Tag: #16

  • Collector’s Guide: Shuckle (Lost Thunder #16)

    Collector’s Guide: Shuckle (Lost Thunder #16)

    Shuckle (Lost Thunder 16) Collectors Guide

    Character Intro

    Shuckle from the Lost Thunder set is an Uncommon card with 60 HP. It features the ability Fresh Squeezed and the attack Energy Drink. This card is numbered 16 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Lost Thunder 16 Uncommon 60 Masakazu Fukuda
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • No resistances
    • Subtypes: Basic

    Key Printings

    This exact printing is from the Lost Thunder set (sm8), numbered 16. It is an uncommon card with a distinctive ability and attack that support energy management.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm8,” number 16, and the illustrator Masakazu Fukuda. The card image is available at /images/sm8/sm8-16.jpg.

    Legality & Play Notes

    Legality: unknown

    • Ability — Fresh Squeezed: When played onto your Bench, you can discard up to 3 basic Energy cards from your deck, setting up your discard pile.
    • Attack — Energy Drink: Attach 2 basic Energy cards from your discard pile to your Pokémon in any way you like, enabling energy acceleration.

    Shuckle’s low HP and Fire weakness should be considered in deck building.

    Care & Storage Tips

    To preserve this uncommon card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially the illustrated area by Masakazu Fukuda. Proper storage will maintain its collector and gameplay value.

    Set-by-Set Micro-summaries

    • Lost Thunder (sm8): This set includes Shuckle as a Basic Grass-type Pokémon with energy-focused abilities and attacks. The card supports energy cycling mechanics but is not currently legal in standard, expanded, or unlimited formats.

    Shuckle (Lost Thunder) #16

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    Shuckle (Lost Thunder) #16

  • Collector’s Guide: Masquerain (Celestial Storm #16)

    Collector’s Guide: Masquerain (Celestial Storm #16)

    Masquerain (Celestial Storm 16) Collectors Guide

    Character Intro

    Masquerain from the Celestial Storm set is an uncommon card numbered 16 with 90 HP. It features the attack Hurricane Wing, adding a strategic edge to gameplay. The card’s vibrant design captures Masquerain’s distinctive appearance.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm 16 Uncommon 90 Yukiko Baba
    • Type: Grass
    • Stage: Stage 1 (Evolves from Surskit)
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attacks:
    • Surprising Pattern: Discards all Special Energy from each of your opponent’s Pokémon (cost: 1 Grass).
    • Hurricane Wing: Flip 4 coins; this attack does 40 damage for each heads (cost: 3 Colorless).
    • Flavor Text: Its wings and antennae don’t cope well with moisture. After a rain, it faces sunward to dry off.
    • Illustrator: Yukiko Baba
    • Card Number: 16/147
    • Rarity: Uncommon
    • Set: Celestial Storm (sm7)
    • Image:
      sm7-16

    Key Printings

    This guide focuses on the Masquerain card from the Celestial Storm set, numbered 16. It is an uncommon card featuring unique artwork by Yukiko Baba. No other printings or reprints of this exact card are documented here.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via the set code “sm7” and card number “16.” The card’s rarity is uncommon, and it carries no regulation mark. The illustrator’s signature style can help verify authenticity.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Play Notes

    • Surprising Pattern removes all Special Energy from each of your opponent’s Pokémon, offering disruption.
    • Hurricane Wing provides variable damage based on coin flips, making it a tactical choice in casual play.

    Care & Storage Tips

    To preserve this card’s condition, store it in a protective sleeve away from moisture and direct sunlight, which could affect the card’s surface and colors. Given the card’s moderate rarity and delicate artwork, keeping it in a rigid top-loader or binder is recommended to prevent bending or edge wear.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): This set features Masquerain as a Grass-type Stage 1 Pokémon with disruptive energy removal and a coin-flip based attack. The set is known for its diverse Pokémon types and strategic gameplay options. The release date is unknown.

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    Masquerain (Celestial Storm) #16

  • Collector’s Guide: Braixen (Forbidden Light #16)

    Collector’s Guide: Braixen (Forbidden Light #16)

    Braixen Collectors Guide: Forbidden Light (sm6-16)

    Character Intro

    Braixen from the Forbidden Light set is an Uncommon card numbered 16. It has 90 HP and features the attack Flamethrower. A vibrant Fire-type pick for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Forbidden Light 16 Uncommon 90 Kagemaru Himeno
    • Type: Fire
    • Stage: Stage 1 (Evolves from Fennekin)
    • Retreat Cost: 2
    • Weakness: Water ×2
    • Attacks:
    • Flare (20 damage, costs 1 Fire Energy)
    • Flamethrower (80 damage, costs 2 Fire + 1 Colorless Energy; requires discarding an Energy from Braixen)
    • Flavor Text: “When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies.”
    • Illustrator: Kagemaru Himeno
    • Card Number: 16/131 in Forbidden Light set
    • Image:
      sm6-16

    Key Printings

    Printed exclusively in the Sun & Moon Forbidden Light set (set code sm6), card number 16, with Uncommon rarity.

