Tag: #16

  • Collector’s Guide: Dewpider (Ultra Prism #16)

    Collector’s Guide: Dewpider (Ultra Prism #16)

    Dewpider Collector’s Guide: Ultra Prism #16

    Character Intro

    Dewpider is a Common Pokémon card from the Ultra Prism set, numbered 16. It has 60 HP and features the attack Bubble. This card offers a straightforward addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 16 Common 60 Midori Harada
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attack: Bubble — 10 damage; flip a coin, if heads the opponent’s Active Pokémon is Paralyzed
    • Flavor Text: It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.
    • Regulation Mark: Unknown
    • Legality: unknown
    • Image:
      sm5-16

    Key Printings

    This exact printing of Dewpider appears in the Ultra Prism set as card number 16. It is a Common rarity card focusing on a simple but effective attack that can paralyze opponents.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “sm5” and card number 16. The illustrator Midori Harada’s artwork is a key visual identifier.

    Legality & Play Notes

    Legality status for this card is unknown. The card’s single Grass energy attack and low HP suggest it is more suited for casual play or collection rather than competitive use.

    Care & Storage Tips

    As a Common card with no special print variants, standard card care applies: store in a protective sleeve away from direct sunlight and moisture. Keep it flat to avoid warping and handle with clean hands to preserve the artwork by Midori Harada.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Dewpider is introduced as a Basic Grass-type Pokémon with a simple attack that can paralyze. It fits into the set’s diverse roster with its unique typing and charming illustration.

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    Dewpider (Ultra Prism) #16

  • Collector’s Guide: Salazzle (Guardians Rising #16)

    Collector’s Guide: Salazzle (Guardians Rising #16)

    Salazzle (Guardians Rising 16) Collectors Guide

    Character Intro

    Salazzle from the Guardians Rising set is a rare Pokémon card numbered 16. A Stage 1 Fire-type with 110 HP, it features the ability Hot Poison for a disruptive evolution play and the attack Flamethrower for reliable damage.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 16 Rare 110 Mitsuhiro Arita
    • HP: 110
    • Type: Fire
    • Stage: Stage 1 (Evolves from Salandit)
    • Retreat Cost: 1
    • Weakness: Water ×2
    • Ability: Hot Poison — When evolving this Pokémon from your hand, you may leave your opponent’s Active Pokémon Burned and Poisoned.
    • Attack: Flamethrower — Deals 90 damage and requires discarding an Energy from Salazzle.
    • Flavor Text: “For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.”
    • Illustrator: Mitsuhiro Arita
    • Image URL: /images/sm2/sm2-16.jpg

    Key Printings

    This exact printing of Salazzle appears in the Guardians Rising set, identified by set code sm2 and card number 16. It is classified as a Rare card and features artwork by Mitsuhiro Arita. The card’s regulation mark and release date are unknown.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code sm2 and card number 16. The card’s market reference query is “Salazzle Guardians Rising 16.”

    Legality & Play Notes

    Legality: unknown
    This card is not currently listed as legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain card condition, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially around the edges where wear is most common.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Salazzle is featured as a Rare Stage 1 Fire-type Pokémon with a unique ability that can inflict Burn and Poison status upon evolution. Its Flamethrower attack is powerful but requires discarding an Energy, balancing its offensive potential.

    Salazzle (Guardians Rising) #16

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    Salazzle (Guardians Rising) #16

  • Collector’s Guide: Wimpod (Burning Shadows #16)

    Collector’s Guide: Wimpod (Burning Shadows #16)

    Wimpod (Burning Shadows 16) Collectors Guide

    Character Intro

    Wimpod is a Common Pokémon card from the Burning Shadows set, numbered 16. It has 70 HP and features the ability Wimp Out alongside the attack Gnaw. This modest card offers straightforward gameplay options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 16 Common 70 Kagemaru Himeno

    Stats

    • HP: 70
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Fire ×2

    Card Text

    • Ability: Wimp Out — During your first turn, this Pokémon has no Retreat Cost.
    • Attack: Gnaw — Costs Grass + 2 Colorless, deals 30 damage.

    Flavor & Art

    • Flavor Text: “This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake.”
    • Illustrator: Kagemaru Himeno
    • Image:
      sm3-16

    Identifiers

    • Set: Burning Shadows (sm3)
    • Card Number: 16
    • Rarity: Common
    • Regulation Mark: Unknown
    • Legality: unknown

    Key Printings

    This guide focuses on the Wimpod card from the Burning Shadows set, numbered 16. It is a common rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants or special identifiers for this exact printing of Wimpod. The card is identified by its set code sm3-16 and the illustrator Kagemaru Himeno.

