Tag: #6

  • Collector’s Guide: Lt. Surge’s Electabuzz (Gym Heroes #6)

    Collector’s Guide: Lt. Surge’s Electabuzz (Gym Heroes #6)

    Lt. Surge’s Electabuzz Collector’s Guide

    Character Intro

    Lt. Surge’s Electabuzz is Gym Heroes #6, a Rare Holo. This 70 HP Lightning-type showcases the high-risk, high-reward attack Discharge, and its vivid design captures the electric intensity associated with Lt. Surge’s team.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Heroes 6 Rare Holo 70 Ken Sugimori
    • Type: Lightning
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Attacks:
    • Charge: Attach up to 2 Lightning Energy cards from your discard pile to Lt. Surge’s Electabuzz.
    • Discharge: Discard all attached Lightning Energy cards, then flip coins equal to the number discarded; this attack does 30 damage times the number of heads.
    • Abilities: None
    • Flavor Text: Unknown

    Key Printings

    This card is Gym Heroes #6, a Rare Holo. It is a single-stage Basic Pokémon card without any evolutions from previous forms. The illustration by Ken Sugimori matches the original Gym Heroes aesthetic.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code “gym1” and card number “6.” The card does not have a regulation mark, and no alternate artwork or promotional versions are documented.

    Legality & Play Notes

    Legality: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats. Its energy manipulation attacks may offer interesting strategic options in casual play, but official tournament use is not established.

    Care & Storage Tips

    To preserve the vibrant holofoil and detailed Ken Sugimori artwork, store the card in a protective sleeve, keep it away from direct sunlight and moisture, and avoid bending or scratching the surface.

    Set-by-Set Micro-summaries

    • Gym Heroes: Features Lt. Surge’s Electabuzz as a Rare Holo Basic Lightning-type Pokémon with energy-recycling attacks and classic illustration, making it a memorable card within the Gym Heroes lineup.

    Lt. Surge's Electabuzz

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    Lt. Surge's Electabuzz (Gym Heroes) #6

  • Collector’s Guide: Giovanni’s Machamp (Gym Challenge #6)

    Collector’s Guide: Giovanni’s Machamp (Gym Challenge #6)

    Giovanni’s Machamp Collector’s Guide

    Character Intro

    Giovanni’s Machamp from the Gym Challenge set is a Rare Holo card numbered 6. This powerhouse sports 100 HP, the Pokémon Power Fortitude, and the hard-hitting Hurricane Punch attack for dynamic in-game pressure.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 6 Rare Holo 100 Ken Sugimori
    • Card ID: gym2-6
    • Stage: Stage 2 (evolves from Giovanni’s Machoke)
    • Type: Fighting
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Abilities: Fortitude (Pokémon Power)
    • Attack: Hurricane Punch (Flip 4 coins; 30 damage per heads)
    • Set Code: gym2
    • Series: Gym
    • Flavor Text: Unknown
    • Regulation Mark: Unknown
    • Legality: unknown
    • Image: Giovanni's Machamp

    Key Printings

    The key printing of Giovanni’s Machamp is from the Gym Challenge set, identified as card number 6. This rare holo edition is the only known printing and is distinguished by Ken Sugimori’s classic illustration style.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code “gym2,” card number 6, and the rare holo rarity. The card’s unique Pokémon Power, Fortitude, and its four Fighting energy cost Hurricane Punch attack also help distinguish it.

    Legality & Play Notes

    The card’s legality status is unknown. It is not legal in Standard, Expanded, or Unlimited formats according to available data. Its Fortitude ability allows it to potentially survive a knockout hit if it is not already affected by a special condition, adding a tactical layer to gameplay.

    Care & Storage Tips

    To preserve the card’s holo finish and maintain its condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface, especially around the edges where wear is most common.

    Set-by-Set Micro-summaries

    • Gym Challenge: Giovanni’s Machamp appears as a rare holo Stage 2 Fighting-type card with a unique defensive Pokémon Power and a high-damage attack. It stands out as a collectible centerpiece within this set due to its rarity and iconic illustration.

    This guide covers all known details about this specific printing of Giovanni’s Machamp. Further information such as release date and flavor text remain unknown.

