)

    Vulpix (Champion s Path 6) Collector’s Guide

    Character Intro

    Vulpix from the Champion’s Path set is a Common card numbered 6. This lively Pokémon has 60 HP and features straightforward attacks—Gnaw and Singe—making it a charming, no-frills addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Champion s Path 6 Common 60 Shibuzoh.
    • Type: Fire
    • Stage: Basic
    • Retreat Cost: 1 Colorless Energy
    • Weakness: Water ×2
    • Resistance: None
    • Regulation Mark: D
    • Flavor Text: “While young, it has six gorgeous tails. When it grows, several new tails are sprouted.”

    Key Printings

    This exact printing is card number 6 in Champion’s Path, a Common illustrated by Shibuzoh. It has two attacks: Gnaw, which deals 10 damage for one Colorless Energy, and Singe, which burns the opponent’s Active Pokémon for one Fire and one Colorless Energy.

    Variants & Identifiers

    • There are no known print variants for this card.
    • Key identifiers: set code “swsh35,” regulation mark “D,” and no abilities.
    • Card image: /images/swsh35/swsh35-6.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the artwork and condition, store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching, especially since Common cards are often handled more frequently.

    Set-by-Set Micro-summaries

    • Champion s Path: This set includes this Basic Fire-type Vulpix with straightforward attacks and a charming illustration. It fits well into collections focusing on early-stage Fire Pokémon or the Champion s Path series.

    Vulpix (Champion s Path) #6

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    Vulpix (Champion s Path) #6

  • Collector’s Guide: Scyther (Crown Zenith #6)

    Collector’s Guide: Scyther (Crown Zenith #6)

    Scyther Collector’s Guide: Crown Zenith Printing

    Character Intro

    Scyther from the Crown Zenith set is a common card numbered 6 with 80 HP. This agile Pokémon features the attack Mach Cut, showcasing its swift combat style. Its straightforward design makes it a solid addition for collectors focusing on this vibrant set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crown Zenith 6 Common 80 Narumi Sato
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attack: Mach Cut (10 damage) — discards a Special Energy from the opponent’s Active Pokémon
    • Illustrator: Narumi Sato
    • Regulation Mark: F
    • Image:
      swsh12pt5-6

    Key Printings

    This guide focuses on the Crown Zenith set printing of Scyther, card number 6. It is a Common rarity card illustrated by Narumi Sato. No other printings or reprints are noted in the provided data.

    Variants & Identifiers

    There are no known print variants for this Scyther card. Identifiers include the set code “swsh12pt5” and regulation mark “F.” The card is a Basic Pokémon with the subtype “Basic” and features a single Colorless energy attack.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store this Common Scyther card in a protective sleeve away from direct sunlight and moisture. Given its status as a Basic Grass-type with a single attack, it is a straightforward collectible piece that benefits from standard card care practices.

    Set-by-Set Micro-summaries

    • Crown Zenith: This set includes the featured Scyther card, emphasizing its sharp scythes and battle prowess. The card fits into the Sword & Shield series and showcases a simple but effective attack that disrupts opponents’ Special Energy attachments. Release date is unknown.

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    Scyther (Crown Zenith) #6

  • Collector’s Guide: Sunflora (Silver Tempest #6)

    Collector’s Guide: Sunflora (Silver Tempest #6)

    Sunflora Collector’s Guide: Silver Tempest #6

    Character Intro

    Sunflora from the Silver Tempest set is an Uncommon card numbered 6. It features 90 HP and the attack Bright Beam—an energetic addition to any Grass-type collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Silver Tempest 6 Uncommon 90 zig
    • Type: Grass
    • Stage: Stage 1 (evolves from Sunkern)
    • Attack: Bright Beam — discard up to 3 Energy cards from your hand to increase damage by 70 for each discarded card (base 10+ damage)
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Flavor Text: “It gets energy from warm sunlight and is known for its habit of moving in pursuit of it.”
    • Regulation Mark: F
    • Illustrator: zig
    • Image:
      swsh12-6

    Key Printings

    This exact printing appears in the Silver Tempest set as card number 6. It is Uncommon, has no special print variants, and features artwork consistent with the Sword & Shield series style.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via the set code “swsh12,” card number 6, the illustrator zig, and the regulation mark “F,” which situates it within the Sword & Shield timeline.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. Specific tournament legality and play usage remain unknown.

    Care & Storage Tips

    To preserve the card’s illustration and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, and keep it in a cool, dry environment to prevent warping or discoloration.

    Set-by-Set Micro-summaries

    • Silver Tempest: Introduces this Sunflora as part of a diverse Grass-type lineup. The set emphasizes strategic energy management with attacks like Bright Beam, reflecting Sunflora’s sunny energy theme. This card fits well into collections focusing on Stage 1 evolutions and Grass-type Pokémon.

    This guide covers all known details for the Sunflora card from Silver Tempest #6. Further information on release date and tournament results is unknown.

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    Sunflora (Silver Tempest) #6

  • Collector’s Guide: Turtwig (Brilliant Stars #6)

    Collector’s Guide: Turtwig (Brilliant Stars #6)

    Turtwig Collector’s Guide: Brilliant Stars #6

    Character Intro

    Turtwig from the Brilliant Stars set is a common Basic Grass-type, card number 6, with 80 HP. Its straightforward design and the playful Headbutt Bounce attack make it an accessible pick for both collectors and casual players.

    Quick Facts

    • HP: 80
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attacks: Bite (10 damage), Headbutt Bounce (20 damage)
    • Illustrator: Narumi Sato
    • Rarity: Common
    • Regulation Mark: F
    • Set: Brilliant Stars (swsh9)
    • Card Number: 6
    set_name release_date number rarity hp illustrator
    Brilliant Stars 6 Common 80 Narumi Sato

    Key Printings

    This exact printing appears in the Sword & Shield Brilliant Stars expansion as card number 6. It has no abilities and two simple attacks—Bite and Headbutt Bounce—reflecting a clean, straightforward design.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers:
    – Set code: “swsh9”
    – Regulation mark: “F”
    – Rarity: Common
    – Image reference: /images/swsh9/swsh9-6.jpg

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    As a common card with no special print variants, use standard sleeves and store in a binder or card box. Avoid moisture and direct sunlight to preserve the vibrant illustration by Narumi Sato.

    Set-by-Set Micro-summaries

    • Brilliant Stars (swsh9): Introduces Turtwig as a Basic Grass-type with modest HP and straightforward attacks, capturing its naturalistic traits through flavor text and art. No special abilities or variants are included in this set.

    Turtwig (Brilliant Stars) #6

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    Turtwig (Brilliant Stars) #6