    Variants & Identifiers

    No known print variants. Identify it by card number 16, set code sm6, and Kagemaru Himeno’s signature artwork.

    Legality & Play Notes

    Legality: unknown
    This Braixen card is not currently legal in Standard, Expanded, or Unlimited formats. Its play status in other formats or casual play is unknown.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Even as an Uncommon, careful handling preserves condition and collector value.

    Set-by-Set Micro-summaries

    • Forbidden Light (sm6): Braixen appears as a fiery Stage 1 Pokémon with two solid Fire-type attacks, including a powerful Flamethrower that requires discarding energy. The set showcases detailed artwork by Kagemaru Himeno, capturing Braixen’s unique signaling flame.

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    Braixen (Forbidden Light) #16

  • Collector’s Guide: Dewpider (Ultra Prism #16)

    Collector’s Guide: Dewpider (Ultra Prism #16)

    Dewpider Collector’s Guide: Ultra Prism #16

    Character Intro

    Dewpider is a Common Pokémon card from the Ultra Prism set, numbered 16. It has 60 HP and features the attack Bubble. This card offers a straightforward addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 16 Common 60 Midori Harada
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attack: Bubble — 10 damage; flip a coin, if heads the opponent’s Active Pokémon is Paralyzed
    • Flavor Text: It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.
    • Regulation Mark: Unknown
    • Legality: unknown
    • Image:
      sm5-16

    Key Printings

    This exact printing of Dewpider appears in the Ultra Prism set as card number 16. It is a Common rarity card focusing on a simple but effective attack that can paralyze opponents.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “sm5” and card number 16. The illustrator Midori Harada’s artwork is a key visual identifier.

    Legality & Play Notes

    Legality status for this card is unknown. The card’s single Grass energy attack and low HP suggest it is more suited for casual play or collection rather than competitive use.

    Care & Storage Tips

    As a Common card with no special print variants, standard card care applies: store in a protective sleeve away from direct sunlight and moisture. Keep it flat to avoid warping and handle with clean hands to preserve the artwork by Midori Harada.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Dewpider is introduced as a Basic Grass-type Pokémon with a simple attack that can paralyze. It fits into the set’s diverse roster with its unique typing and charming illustration.

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    Dewpider (Ultra Prism) #16

  • Collector’s Guide: Salazzle (Guardians Rising #16)

    Collector’s Guide: Salazzle (Guardians Rising #16)

    Salazzle (Guardians Rising 16) Collectors Guide

    Character Intro

    Salazzle from the Guardians Rising set is a rare Pokémon card numbered 16. A Stage 1 Fire-type with 110 HP, it features the ability Hot Poison for a disruptive evolution play and the attack Flamethrower for reliable damage.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 16 Rare 110 Mitsuhiro Arita
    • HP: 110
    • Type: Fire
    • Stage: Stage 1 (Evolves from Salandit)
    • Retreat Cost: 1
    • Weakness: Water ×2
    • Ability: Hot Poison — When evolving this Pokémon from your hand, you may leave your opponent’s Active Pokémon Burned and Poisoned.
    • Attack: Flamethrower — Deals 90 damage and requires discarding an Energy from Salazzle.
    • Flavor Text: “For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.”
    • Illustrator: Mitsuhiro Arita
    • Image URL: /images/sm2/sm2-16.jpg

    Key Printings

    This exact printing of Salazzle appears in the Guardians Rising set, identified by set code sm2 and card number 16. It is classified as a Rare card and features artwork by Mitsuhiro Arita. The card’s regulation mark and release date are unknown.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code sm2 and card number 16. The card’s market reference query is “Salazzle Guardians Rising 16.”

    Legality & Play Notes

    Legality: unknown
    This card is not currently listed as legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain card condition, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially around the edges where wear is most common.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Salazzle is featured as a Rare Stage 1 Fire-type Pokémon with a unique ability that can inflict Burn and Poison status upon evolution. Its Flamethrower attack is powerful but requires discarding an Energy, balancing its offensive potential.

