Tag: #16

  • Collector’s Guide: Erika (Gym Heroes #16)

    Erika — Gym Heroes #16 Collector’s Guide

    Character Intro

    Erika from the Gym Heroes set is a Rare Holo card, numbered 16. Featuring vibrant artwork that captures the character’s essence, it’s a sought-after piece for collectors focused on classic Gym-themed cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Heroes 16 Rare Holo Ken Sugimori
    • Card ID: gym1-16
    • Retreat Cost: 0
    • Stage: None (Trainer card)
    • Types: None
    • Weaknesses/Resistances: None
    • Rules Text: “You may draw up to 3 cards, then your opponent may draw up to 3 cards.”

    Key Printings

    Exclusively printed in the Gym Heroes set as number 16, this Rare Holo variant is a notable target for collectors of the Gym series.

    Variants & Identifiers

    There are no known print variants. Identification is straightforward via set code gym1 and card number 16, with illustrator credit to Ken Sugimori.

    Legality & Play Notes

    • Legality status: unknown.
    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • Its unique rule enables a strategic draw option that can influence gameplay dynamics.

    Care & Storage Tips

    • Store in a protective sleeve away from direct sunlight and humidity to preserve the holofoil finish.
    • Avoid bending or scratching the surface to maintain collector value.

    Set-by-Set Micro-summaries

    • Gym Heroes: Erika #16 is a Rare Holo card with a distinctive draw mechanic, illustrated by Ken Sugimori. It adds a tactical layer to the Gym series but has unknown HP and release date details.

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  • Collector’s Guide: Sabrina’s Alakazam (Gym Challenge #16)

    Collector’s Guide: Sabrina’s Alakazam (Gym Challenge #16)

    Sabrina’s Alakazam Collector’s Guide

    Character Intro

    Sabrina’s Alakazam is a Rare Holo from the Gym Challenge set (#16) with 80 HP and the unique ability Psylink. Its attack, Mega Burn, adds strategic value for collectors and players alike.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 16 Rare Holo 80 Ken Sugimori
    • Type: Psychic
    • Stage: Stage 2
    • Retreat Cost: 3
    • Weakness: Psychic ×2
    • Ability: Psylink — Copies every attack of your Psychic Pokémon in play, including energy costs and requirements, unless Asleep, Confused, or Paralyzed.
    • Attack: Mega Burn — Deals 60 damage but cannot be used on the next turn.

    Key Printings

    This exact printing is from the Gym Challenge set, card number 16. It is a rare holo card, making it a desirable piece for collectors focusing on holo and Gym Challenge cards. The card’s artwork by Ken Sugimori is a notable highlight, reflecting the classic Pokémon TCG style.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code “gym2” and card number 16. The card’s unique ability Psylink and the attack Mega Burn help distinguish it from other Alakazam cards.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • Its unique ability Psylink allows it to mimic attacks from other Psychic Pokémon in play, but the Mega Burn attack has the drawback of being unusable on the following turn.

    Care & Storage Tips

    To preserve the holofoil and artwork, store Sabrina’s Alakazam in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or binder with individual pockets to prevent bending or surface damage. Handle with clean hands to avoid oils and dirt.

    Set-by-Set Micro-summaries

    • Gym Challenge: This set features Gym Leader-themed cards, with Sabrina’s Alakazam standing out as a powerful Psychic-type Stage 2 card with a unique ability that enhances synergy with other Psychic Pokémon. The set’s focus on Gym Leaders makes this card a key collectible for fans of the series.

    Sabrina's Alakazam

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    Sabrina's Alakazam (Gym Challenge) #16

  • Collector’s Guide: Muk (Legendary Collection #16)

    Collector’s Guide: Muk (Legendary Collection #16)

    Collector’s Guide: Muk (Legendary Collection #16)

    base6-16

    Quick Facts

    Muk from the Legendary Collection (#16) is a Stage 1 Grass-type Pokémon card with 70 HP. It evolves from Grimer and features the Pokémon Power Toxic Gas, which negates all other Pokémon Powers except Toxic Gases, though it ceases to function if Muk is affected by a Special Condition. Muk’s attack, Sludge, costs three Grass Energy and deals 30 damage with a chance to poison the opponent’s Pokémon. The card has a retreat cost of 2 and a weakness to Psychic-type attacks (×2). It is illustrated by Mitsuhiro Arita and classified as a Rare Holo.

