Tag: #156

  • Collector’s Guide: Psychic Energy (Crown Zenith #156)

    Collector’s Guide: Psychic Energy (Crown Zenith #156)

    Psychic Energy (Crown Zenith 156) Collectors Guide

    Character Intro

    Psychic Energy from the Crown Zenith set is a Rare Ultra card, numbered 156. It provides the essential energy for Psychic-type Pokémon, with a vibrant design that complements the dynamic theme of Crown Zenith.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crown Zenith 156 Rare Ultra
    • Card Number: 156
    • Set: Crown Zenith (swsh12pt5)
    • Rarity: Rare Ultra
    • Stage: Basic
    • Subtypes: Basic
    • Retreat Cost: 0
    • Types: None specified
    • Evolves From: None
    • Abilities/Attacks: None
    • Flavor Text: Unknown
    • Regulation Mark: Unknown
    • Weaknesses/Resistances: None

    Key Printings

    This exact printing of Psychic Energy is unique to Crown Zenith (set code swsh12pt5) and carries card number 156. As a Rare Ultra Basic Energy, it stands out for its scarcity and display appeal among collectors.

    Variants & Identifiers

    There are no known print variants for this card. It is readily identified by its lack of HP and absence of abilities or attacks, consistent with its classification as a Basic Energy card. For marketplace searches, use the query “Psychic Energy Crown Zenith 156” to locate this specific printing.

    Legality & Play Notes

    Legality: unknown
    This card’s legality in Standard, Expanded, or Unlimited is unknown. It has no attacks or abilities and functions purely as an energy source in decks.

    Care & Storage Tips

    As a Rare Ultra card, store Psychic Energy in sleeves and keep it out of direct sunlight. Avoid bending or moisture exposure. A binder or card box designed for rare cards is recommended to preserve condition.

    Set-by-Set Micro-summaries

    • Crown Zenith (swsh12pt5): Includes this Psychic Energy as a Rare Ultra. The set’s release date and illustrator details are unknown, but the card’s rarity and clean design make it a notable inclusion in the Sword & Shield era.

    Psychic Energy (Crown Zenith) #156

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    Psychic Energy (Crown Zenith) #156

  • Collector’s Guide: Forest Seal Stone (Silver Tempest #156)

    Collector’s Guide: Forest Seal Stone (Silver Tempest #156)

    Forest Seal Stone Collector’s Guide

    Character Intro

    Forest Seal Stone is a Rare Holo card from the Silver Tempest set, numbered 156. It features the unique ability Star Alchemy, adding strategic depth to gameplay. This card stands out with its striking design and valuable role in collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Silver Tempest 156 Rare Holo AYUMI ODASHIMA
    • Card ID: swsh12-156
    • Series: Sword & Shield
    • Set Code: swsh12
    • Stage: Item, Pokémon Tool
    • Retreat Cost: 0
    • Regulation Mark: F
    • Types: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    Forest Seal Stone appears exclusively as a Rare Holo card in the Silver Tempest set. This printing is notable for its clean design and the signature style of AYUMI ODASHIMA’s illustration. No other printings or reprints are currently documented.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set number 156 in the Silver Tempest expansion and the regulation mark F. The card’s unique ability, “Star Alchemy,” allows the attached Pokémon V to search the deck for a card once per game, adding a tactical layer to gameplay.

    Legality & Play Notes

    Legality: unknown

    • The Pokémon V this card is attached to can use the VSTAR Power on this card.
    • Players may play any number of Item cards during their turn.
    • A Pokémon Tool can be attached to one Pokémon that does not already have one attached.

    Care & Storage Tips

    To preserve the card’s rare holo finish and vibrant artwork, store it in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or surface scratches. Handle the card with clean hands to avoid oils and dirt.