    Salazzle (Guardians Rising) #16

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    Salazzle (Guardians Rising) #16

  • Collector’s Guide: Wimpod (Burning Shadows #16)

    Collector’s Guide: Wimpod (Burning Shadows #16)

    Wimpod (Burning Shadows 16) Collectors Guide

    Character Intro

    Wimpod is a Common Pokémon card from the Burning Shadows set, numbered 16. It has 70 HP and features the ability Wimp Out alongside the attack Gnaw. This modest card offers straightforward gameplay options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 16 Common 70 Kagemaru Himeno

    Stats

    • HP: 70
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Fire ×2

    Card Text

    • Ability: Wimp Out — During your first turn, this Pokémon has no Retreat Cost.
    • Attack: Gnaw — Costs Grass + 2 Colorless, deals 30 damage.

    Flavor & Art

    • Flavor Text: “This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake.”
    • Illustrator: Kagemaru Himeno
    • Image:
      sm3-16

    Identifiers

    • Set: Burning Shadows (sm3)
    • Card Number: 16
    • Rarity: Common
    • Regulation Mark: Unknown
    • Legality: unknown

    Key Printings

    This guide focuses on the Wimpod card from the Burning Shadows set, numbered 16. It is a common rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants or special identifiers for this exact printing of Wimpod. The card is identified by its set code sm3-16 and the illustrator Kagemaru Himeno.

    Legality & Play Notes

    Legality status: unknown.
    Wimpod’s ability “Wimp Out” allows it to retreat freely on the first turn, which can be strategically useful despite its high retreat cost of 3. Its single attack, Gnaw, deals moderate damage for a basic Pokémon.

    Care & Storage Tips

    As a common card without special variants, standard protective sleeves and storage in a binder or card box are recommended to preserve its condition. Avoid exposure to direct sunlight and moisture to maintain the card’s vibrant illustration and structural integrity.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): Introduced Wimpod as a cautious Grass-type Basic Pokémon with a unique ability to negate retreat cost on the first turn. This set features detailed artwork by Kagemaru Himeno and includes a variety of Pokémon with diverse abilities and attacks.

    This Wimpod card is a solid collectible for fans of the Burning Shadows set and those interested in Grass-type Pokémon with tactical retreat options.

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    Wimpod (Burning Shadows) #16

  • Collector’s Guide: Starmie (Crimson Invasion #16)

    Collector’s Guide: Starmie (Crimson Invasion #16)

    Starmie (Crimson Invasion 16) Collector’s Guide

    Character Intro

    Starmie from the Crimson Invasion set is a Rare card with 90 HP. It features the Escape ability and the Spinning Attack. This card is numbered 16 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 16 Rare 90 Yuka Morii
    • HP: 90
    • Type: Water
    • Stage: Stage 1 (Evolves from Staryu)
    • Retreat Cost: 1
    • Weakness: Grass ×2
    • Ability: Escape — allows shuffling this Pokémon and all attached cards back into the deck once per turn before attacking.
    • Attack: Spinning Attack — deals 40 damage with a single Colorless energy cost.
    • Flavor Text: Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it.

    Card Overview

    • A Rare Stage 1 Water-type with a low Retreat Cost and a Grass ×2 Weakness.
    • Escape provides flexibility by returning Starmie and all attachments to your deck once per turn before attacking.
    • Spinning Attack offers a straightforward 40 damage for a single Colorless Energy.

    Key Printings

    This exact printing is from the Crimson Invasion set, identified as card number 16. It is a Rare card illustrated by Yuka Morii. The card features the Escape ability and a straightforward 40-damage attack, Spinning Attack.

    Variants & Identifiers

    There are no listed print variants for this card. It can be identified by its set code “sm4” and number “16” within the Crimson Invasion set. The card’s subtype is Stage 1, and it carries no regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid frequent handling to maintain the integrity of the card’s surface and edges.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set includes the Starmie card as a Rare Stage 1 Water-type Pokémon with a unique Escape ability and a simple but effective attack. The set’s theme and release date remain unknown for this card.

    Starmie (Crimson Invasion) #16

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    Starmie (Crimson Invasion) #16

  • Collector’s Guide: Morelull (Sun Moon #16)

    Collector’s Guide: Morelull (Sun Moon #16)

    Morelull Collector’s Guide: Sun Moon Set (sm1-16)

    Character Intro

    Morelull is a Common Pokémon from the Sun Moon set, numbered 16. This card features 60 HP and the attack Ram. Its simple design makes it a straightforward addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 16 Common 60 Saya Tsuruta
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attacks:
    • Flickering Spores: Puts opponent’s Active Pokémon to Sleep (cost: 1 Colorless).
    • Ram: Deals 10 damage (cost: 1 Grass).
    • Flavor Text: “As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree.”
    • Abilities: None
    • Resistance: None
    • Regulation Mark: None

    Key Printings

    The key printing of Morelull is from the Sun Moon set, card number 16. This Common rarity card features original artwork by Saya Tsuruta and represents the Basic stage of Morelull without any evolutions from previous cards.

