Tag: #165

  • Collector’s Guide: Mega Lopunny & Jigglypuff-GX (Cosmic Eclipse #165)

    Collector’s Guide: Mega Lopunny & Jigglypuff-GX (Cosmic Eclipse #165)

    Mega Lopunny & Jigglypuff-GX Collectors Guide

    Character Intro

    Mega Lopunny & Jigglypuff-GX is a Rare Holo GX card from the Cosmic Eclipse set. This vibrant TAG TEAM boasts 240 HP, showcasing resilience in battle. Their featured attack, Jumping Balloon, adds a dynamic edge to gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Cosmic Eclipse 165 Rare Holo GX 240 Mitsuhiro Arita
    • Type: Colorless
    • Stage: Basic, TAG TEAM, GX
    • Retreat Cost: 1
    • Weakness: Fighting ×2
    • Resistances: None
    • Regulation Mark: Unknown
    • Rules: TAG TEAM rule applies—when this TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

    Key Printings

    Identified as number 165 in the Cosmic Eclipse (sm12) set, this Rare Holo GX is a collectible TAG TEAM GX Pokémon. It features two attacks:
    – Jumping Balloon: increases damage based on the opponent’s Pokémon-GX and Pokémon-EX in play.
    – Puffy Smashers-GX: can put the opponent’s Active Pokémon to sleep and potentially deal damage to a Benched Pokémon.

    Variants & Identifiers

    There are no known print variants for this exact printing. The card is uniquely identified by set code sm12-165 and the illustrator Mitsuhiro Arita. The card’s market reference query is “Mega Lopunny & Jigglypuff-GX Cosmic Eclipse 165.” The image of the card can be found at /images/sm12/sm12-165.jpg.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • The TAG TEAM rule applies, meaning if this TAG TEAM is Knocked Out, the opponent takes 3 Prize cards.
    • The GX attack can only be used once per game.

    Care & Storage Tips

    To preserve the Rare Holo GX finish and artwork, store the card in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or scratching. Handle with clean hands to avoid oils and dirt.

    Set-by-Set Micro-summaries

    • Cosmic Eclipse (sm12): This set introduced Mega Lopunny & Jigglypuff-GX as a powerful TAG TEAM with high HP and versatile attacks. The card stands out for its synergy between the two Pokémon and its strategic GX attack that can disrupt opponents’ setups.

    Mega Lopunny & Jigglypuff-GX (Cosmic Eclipse) #165

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    Mega Lopunny & Jigglypuff-GX (Cosmic Eclipse) #165

  • Collector’s Guide: Hoothoot (Unified Minds #165)

    Collector’s Guide: Hoothoot (Unified Minds #165)

    Hoothoot (Unified Minds 165) Collectors Guide

    Character Intro

    Hoothoot from the Unified Minds set is a common card numbered 165. This lively Pokémon has 60 HP and features the attack Air Slash. Its straightforward design makes it a familiar choice for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Unified Minds 165 Common 60 Misa Tsutsui
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Lightning (×2)
    • Resistance: Fighting (-20)
    • Attack: Air Slash (Discard an Energy from this Pokémon to deal 30 damage)
    • Abilities: None
    • Regulation Mark: Unknown
    • Legality: unknown

    Key Printings

    This exact printing of Hoothoot appears in the Sun & Moon series set “Unified Minds” with the set code sm11-165. It is a common rarity card and does not evolve from any other Pokémon.

    Variants & Identifiers

    No alternate print variants are known for this card. It can be identified by its set code sm11-165, the common rarity symbol, and the illustrator credit to Misa Tsutsui. The card’s unique flavor text and the Air Slash attack also help distinguish it.

    Legality & Play Notes

    Legality status for this card is unknown. It is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Players should verify current tournament rules before including this card in decks.

    Care & Storage Tips

    As a common card, standard protective sleeves and storage in a binder or card box are recommended to maintain condition. Avoid exposure to moisture and direct sunlight to preserve the card’s artwork and structural integrity.