    Set-by-Set Micro-summaries

    • Silver Tempest: Forest Seal Stone debuts as a Rare Holo Pokémon Tool card, featuring a powerful ability that enhances deck searching capabilities. Its elegant illustration and strategic utility make it a standout in this set.

    swsh12-156

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    Forest Seal Stone (Silver Tempest) #156

  • Collector’s Guide: Rubber Gloves (Evolving Skies #156)

    Collector’s Guide: Rubber Gloves (Evolving Skies #156)

    Collectors Guide: Rubber Gloves (Evolving Skies 156)

    Character Intro

    Rubber Gloves is an uncommon Trainer card from the Evolving Skies set, numbered 156. It complements the set’s dynamic theme and adds strategic variety, while appealing to collectors completing Evolving Skies.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Evolving Skies 156 Uncommon Toyste Beach
    • Card ID: swsh7-156
    • Stage: Item, Pokémon Tool
    • Retreat Cost: 0
    • Regulation Mark: E
    • Types: None
    • Weaknesses & Resistances: None

    Key Printings

    The only known printing of Rubber Gloves is from the Evolving Skies expansion of the Sword & Shield series (set code swsh7, card number 156).

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its unique card ID swsh7-156 and the illustrator credit to Toyste Beach. The card’s artwork and lack of HP or attacks make it visually and functionally distinct.

    Legality & Play Notes

    Legality: unknown

    • Effect: Rubber Gloves grants the equipped Pokémon’s attacks an additional 30 damage against the opponent’s Active Lightning Pokémon before applying Weakness and Resistance.
    • Usage: Players may play any number of Item cards during their turn, and this card can only be attached to a Pokémon that does not already have a Pokémon Tool attached.

    Care & Storage Tips

    As an uncommon Pokémon Tool card, Rubber Gloves should be stored in protective sleeves to preserve its condition. Avoid exposure to direct sunlight and moisture to maintain the integrity of the card’s artwork and surface.

    Set-by-Set Micro-summaries

    • Evolving Skies (swsh7): Introduced Rubber Gloves as a supportive Pokémon Tool card with a unique damage-boosting effect against Lightning-type opponents. This set is notable for its diverse range of Pokémon Tools and strategic gameplay enhancements.

    swsh7-156

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    Rubber Gloves (Evolving Skies) #156

  • Collector’s Guide: Gengar V (Fusion Strike #156)

    Collector’s Guide: Gengar V (Fusion Strike #156)

    Gengar V Collector’s Guide

    Character Intro

    Gengar V from Fusion Strike is a Rare Holo V card numbered 156. It has 210 HP and features the hard-hitting Pain Explosion attack—an eye-catching pickup for collectors focused on powerful Pokémon V cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Fusion Strike 156 Rare Holo V 210 5ban Graphics
    • Pokémon: Gengar V
    • Type: Darkness
    • Stage: Basic, V, Single Strike
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • Regulation Mark: E
    • Attacks:
    • Dark Slumber: Puts opponent’s Active Pokémon to Sleep, deals 40 damage (cost: 2 Darkness).
    • Pain Explosion: Deals 190 damage but places 3 damage counters on Gengar V itself (cost: 3 Darkness).
    • Rules: V rule applies—when knocked out, opponent takes 2 Prize cards.
    • Illustrator: 5ban Graphics
    • Card Number: 156/264 (Fusion Strike)
    • Image:
      swsh8-156

    Key Printings

    This exact printing of Gengar V appears in the Sword & Shield Fusion Strike expansion, identified by set code swsh8 and card number 156. It is a Rare Holo V card with the “Single Strike” subtype and regulation mark E. No release date is documented for this printing.

    Variants & Identifiers

    There are no known print variants. Identification is straightforward via set code (swsh8), card number (156), and the illustrator credit to 5ban Graphics. The Darkness type, Basic V stage, and Single Strike subtype further distinguish it.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not currently legal in Standard, Expanded, or Unlimited formats. Players should verify tournament legality before use.

    Care & Storage Tips

    To preserve the Rare Holo V finish and 5ban Graphics artwork, store the card in a protective sleeve away from sunlight and moisture. Avoid bending or scratching the surface, and keep it in a temperature-controlled environment.