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    Giovanni's Machamp (Gym Challenge) #6

  • Collector’s Guide: Dark Persian (Legendary Collection #6)

    Collector’s Guide: Dark Persian (Legendary Collection #6)

    Collector’s Guide: Dark Persian (Legendary Collection #6)

    base6-6

    Quick Facts

    Dark Persian is a Stage 1 Colorless-type Pokémon card evolving from Meowth. It has 60 HP, no abilities, and two attacks: Fascinate, which can switch the opponent’s Active Pokémon with a Benched one on a coin flip, and Poison Claws, dealing 10 damage with a chance to poison the opponent’s Active Pokémon. The card features a Psychic resistance (-30) and a Fighting weakness (×2), with zero retreat cost. It is illustrated by Shin-ichi Yoshida and classified as a Rare Holo.

    Key Printings

    • Set: Legendary Collection
    • Card Number: 6
    • Rarity: Rare Holo
    • Illustrator: Shin-ichi Yoshida
    • HP: 60
    • Type: Colorless
    • Legality: unknown

    Variants & Identifiers

    This card is identified by the set code base6 and number 6 within the Legendary Collection. It has no known print variants. The card is notable for its holofoil treatment and the unique artwork by Shin-ichi Yoshida. The flavor text highlights Dark Persian’s popularity with women due to its beautiful fur and its association with the Rocket leader’s pet.

    Care & Storage Tips

    To preserve the holofoil shine and card integrity:
    – Store in a protective sleeve and rigid top-loader.
    – Keep away from direct sunlight and moisture.
    – Avoid excessive handling to prevent surface wear.
    – Maintain in a cool, dry environment to prevent warping.

    Set-by-Set Micro-summaries

    • Legendary Collection: This set reprints classic cards with a distinctive foil pattern. Dark Persian #6 stands out as a Rare Holo Stage 1 card, capturing the darker theme of Team Rocket’s Pokémon with strategic attacks that disrupt the opponent’s board.

    set_name release_date number rarity hp illustrator
    Legendary Collection 6 Rare Holo 60 Shin-ichi Yoshida

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    Dark Persian (Legendary Collection) #6

  • Collector’s Guide: Dark Dugtrio (Team Rocket #6)

    Collector’s Guide: Dark Dugtrio (Team Rocket #6)

    Collector’s Guide: Dark Dugtrio (Team Rocket #6)

    base5-6

    Quick Facts

    Dark Dugtrio is a Fighting-type Stage 1 Pokémon from the Team Rocket set, illustrated by Kagemaru Himeno. It has 50 HP and features the Pokémon Power “Sinkhole,” which can damage an opponent’s Active Pokémon when it retreats, and the attack “Knock Down,” which deals variable damage based on a coin flip. This card is classified as a Rare Holo and evolves from Diglett.

    Key Printings

    • Set: Team Rocket (Base5)
    • Card Number: 6
    • Rarity: Rare Holo
    • HP: 50
    • Illustrator: Kagemaru Himeno
    • Type: Fighting
    • Stage: Stage 1
    • Legal Status: unknown

    Variants & Identifiers

    This printing has no known variants. Key identifiers include:
    – Set code: base5
    – Series: base
    – Subtype: Stage 1
    – Weakness: Grass ×2
    – Resistance: Lightning -30
    – Retreat cost: 2

    Care & Storage Tips

    To preserve the holofoil and card surface, store Dark Dugtrio in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card, and keep it in a temperature-controlled environment to prevent warping.

    Set-by-Set Micro-summaries

    • Team Rocket: Dark Dugtrio appears as a Rare Holo card with unique abilities reflecting its dark theme. It fits into Fighting-type decks and offers strategic retreat disruption through its Sinkhole power.

    set_name release_date number rarity hp illustrator
    Team Rocket 6 Rare Holo 50 Kagemaru Himeno

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    Dark Dugtrio (Team Rocket) #6

  • Collector’s Guide: Clefairy (Base Set 2 #6)

    Collector’s Guide: Clefairy (Base Set 2 #6)

    Clefairy (Base Set 2) Collector’s Guide

    base4-6

    Quick Facts

    Clefairy from the Base Set 2 is a Basic, Colorless-type Pokémon card with 40 HP. It features two attacks: Sing, which can put the Defending Pokémon to sleep on a coin flip, and Metronome, which copies one of the opponent’s attacks without requiring the original Energy costs or additional effects. This card has a Fighting weakness (×2) and Psychic resistance (-30). It is illustrated by Ken Sugimori and classified as a Rare Holo.