    Variants & Identifiers

    There are no known print variants for this Morelull card. Identification is straightforward by its set code “sm1-16” and the distinctive illustration by Saya Tsuruta. The card’s Grass type and Basic subtype further assist in quick recognition.

    Legality & Play Notes

    Legality: unknown
    This Morelull card is not currently legal in Standard, Expanded, or Unlimited formats. Its modest HP and simple attacks suggest it is more suited for casual play or collection rather than competitive tournament use.

    Care & Storage Tips

    To preserve the vibrant artwork and card condition, store this Morelull card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value, especially given the unknown release date which may impact rarity perception.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This set introduced Morelull as a Basic Grass-type Pokémon with a unique sleep-inducing attack and a low-damage Ram attack. It fits well into thematic decks focusing on status effects and early-game tactics. The card’s simple design and flavor text capture Morelull’s nocturnal habits vividly.

    sm1-16

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    Morelull (Sun Moon) #16

  • Collector’s Guide: Gardevoir V (Champion s Path #16)

    Collector’s Guide: Gardevoir V (Champion s Path #16)

    Gardevoir V Collector’s Guide

    Character Intro

    Gardevoir V from the Champion’s Path set is a Rare Holo V card numbered 16. It boasts a striking 210 HP and features the attack Swelling Pulse. This card offers a vibrant addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Champion s Path 16 Rare Holo V 210 Kagemaru Himeno
    • Card Number: 16
    • Type: Psychic
    • Stage: Basic, V
    • Retreat Cost: 2
    • Weakness: Metal ×2
    • Regulation Mark: D
    • Attacks:
    • Magical Shot (30 damage, costs 1 Psychic Energy)
    • Swelling Pulse (120+ damage, costs 2 Psychic + 1 Colorless Energy; does 80 more damage if healed during the turn)
    • Rules: V rule applies — when your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    This exact printing of Gardevoir V appears in the Champion s Path set, identified by set code swsh35 and card number 16. It is a Rare Holo V card, making it a visually appealing and sought-after piece for collectors focusing on the Sword & Shield era.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include its Psychic type, 210 HP, and the distinctive artwork by Kagemaru Himeno. The card’s regulation mark is D, and it carries the V subtype, marking it as a powerful Basic Pokémon V.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
      The V rule applies, meaning if Gardevoir V is Knocked Out, your opponent takes 2 Prize cards.

    Care & Storage Tips

    To preserve the card’s Rare Holo V finish and detailed artwork, store it in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or binder with individual pockets to prevent bending or surface scratches. Handle with clean hands to maintain its pristine condition.

    Set-by-Set Micro-summaries

    • Champion s Path (swsh35): This set includes the Gardevoir V card as a Rare Holo V, featuring strong Psychic-type attacks and elegant artwork. It contributes to the set’s theme of showcasing powerful V Pokémon with dynamic designs.

    swsh35-16

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    Gardevoir V (Champion s Path) #16

  • Collector’s Guide: Zarude (Shining Fates #16)

    Collector’s Guide: Zarude (Shining Fates #16)

    Zarude Collector’s Guide: Shining Fates #16

    Character Intro

    Zarude from the Shining Fates set is a rare card numbered 16 with 120 HP. Its standout attack, Jungle Blast, adds strategic flair to gameplay, and the card offers both visual appeal and solid performance in a collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Shining Fates 16 Rare 120 Kouki Saitou
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attacks:
    • Suctioning Vines: Heals 30 damage from Zarude and deals 30 damage.
    • Jungle Blast: Deals 110 damage.
    • Flavor Text: Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
    • Regulation Mark: E
    • Set Code: swsh45
    • Card ID: swsh45-16
    • Image:
      swsh45-16

    Key Printings

    The key printing of Zarude in the Pokémon TCG is from the Shining Fates set, appearing as card number 16. This rare card is notable for its solid HP and powerful attacks, making it desirable for collectors focused on Grass-type Pokémon or the Shining Fates series.

    Variants & Identifiers

    • No known print variants
    • Rarity: Rare
    • Regulation Mark: E
    • Set Code: swsh45
    • Illustrator: Kouki Saitou (a recognizable hallmark of the artwork)

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats, according to available data.

    Care & Storage Tips

    Use a protective sleeve, keep the card away from direct sunlight and moisture, and avoid bending or scratching to preserve condition and artwork.

    Set-by-Set Micro-summaries

    • Shining Fates: Introduced Zarude as a rare Basic Grass-type Pokémon with healing and high-damage attacks, emphasizing its connection to forest ecology through flavor text and detailed illustration.

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    Zarude (Shining Fates) #16