    Set-by-Set Micro-summaries

    • Fusion Strike (swsh8): Gengar V is a powerful Darkness-type Basic V with impactful attacks and high HP, aligning with the Single Strike theme—aggressive damage output balanced by self-inflicted damage. The set emphasizes dynamic strategies and striking visuals.

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    Gengar V (Fusion Strike) #156

  • Collector’s Guide: Lumineon V (Brilliant Stars #156)

    Collector’s Guide: Lumineon V (Brilliant Stars #156)

    Lumineon V Collector’s Guide

    Character Intro

    Lumineon V from the Brilliant Stars set is a Rare Ultra card boasting 170 HP. It features the striking ability Luminous Sign and the dynamic attack Aqua Return. This card is numbered 156 in the set.

    Ability and Attack

    • Luminous Sign
    • Aqua Return: deals 120 damage and shuffles Lumineon and all attached cards back into the deck.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Brilliant Stars 156 Rare Ultra 170 Ligton
    • Card ID: swsh9-156
    • Type: Water
    • Stage: Basic,V
    • Retreat Cost: 1
    • Weakness: Lightning ×2
    • Regulation Mark: F
    • Series: Sword & Shield

    Key Printings

    The key printing of Lumineon V is from the Brilliant Stars expansion, where it appears as card number 156. This printing is classified as Rare Ultra, making it a relatively scarce find within the set.

    Variants & Identifiers

    No print variants are documented for this Lumineon V card. It can be identified by:
    – Card number (156)
    – Set code (swsh9)
    – The illustrator Ligton’s signature style

    The card features the “Luminous Sign” Ability and the “Aqua Return” attack, which deals 120 damage and shuffles Lumineon and all attached cards back into the deck.

    Legality & Play Notes

    Legality: unknown
    This card follows the V rule: when your Pokémon V is Knocked Out, your opponent takes 2 Prize cards. It is not legal in Standard, Expanded, or Unlimited formats as per the provided data.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store Lumineon V in a protective sleeve and keep it away from direct sunlight and moisture. Given its Rare Ultra rarity, consider using a top loader or a rigid case for long-term storage to prevent bending or surface damage.

    Set-by-Set Micro-summaries

    • Brilliant Stars: Lumineon V debuts as a Basic Water-type Pokémon with a useful Supporter-searching Ability and a powerful attack that recycles itself into the deck, adding strategic depth to Water decks. The set’s focus on dynamic V cards is well represented by this sleek aquatic Pokémon.

    swsh9-156

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    Lumineon V (Brilliant Stars) #156

  • Collector’s Guide: Welcoming Lantern (Chilling Reign #156)

    Collector’s Guide: Welcoming Lantern (Chilling Reign #156)

    Welcoming Lantern Collector’s Guide

    Character Intro

    Welcoming Lantern is an Uncommon card from the Chilling Reign set, numbered 156. Its subtle, inviting artwork gives it a distinctive presence in both decks and displays.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Chilling Reign 156 Uncommon Studio Bora Inc.
    • Card Number: 156
    • Set: Chilling Reign (swsh6)
    • Rarity: Uncommon
    • Illustrator: Studio Bora Inc.
    • Stage: Item, Single Strike
    • Retreat Cost: 0
    • Regulation Mark: E
    • Types: None specified
    • Evolves From: None
    • Abilities/Attacks: None
    • Weaknesses/Resistances: None

    Key Printings

    The only known printing of Welcoming Lantern is from the Chilling Reign expansion of the Sword & Shield series. This printing is identified by the set code swsh6-156 and features the Single Strike subtype, emphasizing its role in specific deck strategies.

    Variants & Identifiers

    There are no known print variants. The card can be identified by its number (156), set code (swsh6), illustrator credit (Studio Bora Inc.), and Regulation Mark E, which indicates its play legality window.

    Legality & Play Notes

    Legality: unknown

    Welcoming Lantern’s rules text allows the player to put a Single Strike Supporter card from their discard pile into their hand and permits playing any number of Item cards during their turn. This effect supports strategic recycling of key cards in Single Strike decks.