    Set-by-Set Micro-summaries

    • Unified Minds (sm11): This set includes Hoothoot as a Basic Colorless Pokémon with a simple attack and modest HP. It fits well into casual collections and offers nostalgic flavor text referencing its historical use as a clock.

    Hoothoot (Unified Minds) #165

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    Hoothoot (Unified Minds) #165

  • Collector’s Guide: Chip-Chip Ice Axe (Unbroken Bonds #165)

    Collector’s Guide: Chip-Chip Ice Axe (Unbroken Bonds #165)

    Chip-Chip Ice Axe (sm10-165) Collector’s Guide

    Overview

    Chip-Chip Ice Axe is an Uncommon Trainer card from the Unbroken Bonds set, numbered 165. It offers distinctive utility for strategic gameplay within its set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Unbroken Bonds 165 Uncommon Yoshinobu Saito
    • Card ID: sm10-165
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Series: Sun & Moon
    • Set Code: sm10
    • Pokémon: Chip-Chip Ice Axe
    • Weaknesses, Resistances, Abilities, and Attacks: None

    Rules Text

    Look at the top 3 cards of your opponent’s deck and choose 1 of them. Your opponent shuffles the other cards back into their deck. Then, put the card you chose on top of their deck. You may play as many Item cards as you like during your turn (before your attack).

    Key Printings

    The only known printing of Chip-Chip Ice Axe is from the Unbroken Bonds set (sm10), numbered 165. This printing is classified as Uncommon and features the original Yoshinobu Saito illustration.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code sm10, card number 165, and the unique artwork by Yoshinobu Saito. The card is an Item type with no HP or attacks, making it easily distinguishable from Pokémon or Trainer cards with different mechanics.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.

    Its effect allows strategic manipulation of the opponent’s deck by selecting one of the top three cards and rearranging the deck accordingly. Players may play multiple Item cards per turn, enhancing tactical flexibility.

    Care & Storage Tips

    To preserve the crisp artwork and maintain the card’s condition, store Chip-Chip Ice Axe in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unique effect, keeping it in a binder or a top-loader is recommended for long-term collection.

    Set-by-Set Micro-summaries

    • Unbroken Bonds (sm10): The sole set featuring Chip-Chip Ice Axe, this collection includes a variety of Item cards with strategic effects. Chip-Chip Ice Axe stands out for its deck manipulation ability and clean design by Yoshinobu Saito. The set’s release date is unknown, but it remains a notable part of the Sun & Moon series.

    Chip-Chip Ice Axe (Unbroken Bonds) #165

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    Chip-Chip Ice Axe (Unbroken Bonds) #165

  • Collector’s Guide: Gengar & Mimikyu-GX (Team Up #165)

    Collector’s Guide: Gengar & Mimikyu-GX (Team Up #165)

    Gengar & Mimikyu-GX Collectors Guide

    Character Intro

    Gengar & Mimikyu-GX is a Rare Ultra card from the Team Up set, numbered 165. It has 240 HP and features the attack Poltergeist. The unique combination of Gengar and Mimikyu offers a distinctive presence in any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Team Up 165 Rare Ultra 240 Midori Harada
    • Card ID: sm9-165
    • Type: Psychic
    • Stage: Basic, TAG TEAM, GX
    • Retreat Cost: 2
    • Weakness: Darkness ×2
    • Resistance: Fighting -20
    • Rules: TAG TEAM rule: When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.
    • Illustrator: Midori Harada
    • Image:
      sm9-165

    Key Printings

    This exact printing appears in the Team Up set, identified by the set code sm9 and card number 165. It is classified as a Rare Ultra card, making it a valuable addition to any collection focused on TAG TEAM GX cards or Psychic-type Pokémon.