    Key Printings

    • Set: Base Set 2
    • Card Number: 6
    • Rarity: Rare Holo
    • HP: 40
    • Illustrator: Ken Sugimori
    • Legality: unknown

    Variants & Identifiers

    This Clefairy card does not have any known print variants. It is identified by the set code “base4” and card number “6” within Base Set 2. The card is notable for its holofoil rarity and classic Ken Sugimori artwork.

    set_name release_date number rarity hp illustrator
    Base Set 2 6 Rare Holo 40 Ken Sugimori

    Care & Storage Tips

    To preserve the value and condition of this Rare Holo Clefairy card:
    – Store in a protective sleeve and top loader or a rigid card holder.
    – Keep away from direct sunlight to prevent fading of the holofoil and artwork.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many cards from the original Base Set with updated card numbering and minor text adjustments. Clefairy retains its classic design and abilities, making it a sought-after card for collectors who appreciate the nostalgic appeal and holofoil rarity.

    Legality: unknown
    Image URL: /images/base4/base4-6.jpg

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    Clefairy (Base Set 2) #6

  • Collector’s Guide: Haunter (Fossil #6)

    Collector’s Guide: Haunter (Fossil #6)

    Collector’s Guide: Haunter (Fossil #6, Rare Holo)

    base3-6


    Quick Facts

    This Haunter card is a Stage 1 Psychic-type Pokémon from the Fossil set, numbered 6. It has 50 HP and features the Pokémon Power Transparency, which can prevent effects of attacks if a coin flip is successful, except when Haunter is Asleep, Confused, or Paralyzed. Its attack, Nightmare, deals 10 damage and puts the Defending Pokémon to Sleep. The card has a Fighting resistance (-30) and no retreat cost. Illustrated by Ken Sugimori, it is classified as a Rare Holo.

    Key Printings

    • Set: Fossil
    • Card Number: 6
    • Rarity: Rare Holo
    • Stage: Stage 1 (evolves from Gastly)
    • Type: Psychic
    • HP: 50
    • Illustrator: Ken Sugimori
    • Legality: unknown

    Variants & Identifiers

    This printing has no known print variants. It is identified by the set code base3 and the card ID base3-6. The card is part of the original Fossil expansion and is recognized by its holographic rarity and Psychic type.

    Care & Storage Tips

    To maintain the card’s condition and value:
    – Store in a protective sleeve and rigid top-loader.
    – Keep away from direct sunlight to prevent fading.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle by the edges to prevent fingerprints and wear.

    Set-by-Set Micro-summaries

    • Fossil Set: This set introduced several Ghost and Psychic-type Pokémon, including Haunter. The cards feature classic Ken Sugimori artwork and include unique abilities like Transparency, emphasizing strategic gameplay. Haunter’s flavor text highlights its mysterious nature, stating it can slip through block walls and is said to be from another dimension.

    set_name release_date number rarity hp illustrator
    Fossil 6 Rare Holo 50 Ken Sugimori

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    Haunter (Fossil) #6

  • Collector’s Guide: Mr. Mime (Jungle #6)

    Collector’s Guide: Mr. Mime (Jungle #6)

    Mr. Mime (Jungle 6) Collector’s Guide

    base2-6

    Quick Facts

    • Pokémon: Mr. Mime
    • Set: Jungle (Base2)
    • Card Number: 6
    • Rarity: Rare Holo
    • HP: 40
    • Type: Psychic
    • Stage: Basic
    • Illustrator: Ken Sugimori
    • Legality: unknown

    Key Printings

    This Mr. Mime card is from the Jungle expansion of the Base set series, identified by set code “base2.” It features the Pokémon Power “Invisible Wall,” which prevents damage of 30 or more from attacks unless Mr. Mime is affected by a special condition. Its attack “Meditate” deals 10 damage plus an additional 10 for each damage counter on the defending Pokémon, making it a strategic choice in gameplay.

    Variants & Identifiers

    • Set Name: Jungle
    • Set Code: base2
    • Card Number: 6
    • Rarity: Rare Holo
    • Retreat Cost: 1
    • Weakness: Psychic ×2
    • Resistance: None
    • Flavor Text: “If interrupted while miming, it will slap around the enemy with its broad hands.”
    • Print Variants: None documented

    Care & Storage Tips

    To preserve the holofoil quality and card condition, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially the holographic area. Use a rigid top-loader or binder with individual pockets for long-term storage.

    Set-by-Set Micro-summaries

    • Jungle (Base2): This set expanded the original Base set with new Pokémon and introduced cards like Mr. Mime featuring unique abilities such as “Invisible Wall.” The Jungle set is notable for its early holofoil rare cards and classic Ken Sugimori artwork.

    set_name release_date number rarity hp illustrator
    Jungle 6 Rare Holo 40 Ken Sugimori

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    Mr. Mime (Jungle) #6