    Legality & Play Notes

    Legality status: unknown.
    Wimpod’s ability “Wimp Out” allows it to retreat freely on the first turn, which can be strategically useful despite its high retreat cost of 3. Its single attack, Gnaw, deals moderate damage for a basic Pokémon.

    Care & Storage Tips

    As a common card without special variants, standard protective sleeves and storage in a binder or card box are recommended to preserve its condition. Avoid exposure to direct sunlight and moisture to maintain the card’s vibrant illustration and structural integrity.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): Introduced Wimpod as a cautious Grass-type Basic Pokémon with a unique ability to negate retreat cost on the first turn. This set features detailed artwork by Kagemaru Himeno and includes a variety of Pokémon with diverse abilities and attacks.

    This Wimpod card is a solid collectible for fans of the Burning Shadows set and those interested in Grass-type Pokémon with tactical retreat options.

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    Wimpod (Burning Shadows) #16

  • Collector’s Guide: Starmie (Crimson Invasion #16)

    Collector’s Guide: Starmie (Crimson Invasion #16)

    Starmie (Crimson Invasion 16) Collector’s Guide

    Character Intro

    Starmie from the Crimson Invasion set is a Rare card with 90 HP. It features the Escape ability and the Spinning Attack. This card is numbered 16 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 16 Rare 90 Yuka Morii
    • HP: 90
    • Type: Water
    • Stage: Stage 1 (Evolves from Staryu)
    • Retreat Cost: 1
    • Weakness: Grass ×2
    • Ability: Escape — allows shuffling this Pokémon and all attached cards back into the deck once per turn before attacking.
    • Attack: Spinning Attack — deals 40 damage with a single Colorless energy cost.
    • Flavor Text: Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it.

    Card Overview

    • A Rare Stage 1 Water-type with a low Retreat Cost and a Grass ×2 Weakness.
    • Escape provides flexibility by returning Starmie and all attachments to your deck once per turn before attacking.
    • Spinning Attack offers a straightforward 40 damage for a single Colorless Energy.

    Key Printings

    This exact printing is from the Crimson Invasion set, identified as card number 16. It is a Rare card illustrated by Yuka Morii. The card features the Escape ability and a straightforward 40-damage attack, Spinning Attack.

    Variants & Identifiers

    There are no listed print variants for this card. It can be identified by its set code “sm4” and number “16” within the Crimson Invasion set. The card’s subtype is Stage 1, and it carries no regulation mark.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid frequent handling to maintain the integrity of the card’s surface and edges.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set includes the Starmie card as a Rare Stage 1 Water-type Pokémon with a unique Escape ability and a simple but effective attack. The set’s theme and release date remain unknown for this card.

    Starmie (Crimson Invasion) #16

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    Starmie (Crimson Invasion) #16

  • Collector’s Guide: Morelull (Sun Moon #16)

    Collector’s Guide: Morelull (Sun Moon #16)

    Morelull Collector’s Guide: Sun Moon Set (sm1-16)

    Character Intro

    Morelull is a Common Pokémon from the Sun Moon set, numbered 16. This card features 60 HP and the attack Ram. Its simple design makes it a straightforward addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 16 Common 60 Saya Tsuruta
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Attacks:
    • Flickering Spores: Puts opponent’s Active Pokémon to Sleep (cost: 1 Colorless).
    • Ram: Deals 10 damage (cost: 1 Grass).
    • Flavor Text: “As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree.”
    • Abilities: None
    • Resistance: None
    • Regulation Mark: None

    Key Printings

    The key printing of Morelull is from the Sun Moon set, card number 16. This Common rarity card features original artwork by Saya Tsuruta and represents the Basic stage of Morelull without any evolutions from previous cards.

    Variants & Identifiers

    There are no known print variants for this Morelull card. Identification is straightforward by its set code “sm1-16” and the distinctive illustration by Saya Tsuruta. The card’s Grass type and Basic subtype further assist in quick recognition.

    Legality & Play Notes

    Legality: unknown
    This Morelull card is not currently legal in Standard, Expanded, or Unlimited formats. Its modest HP and simple attacks suggest it is more suited for casual play or collection rather than competitive tournament use.

    Care & Storage Tips

    To preserve the vibrant artwork and card condition, store this Morelull card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value, especially given the unknown release date which may impact rarity perception.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): This set introduced Morelull as a Basic Grass-type Pokémon with a unique sleep-inducing attack and a low-damage Ram attack. It fits well into thematic decks focusing on status effects and early-game tactics. The card’s simple design and flavor text capture Morelull’s nocturnal habits vividly.

    sm1-16

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    Morelull (Sun Moon) #16

  • Collector’s Guide: Gardevoir V (Champion s Path #16)

    Collector’s Guide: Gardevoir V (Champion s Path #16)