    Variants & Identifiers

    There are no known print variants for this card. It is uniquely identified by its card number (165), set code (sm9), and the illustrator Midori Harada’s distinctive artwork. The card’s TAG TEAM and GX subtypes, along with its Psychic type, further help collectors distinguish it from other Gengar or Mimikyu cards.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Attacks

    • Poltergeist — deals 50 damage times the number of Trainer cards in the opponent’s hand.
    • Horror House-GX — restricts the opponent’s ability to play cards and can refill both players’ hands under certain conditions.

    Care & Storage Tips

    To preserve the card’s rare ultra quality and vibrant illustration, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card, and consider using a top loader or binder designed for rare TAG TEAM GX cards to maintain its condition over time.

    Set-by-Set Micro-summaries

    • Team Up (sm9): This set includes the Gengar & Mimikyu-GX card as a Rare Ultra, emphasizing powerful TAG TEAM GX Pokémon with disruptive and strategic attacks. The set is known for its diverse Psychic-type cards and unique TAG TEAM mechanics.
    • Other Sets: No other printings or reprints of this exact card are documented in the provided data.

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    Gengar & Mimikyu-GX (Team Up) #165

  • Collector’s Guide: Trumbeak (Lost Thunder #165)

    Collector’s Guide: Trumbeak (Lost Thunder #165)

    Trumbeak Collector’s Guide: Lost Thunder (sm8-165)

    Overview

    Trumbeak from the Lost Thunder set is an Uncommon Stage 1 Colorless Pokémon with 80 HP. It features the disruptive ability Mountain Pass and a straightforward attack, Peck. This card is numbered 165 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Lost Thunder 165 Uncommon 80 Shin Nagasawa

    Card Stats

    • Type: Colorless
    • Stage: Stage 1 (Evolves from Pikipek)
    • Ability: Mountain Pass — Allows you to reveal Trumbeak from your hand once per turn to look at the top card of your opponent’s deck and potentially put it and Trumbeak into the Lost Zone if conditions are met.
    • Attack: Peck — Deals 30 damage with a cost of two Colorless energies.
    • Weakness: Lightning (×2)
    • Resistance: Fighting (-20)
    • Retreat Cost: 1

    Art & Printing

    • This exact printing of Trumbeak appears in the Lost Thunder set with the card number 165.
    • It is an Uncommon rarity card featuring artwork by Shin Nagasawa.
    • The card is part of the Sun & Moon series.

    Variants & Identifiers

    • There are no known print variants for this card.
    • Identifiers: set code “sm8” and number “165.”
    • Image: /images/sm8/sm8-165.jpg

    Legality & Play Notes

    • Legality status: unknown.
    • This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data.
    • Its ability Mountain Pass offers a strategic option to disrupt opponents by potentially removing Supporter cards from play, although its overall tournament viability is unknown.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity, maintaining the artwork’s vibrant details by avoiding scratches and bends is recommended.

    Set-by-Set Micro-summaries

    • Lost Thunder (sm8): This set includes Trumbeak as a Stage 1 Colorless Pokémon with a disruptive ability and straightforward attack. The set is known for a variety of Pokémon with unique abilities, and Trumbeak fits into this theme with its Mountain Pass ability.
    • Other sets: No other printings or set appearances are known for this exact card.

    Trumbeak (Lost Thunder) #165

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    Trumbeak (Lost Thunder) #165

  • Collector’s Guide: Steven’s Resolve (Celestial Storm #165)

    Collector’s Guide: Steven’s Resolve (Celestial Storm #165)

    Steven’s Resolve Collector’s Guide

    Character Intro

    Steven’s Resolve is a Rare Ultra card from the Celestial Storm set, numbered 165. Its striking design captures the determined spirit of Steven, making it a notable addition for collectors. This card stands out within the set for its unique character representation.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm 165 Rare Ultra Hitoshi Ariga