    Key Printings

    • Set: Legendary Collection
    • Card Number: 16
    • Rarity: Rare Holo
    • Illustrator: Mitsuhiro Arita
    • Type: Grass
    • Stage: Stage 1 (Evolves from Grimer)
    • HP: 70
    • Abilities: Toxic Gas (Pokémon Power)
    • Attack: Sludge (30 damage, chance to poison)
    • Weakness: Psychic ×2
    • Retreat Cost: 2

    Variants & Identifiers

    This Muk card has no known print variants. It is identified by the set code base6 and card number 16. The card’s rarity is Rare Holo, and it is part of the “other” series category within the Legendary Collection.

    Care & Storage Tips

    To preserve the holofoil surface and maintain card condition, store Muk in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card, especially the holo areas. Use a top loader or a binder with individual pockets for added protection.

    Set-by-Set Micro-summaries

    • Legendary Collection: This set reprints classic cards with updated artwork and holofoil treatments. Muk #16 stands out with its unique Grass typing and the strategic Toxic Gas Pokémon Power, reflecting its toxic nature described in the flavor text: “Thickly covered with a filthy, vile sludge. It is so toxic, even its footprints contain poison.”

    Legality

    • Standard: unknown
    • Expanded: unknown
    • Unlimited: unknown
    • Overall Legality: unknown

    set_name release_date number rarity hp illustrator
    Legendary Collection 16 Rare Holo 70 Mitsuhiro Arita

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    Muk (Legendary Collection) #16

  • Collector’s Guide: Rocket’s Sneak Attack (Team Rocket #16)

    Collector’s Guide: Rocket’s Sneak Attack (Team Rocket #16)

    Collector’s Guide: Rocket’s Sneak Attack (Team Rocket #16)

    base5-16

    Quick Facts

    Rocket’s Sneak Attack is a Rare Holo Trainer card from the Team Rocket set, identified as card number 16. Illustrated by Ken Sugimori, this card features a unique effect allowing you to look at your opponent’s hand and shuffle one Trainer card from it back into their deck. It has no HP, types, or stage, and no abilities or attacks. The card has a retreat cost of 0 and no listed weaknesses or resistances.

    Key Printings

    • Set: Team Rocket (Base series)
    • Card Number: 16
    • Rarity: Rare Holo
    • Illustrator: Ken Sugimori
    • Legality: unknown

    Variants & Identifiers

    This printing has no known print variants or alternate versions. The card is identified by its set code “base5” and number “16”. The absence of a regulation mark and lack of HP or type make it distinctive among Trainer cards.

    Care & Storage Tips

    To preserve the condition and value of Rocket’s Sneak Attack:
    – Store in a protective sleeve or top loader to prevent surface scratches.
    – Keep away from direct sunlight to avoid fading of the holofoil.
    – Maintain in a cool, dry environment to prevent warping or moisture damage.
    – Handle with clean hands to avoid oils and dirt on the card surface.

    Set-by-Set Micro-summaries

    • Team Rocket (base5): This set introduced the theme of Team Rocket with a focus on disruption and dark Pokémon. Rocket’s Sneak Attack fits this theme by interfering with the opponent’s hand, embodying the sneaky tactics of the Team Rocket organization.

    set_name release_date number rarity hp illustrator
    Team Rocket 16 Rare Holo Ken Sugimori

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    Rocket's Sneak Attack (Team Rocket) #16

  • Collector’s Guide: Raichu (Base Set 2 #16)

    Collector’s Guide: Raichu (Base Set 2 #16)

    Raichu (Base Set 2 #16) Collector’s Guide

    base4-16

    Quick Facts

    Raichu from Base Set 2 (#16) is a Stage 1 Lightning-type Pokémon card with 80 HP. It evolves from Pikachu and features two attacks: Agility, which can prevent all effects of attacks on Raichu during the opponent’s next turn if a coin flip is heads, and Thunder, which deals 60 damage but risks self-damage on a tails flip. The card has a retreat cost of 1 and a Fighting-type weakness (×2). Its flavor text notes that Raichu’s long tail serves as a ground to protect itself from its own high-voltage power.

    Key Printings

    • Set: Base Set 2
    • Card Number: 16
    • Rarity: Rare Holo
    • Illustrator: Ken Sugimori
    • HP: 80
    • Type: Lightning
    • Stage: Stage 1 (Evolves from Pikachu)
    • Legality: unknown

    Variants & Identifiers

    This printing does not have any known print variants. It is identified by the set code “base4” and card number 16. The card is part of the Base Set 2 series and is a Rare Holo.

    set_name release_date number rarity hp illustrator
    Base Set 2 16 Rare Holo 80 Ken Sugimori

    Care & Storage Tips

    To preserve the holofoil finish and maintain card condition, store this Raichu card in a protective sleeve and keep it away from direct sunlight, moisture, and extreme temperatures. Avoid bending or scratching the card surface to retain its collector value.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints popular cards from the original Base Set and Jungle expansions, including this Raichu card. It is known for its holofoil rarity and classic Ken Sugimori artwork, making it a sought-after set for collectors interested in early Pokémon TCG history.