    Gardevoir V Collector’s Guide

    Character Intro

    Gardevoir V from the Champion’s Path set is a Rare Holo V card numbered 16. It boasts a striking 210 HP and features the attack Swelling Pulse. This card offers a vibrant addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Champion s Path 16 Rare Holo V 210 Kagemaru Himeno
    • Card Number: 16
    • Type: Psychic
    • Stage: Basic, V
    • Retreat Cost: 2
    • Weakness: Metal ×2
    • Regulation Mark: D
    • Attacks:
    • Magical Shot (30 damage, costs 1 Psychic Energy)
    • Swelling Pulse (120+ damage, costs 2 Psychic + 1 Colorless Energy; does 80 more damage if healed during the turn)
    • Rules: V rule applies — when your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    This exact printing of Gardevoir V appears in the Champion s Path set, identified by set code swsh35 and card number 16. It is a Rare Holo V card, making it a visually appealing and sought-after piece for collectors focusing on the Sword & Shield era.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include its Psychic type, 210 HP, and the distinctive artwork by Kagemaru Himeno. The card’s regulation mark is D, and it carries the V subtype, marking it as a powerful Basic Pokémon V.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
      The V rule applies, meaning if Gardevoir V is Knocked Out, your opponent takes 2 Prize cards.

    Care & Storage Tips

    To preserve the card’s Rare Holo V finish and detailed artwork, store it in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or binder with individual pockets to prevent bending or surface scratches. Handle with clean hands to maintain its pristine condition.

    Set-by-Set Micro-summaries

    • Champion s Path (swsh35): This set includes the Gardevoir V card as a Rare Holo V, featuring strong Psychic-type attacks and elegant artwork. It contributes to the set’s theme of showcasing powerful V Pokémon with dynamic designs.

    swsh35-16

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    Gardevoir V (Champion s Path) #16

  • Collector’s Guide: Zarude (Shining Fates #16)

    Collector’s Guide: Zarude (Shining Fates #16)

    Zarude Collector’s Guide: Shining Fates #16

    Character Intro

    Zarude from the Shining Fates set is a rare card numbered 16 with 120 HP. Its standout attack, Jungle Blast, adds strategic flair to gameplay, and the card offers both visual appeal and solid performance in a collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Shining Fates 16 Rare 120 Kouki Saitou
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attacks:
    • Suctioning Vines: Heals 30 damage from Zarude and deals 30 damage.
    • Jungle Blast: Deals 110 damage.
    • Flavor Text: Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
    • Regulation Mark: E
    • Set Code: swsh45
    • Card ID: swsh45-16
    • Image:
      swsh45-16

    Key Printings

    The key printing of Zarude in the Pokémon TCG is from the Shining Fates set, appearing as card number 16. This rare card is notable for its solid HP and powerful attacks, making it desirable for collectors focused on Grass-type Pokémon or the Shining Fates series.

    Variants & Identifiers

    • No known print variants
    • Rarity: Rare
    • Regulation Mark: E
    • Set Code: swsh45
    • Illustrator: Kouki Saitou (a recognizable hallmark of the artwork)

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats, according to available data.

    Care & Storage Tips

    Use a protective sleeve, keep the card away from direct sunlight and moisture, and avoid bending or scratching to preserve condition and artwork.

    Set-by-Set Micro-summaries

    • Shining Fates: Introduced Zarude as a rare Basic Grass-type Pokémon with healing and high-damage attacks, emphasizing its connection to forest ecology through flavor text and detailed illustration.

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    Zarude (Shining Fates) #16

  • Collector’s Guide: Zarude (Crown Zenith #16)

    Collector’s Guide: Zarude (Crown Zenith #16)

    Zarude Collector’s Guide: Crown Zenith #16

    Character Intro

    Zarude in the Crown Zenith set is a Rare Holo card, number 16, with 120 HP. The vibrant artwork and the hard-hitting Triple Whip attack showcase Zarude’s dynamic combat style, making it a standout for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crown Zenith 16 Rare Holo 120 Shiburingaru
    • HP: 120
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • No resistances
    • Regulation Mark: F

    Key Printings

    This exact printing is from the Crown Zenith set, card number 16, a Rare Holo variant.

    • “Drag Off” — manipulates the opponent’s bench and deals 20 damage.
    • “Triple Whip” — can deal up to 210 damage depending on coin flips.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include the set code “swsh12pt5” and the card ID “swsh12pt5-16.” The card’s illustration by Shiburingaru is a key visual identifier.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. No additional tournament play notes are available.

    Care & Storage Tips

    To preserve the card’s holo finish and vibrant artwork, store it in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or binder with individual pockets for added protection.