    Card Details

    • Card ID: sm7-165
    • Type: Supporter
    • Stage: Supporter
    • Retreat Cost: 0
    • Rules: Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Your turn ends. You may play only 1 Supporter card during your turn (before your attack).
    • Weaknesses, resistances, abilities, and attacks: None

    Key Printings

    Steven’s Resolve appears exclusively in the Celestial Storm set (sm7) as card number 165. It is classified as a Rare Ultra, making it a noteworthy addition for collectors focusing on high-rarity Supporter cards.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code sm7 and card number 165. The illustrator Hitoshi Ariga’s signature style is a key visual identifier.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to available data. Its effect is powerful but balanced by the rule that only one Supporter card may be played per turn.

    Care & Storage Tips

    Due to its rarity, Steven’s Resolve should be stored in a protective sleeve and kept in a cool, dry environment away from direct sunlight to preserve the artwork and card integrity. Avoid bending or exposure to moisture to maintain its collector value.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): Steven’s Resolve debuts as a Rare Ultra Supporter card, offering a strategic deck search mechanic. It stands out for its clean design and lack of HP or attacks, focusing purely on Supporter functionality.

    Steven's Resolve (Celestial Storm) #165

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    Steven's Resolve (Celestial Storm) #165

  • Collector’s Guide: Palkia-GX (Ultra Prism #165)

    Collector’s Guide: Palkia-GX (Ultra Prism #165)

    Palkia-GX Collector’s Guide (Ultra Prism #165)

    Character Intro

    Palkia-GX from the Ultra Prism set is a Rare Rainbow card numbered 165. This striking card boasts 180 HP and features the powerful attack Zero Vanish-GX. Its vibrant design makes it a notable addition for collectors seeking unique GX Pokémon.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 165 Rare Rainbow 180 5ban Graphics
    • Type: Dragon
    • Stage: Basic GX
    • Retreat Cost: 3
    • Weakness: Fairy ×2
    • Attacks:
    • Spatial Control (Water): Move any number of Energy from your Benched Pokémon to this Pokémon.
    • Hydro Pressure (3 Colorless): Deals 60+ damage plus 20 more damage for each Water Energy attached.
    • Zero Vanish-GX (3 Water, 2 Colorless): Shuffles all Energy from each of your opponent’s Pokémon into their deck; limited to one GX attack per game.
    • Pokémon-GX Rule: When knocked out, opponent takes 2 Prize cards.

    Key Printings

    This guide focuses on the Ultra Prism set printing of Palkia-GX, card number 165. It is a rare rainbow variant, distinguished by its vibrant foil treatment and high HP. The card is illustrated by 5ban Graphics, known for their bold and detailed style.

    Variants & Identifiers

    No print variants are listed for this card. Key identifiers include its set code “sm5,” card number 165, and the rare rainbow rarity. The card’s type is Dragon, and it carries the Basic GX subtype.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Its GX attack and energy manipulation abilities make it a strategic choice in casual or specialized formats.

    Care & Storage Tips

    To preserve the vibrant foil and intricate artwork, store this card in a protective sleeve away from direct sunlight and moisture. Use rigid top loaders or binders with individual pockets to prevent bending or surface damage.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Introduced Palkia-GX as a powerful Dragon-type GX with energy manipulation capabilities and a high-impact GX attack. The set is known for its diverse Pokémon-GX and rare rainbow variants.

    sm5-165

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    Palkia-GX (Ultra Prism) #165

  • Collector’s Guide: Rare Candy (Guardians Rising #165)

    Collector’s Guide: Rare Candy (Guardians Rising #165)

    Rare Candy (Guardians Rising 165) Collectors Guide

    Character Intro

    Rare Candy from the Guardians Rising set is a Rare Secret card, numbered 165. Its striking design makes it a notable addition for collectors seeking unique cards from this series. This Item card has no attacks or abilities, emphasizing its collectible appeal.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 165 Rare Secret Toyste Beach
    • Card ID: sm2-165
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Types: None
    • Rules Text: Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it. You can’t use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).