    Care & Storage Tips

    Store Welcoming Lantern in a protective sleeve, away from direct sunlight and moisture. As an Uncommon with unique artwork, keeping the surface free of scratches and bends helps retain collector value.

    Set-by-Set Micro-summaries

    • Chilling Reign (swsh6): Welcoming Lantern debuts as an uncommon Item card with Single Strike affiliation. It stands out for its strategic utility and distinctive illustration by Studio Bora Inc. No additional printings or variants have been released to date.

    Welcoming Lantern (Chilling Reign) #156

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    Welcoming Lantern (Chilling Reign) #156

  • Collector’s Guide: Damage Pump (Lost Origin #156)

    Collector’s Guide: Damage Pump (Lost Origin #156)

    Damage Pump (Lost Origin 156) Collectors Guide

    Character Intro

    Damage Pump is an Uncommon Trainer Item from the Lost Origin set, numbered 156. Its design fits the set’s theme and provides strategic flexibility for players, while collectors value its place in the evolving Lost Origin lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Lost Origin 156 Uncommon sadaji
    • Card Name: Damage Pump
    • Card Type: Item
    • Stage: Item
    • Set Code: swsh11
    • Regulation Mark: F
    • Retreat Cost: 0
    • Illustrator: sadaji
    • Image URL: /images/swsh11/swsh11-156.jpg

    Key Printings

    Damage Pump appears exclusively in the Lost Origin set (swsh11), numbered 156. There are no known alternate printings or reprints of this card.

    Variants & Identifiers

    This card has no known print variants. It is identified by set code swsh11 and number 156. The illustrator sadaji is credited for artwork that reflects the clean, functional look typical of Item cards.

    Legality & Play Notes

    Legality: unknown
    Rules Text: “Move up to 2 damage counters from 1 of your Pokémon to your other Pokémon in any way you like. | You may play any number of Item cards during your turn.”

    Care & Storage Tips

    To preserve condition, store Damage Pump in a protective sleeve away from direct sunlight and moisture. Even as an uncommon, maintaining clean edges and surfaces helps retain collector value.

    Set-by-Set Micro-summaries

    • Lost Origin (swsh11): Damage Pump is featured as an uncommon Item card designed to manipulate damage counters strategically. It complements decks that benefit from damage distribution tactics.

    swsh11-156

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    Damage Pump (Lost Origin) #156

  • Collector’s Guide: Trekking Shoes (Astral Radiance #156)

    Collector’s Guide: Trekking Shoes (Astral Radiance #156)

    Collectors Guide: Trekking Shoes (Astral Radiance 156)

    Character Intro

    Trekking Shoes is an Uncommon Trainer card from the Astral Radiance set, numbered 156. It offers practical utility for players exploring various strategies.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Astral Radiance 156 Uncommon Toyste Beach
    • Card Name: Trekking Shoes
    • Card Number: 156
    • Set: Astral Radiance (swsh10)
    • Type: Item
    • Stage: Item
    • Retreat Cost: 0
    • Regulation Mark: F
    • Illustrator: Toyste Beach
    • Abilities/Attacks: None
    • Weaknesses/Resistances: None

    Key Printings

    The only known printing of Trekking Shoes is from the Astral Radiance expansion (set code swsh10), card number 156. This printing features artwork by Toyste Beach and carries regulation mark F.

    Variants & Identifiers

    There are no known print variants. Trekking Shoes is identified by card number 156 within Astral Radiance and its Uncommon rarity. Its subtype is Item, and it has no Pokémon type or stage since it is not a Pokémon card.

    Legality & Play Notes

    Legality: unknown

    Trekking Shoes allows players to look at the top card of their deck and either add it to their hand or discard it and draw a new card. Additionally, it permits playing any number of Item cards during a turn, enhancing strategic flexibility.

    Care & Storage Tips

    As an Uncommon card, store Trekking Shoes in protective sleeves to maintain condition. Keep it away from direct sunlight and moisture to preserve the artwork by Toyste Beach. Organizing it within the Astral Radiance section of your collection supports value and accessibility.