    Set-by-Set Micro-summaries

    • Crown Zenith: Introduces Zarude as a rare holo Basic Grass-type Pokémon with unique bench manipulation and multi-hit attacks. The set’s focus on dynamic battle strategies is reflected in this card’s versatile moves.

    swsh12pt5-16

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    Zarude (Crown Zenith) #16

  • Collector’s Guide: Radiant Tsareena (Silver Tempest #16)

    Collector’s Guide: Radiant Tsareena (Silver Tempest #16)

    Radiant Tsareena Collector’s Guide

    Character Intro

    Radiant Tsareena from the Silver Tempest set is a Radiant Rare Basic Grass-type with 140 HP. Numbered 16, it features the Elegant Heal ability and the Aroma Shot attack. Its vibrant design and unique capabilities make it a standout for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Silver Tempest unknown 16 Radiant Rare 140 Kagemaru Himeno
    • Type: Grass
    • Stage: Basic, Radiant
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Ability: Elegant Heal – Heal 20 damage from each of your Pokémon once per turn.
    • Attack: Aroma Shot – Deals 90 damage and cures all Special Conditions on this Pokémon.
    • Flavor Text: This feared Pokémon has long, slender legs and a cruel heart. It shows no mercy as it stomps on its opponents.
    • Regulation Mark: F
    • Set Code: swsh12
    • Series: Sword & Shield
    • Radiant Pokémon Rule: You can’t have more than 1 Radiant Pokémon in your deck.

    Key Printings

    The key printing of Radiant Tsareena is from the Silver Tempest set, card number 16. This Radiant Rare card features the Radiant Pokémon subtype and is illustrated by Kagemaru Himeno. Its elegant design and powerful ability make it a notable piece for collectors focusing on Radiant Pokémon or Grass-type collections.

    Variants & Identifiers

    There are no known print variants for this exact printing of Radiant Tsareena. It is identified by its set code swsh12, card number 16, and Radiant Rare rarity. The card’s artwork and Radiant subtype further distinguish it within the Silver Tempest set.

    Legality & Play Notes

    Legality: unknown
    The Radiant Pokémon Rule restricts decks to only one Radiant Pokémon, which affects deck-building strategies involving this card.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain condition, store Radiant Tsareena in a protective sleeve and keep it away from direct sunlight and moisture. Given its Radiant Rare status, handling with care is recommended to retain its collector value.

    Set-by-Set Micro-summaries

    • Silver Tempest (swsh12): Introduced Radiant Tsareena as a Basic, Radiant Grass-type Pokémon with healing abilities and a strong attack that removes Special Conditions. This set highlights Radiant Pokémon with unique artwork and gameplay rules.

    swsh12-16

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    Radiant Tsareena (Silver Tempest) #16

  • Collector’s Guide: Eldegoss (Evolving Skies #16)

    Collector’s Guide: Eldegoss (Evolving Skies #16)

    Eldegoss Collector’s Guide (Evolving Skies #16)

    Character Intro

    Eldegoss from the Evolving Skies set is a Rare Holo card numbered 16. It features 80 HP and the unique ability Cotton Lift. Its attack, Cotton Guard, adds strategic value in battle. This card offers a bright addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Evolving Skies 16 Rare Holo 80 Kouki Saitou
    • Type: Grass
    • Stage: Stage 1 (Evolves from Gossifleur)
    • Ability: Cotton Lift — allows searching your deck for up to 2 basic Energy cards once per turn.
    • Attack: Cotton Guard — reduces damage taken by 30 during your opponent’s next turn.
    • Weakness: Fire ×2
    • Retreat Cost: 1
    • Flavor Text: The cotton on the head of this Pokémon can be spun into a glossy, gorgeous yarn—a Galar regional specialty.
    • Regulation Mark: E
    • Image:
      swsh7-16

    Key Printings

    This exact printing of Eldegoss appears in the Sword & Shield Evolving Skies set as card number 16. It is a Rare Holo variant illustrated by Kouki Saitou. No other printings or reprints of this specific card are noted.

    Variants & Identifiers

    There are no known print variants for this Eldegoss card. Identifiers include its set code “swsh7-16” and its regulation mark “E,” which helps distinguish it within the Sword & Shield series.

    Legality & Play Notes

    Legality: unknown
    This Eldegoss card is not currently legal in Standard, Expanded, or Unlimited formats. Its ability to fetch basic Energy cards and reduce incoming damage makes it a tactically interesting card, though tournament play status is unclear.

    Care & Storage Tips

    To preserve the card’s Rare Holo finish and maintain its value, store Eldegoss in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially the holographic areas illustrated by Kouki Saitou.

    Set-by-Set Micro-summaries

    • Evolving Skies (swsh7): Eldegoss #16 is featured as a Rare Holo card with a unique ability and attack that emphasize energy management and damage mitigation. This set highlights the Pokémon’s regional specialty and provides collectors with a visually appealing and strategically useful card.
    • Other Sets: No other sets or printings are documented for this exact Eldegoss card.

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    Eldegoss (Evolving Skies) #16