    Key Printings

    This printing is from Guardians Rising, numbered 165, classified as a Rare Secret, and illustrated by Toyste Beach.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward using the set code “sm2” and card number “165.” The Rare Secret classification further distinguishes it within the set.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Its rules text emphasizes timing your evolutions and the ability to play multiple Item cards per turn.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight and moisture. Given its rarity and secret status, careful handling is recommended to maintain condition and collector value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Card number 165, a Rare Secret Item that enables evolving a Basic Pokémon directly into Stage 2. Features artwork by Toyste Beach and remains notable despite unknown release date and HP stats.

    Rare Candy (Guardians Rising) #165

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    Rare Candy (Guardians Rising) #165

  • Collector’s Guide: Rescue Stretcher (Burning Shadows #165)

    Collector’s Guide: Rescue Stretcher (Burning Shadows #165)

    Rescue Stretcher Collector’s Guide

    Character Intro

    Rescue Stretcher is a Rare Secret card from the Burning Shadows set, numbered 165. With clean, functional artwork that conveys urgent support in battle, it stands out as a notable pickup for collectors focused on Burning Shadows.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 165 Rare Secret Yoshinobu Saito
    • Card ID: sm3-165
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Evolves From: None
    • Types: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    The only known printing of Rescue Stretcher is in Burning Shadows as a Rare Secret card. This version is noted for its clean, practical design and its strong role in recovering Pokémon from the discard pile.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by set code sm3 and card number 165. The credited illustrator is Yoshinobu Saito, a useful detail for verification.

    Legality & Play Notes

    Legality: unknown

    Rescue Stretcher lets you either put a Pokémon from your discard pile into your hand or shuffle three Pokémon from the discard pile back into your deck. As an Item, you can play any number of Item cards during your turn before attacking, making this a flexible piece in Item-heavy strategies.

    Care & Storage Tips

    Protect the card with a sleeve or toploader, and store it away from direct sunlight and moisture. Avoid bending or scratching—Rare Secret printings like this can be especially sought after by collectors.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): The sole set featuring Rescue Stretcher. It supports recovery strategies by recycling Pokémon from the discard pile, and its rarity and utility make it a notable inclusion in Item-focused decks.

    sm3-165

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    Rescue Stretcher (Burning Shadows) #165

  • Collector’s Guide: Fire Energy (Sun Moon #165)

    Collector’s Guide: Fire Energy (Sun Moon #165)

    Fire Energy (Sun Moon 165) Collectors Guide

    Character Intro

    Fire Energy from the Sun Moon set is a common card numbered 165. This vibrant Basic Energy powers Fire-type Pokémon and, with its straightforward design, is a staple in many decks. Collectors appreciate its central role in the game’s core mechanics.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 165 Common
    • Card Number: 165
    • Set: Sun Moon (sm1)
    • Rarity: Common
    • Stage: Basic
    • Subtype: Basic Energy
    • Retreat Cost: 0
    • HP: Unknown
    • Illustrator: Unknown
    • Image:
      sm1-165

    Key Printings

    This Fire Energy is printed exclusively in the Sun Moon set under the code sm1-165. It does not evolve from any other card and has no attacks or abilities, consistent with standard Energy card functionality.

    Variants & Identifiers

    There are no known print variants for this exact Fire Energy card. Identifiers include the set code “sm1” and card number “165.” The card is marked as a Basic Energy subtype with no weaknesses or resistances.

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats. As a Basic Energy card, it serves the fundamental role of providing Fire Energy in gameplay.

    Care & Storage Tips

    To maintain condition and preserve its vibrant artwork, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Includes this Fire Energy as a common Basic Energy essential for Fire-type decks. It features a clean design consistent with the set’s aesthetic but lacks additional gameplay mechanics like abilities or attacks.

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    Fire Energy (Sun Moon) #165