    Set-by-Set Micro-summaries

    • Astral Radiance (swsh10): Trekking Shoes debuts as a functional Item card with a simple yet effective deck manipulation rule. Its Uncommon rarity and clean design make it a practical choice for collectors focusing on the Sword & Shield series.

    Trekking Shoes (Astral Radiance) #156

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    Trekking Shoes (Astral Radiance) #156

  • Collector’s Guide: Corviknight V (Battle Styles #156)

    Collector’s Guide: Corviknight V (Battle Styles #156)

    Corviknight V Collector’s Guide

    Character Intro

    Corviknight V is a Rare Ultra card from the Battle Styles set, numbered 156. With 210 HP and the hard-hitting Sky Hurricane attack, it’s a sturdy addition to any deck.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Battle Styles 156 Rare Ultra 210 PLANETA Mochizuki
    • Type: Metal
    • Stage: Basic, V
    • Retreat Cost: 1
    • Weakness: Fire ×2
    • Resistance: Grass -30
    • Regulation Mark: E
    • Rules: V rule applies—when knocked out, opponent takes 2 Prize cards

    Key Printings

    • From the Battle Styles expansion, identified by set code swsh5 and card number 156.
    • Attacks:
    • Clutch — 30 damage; the Defending Pokémon can’t retreat during your opponent’s next turn.
    • Sky Hurricane — 190 damage; you can’t use Sky Hurricane on your next turn.
    • No abilities or flavor text are present.

    Variants & Identifiers

    • No known print variants.
    • Identified by card number 156 in the Battle Styles set.
    • Illustrator: PLANETA Mochizuki.
    • Rarity: Rare Ultra.
    • Regulation mark: E.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • The V rule applies, meaning if Corviknight V is knocked out, the opponent takes 2 Prize cards.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Battle Styles (swsh5): Introduced Corviknight V as a robust Metal-type Basic Pokémon with impactful attacks and a Rare Ultra rarity, illustrated by PLANETA Mochizuki. This set is known for its dynamic V and VMAX cards, though Corviknight V itself has no abilities.

    swsh5-156

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    Corviknight V (Battle Styles) #156

  • Collector’s Guide: Moomoo Cheese (Vivid Voltage #156)

    Collector’s Guide: Moomoo Cheese (Vivid Voltage #156)

    Moomoo Cheese Collector’s Guide

    Character Intro

    Moomoo Cheese is an Uncommon Item card from the Vivid Voltage set, numbered 156. Its lighthearted theme matches its name, making it a charming utility pickup for collectors and players.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Vivid Voltage 156 Uncommon 5ban Graphics
    • Card Number: 156
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Regulation Mark: D
    • Illustrator: 5ban Graphics
    • Types: None (Item card)
    • Abilities/Attacks: None
    • Rules Text: Heal 30 damage from up to 2 of your Pokémon that have Energy attached. You may play any number of Item cards during your turn.

    Key Printings

    This guide focuses on the exact printing of Moomoo Cheese from the Vivid Voltage set (swsh4-156). No alternate printings or promotional versions are documented for this card.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code “swsh4,” card number 156, and the illustration by 5ban Graphics. The card’s regulation mark “D” places it within the Sword & Shield era.

    Legality & Play Notes

    Legality: unknown

    Moomoo Cheese offers straightforward healing: restore 30 damage from up to two Pokémon that have Energy attached. As an Item, it fits neatly into turns where you want incremental recovery without spending your Supporter, and you can play multiple Items in a single turn.

    Care & Storage Tips

    Store Moomoo Cheese in a protective sleeve, away from direct sunlight and moisture. Its Uncommon rarity and clean artwork reward careful handling; maintaining mint condition supports long-term collector value.

    Set-by-Set Micro-summaries

    • Vivid Voltage (swsh4): Introduced Moomoo Cheese as a practical healing Item with a simple, efficient effect. The set is known for vibrant artwork and variety; this card contributes reliable utility over offense.

    swsh4-156

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    Moomoo Cheese (Vivid Voltage) #156