    Legality: unknown

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    Raichu (Base Set 2) #16

  • Collector’s Guide: Aerodactyl (Fossil #16)

    Collector’s Guide: Aerodactyl (Fossil #16)

    Collector’s Guide: Aerodactyl (Fossil #16)

    base3-16

    Quick Facts

    Aerodactyl from the Fossil set is a Stage 1 Fighting-type Pokémon with 60 HP. It evolves from Mysterious Fossil and features the Pokémon Power Prehistoric Power, which prevents any further Evolution cards from being played while active. Its single attack, Wing Attack, deals 30 damage for three Colorless Energy. This card has a retreat cost of 2, resists Fighting-type attacks (-30), and is weak to Grass-type attacks (×2). The card is illustrated by Kagemaru Himeno and is classified as Rare.

    Key Printings

    • Set: Fossil
    • Card Number: 16
    • Rarity: Rare
    • Illustrator: Kagemaru Himeno
    • Stage: Stage 1 (evolves from Mysterious Fossil)
    • Type: Fighting
    • HP: 60

    Variants & Identifiers

    This printing has no known print variants. It is identified by the set code base3 and card number 16. The card’s legality status is unknown.

    set_name release_date number rarity hp illustrator
    Fossil 16 Rare 60 Kagemaru Himeno

    Care & Storage Tips

    To preserve the condition of this rare Fossil-era card, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card surface, and consider using a top-loader or a graded case for long-term protection.

    Set-by-Set Micro-summaries

    • Fossil Set: This set introduced prehistoric Pokémon like Aerodactyl, emphasizing Evolution mechanics from Fossil cards such as Mysterious Fossil. Aerodactyl’s Prehistoric Power adds a strategic element by halting further Evolutions, reflecting its ancient and dominant nature.

    Legality: unknown
    Image URL: /images/base3/base3-16.jpg

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    Aerodactyl (Fossil) #16

  • Collector’s Guide: Wigglytuff (Jungle #16)

    Collector’s Guide: Wigglytuff (Jungle #16)

    Collector’s Guide: Wigglytuff (Jungle 16)

    base2-16


    Quick Facts

    • Pokémon: Wigglytuff
    • Set: Jungle
    • Card Number: 16
    • Rarity: Rare Holo
    • HP: 80
    • Type: Colorless
    • Stage: Stage 1 (Evolves from Jigglypuff)
    • Illustrator: Mitsuhiro Arita
    • Legality: unknown

    Wigglytuff from the Jungle set is a classic Stage 1 Colorless Pokémon card featuring two attacks: Lullaby, which puts the Defending Pokémon to Sleep, and Do the Wave, which deals 10 damage plus an additional 10 damage for each of your Benched Pokémon. It has a Fighting weakness (×2), Psychic resistance (-30), and a retreat cost of 2.


    Key Printings

    This exact printing is from the Jungle expansion, one of the earliest expansions following the Base Set. It is a Rare Holo card, making it a sought-after collectible for fans of the original Pokémon TCG era. The card features artwork by Mitsuhiro Arita, a renowned illustrator known for his iconic Pokémon card art.


    Variants & Identifiers

    • Set Code: base2
    • Card Number: 16
    • Rarity: Rare Holo
    • Stage: Stage 1
    • Type: Colorless
    • Illustrator: Mitsuhiro Arita
    • No known alternate print variants for this card
    • Regulation Mark: None
    • Release Date: Unknown

    Care & Storage Tips

    To preserve the condition and value of this Wigglytuff card:
    – Store in a protective sleeve and top loader or binder with rigid pages.
    – Keep away from direct sunlight to prevent fading of the holofoil and artwork.
    – Avoid exposure to moisture and extreme temperatures.
    – Handle with clean hands to prevent oils and dirt from damaging the card surface.


    Set-by-Set Micro-summaries

    • Jungle Set: Released as the second major expansion after the Base Set, Jungle introduced many fan-favorite Pokémon from the Kanto region. Wigglytuff #16 is a highlight due to its holofoil rarity and classic design, representing the evolution of Jigglypuff with useful sleep-inducing and damage-scaling attacks.

    set_name release_date number rarity hp illustrator
    Jungle 16 Rare Holo 80 Mitsuhiro Arita

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    Wigglytuff (Jungle) #16