Tag: #14

  • Collector’s Guide: Starmie-GX (Hidden Fates #14)

    Collector’s Guide: Starmie-GX (Hidden Fates #14)

    Starmie-GX Collectors Guide

    Character Intro

    Starmie-GX from the Hidden Fates set is a Rare Holo GX card numbered 14. With 190 HP and a standout Spinning Attack, its vibrant artwork and gameplay profile make it a notable addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Hidden Fates 14 Rare Holo GX 190 PLANETA Otani
    • Type: Water
    • Stage: Stage 1, GX
    • Retreat Cost: 0
    • Weakness: Grass ×2
    • Evolves From: Staryu
    • Rules: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    The key printing of Starmie-GX is from the Hidden Fates set, identified by card number 14. This Rare Holo GX card is notable for its high HP and versatile attacks, including “Star Stream,” which recycles Water Energy from the discard pile, and the powerful “Hydro Pump-GX” attack that scales with attached Water Energy.

    Variants & Identifiers

    There are no known print variants for this exact printing of Starmie-GX. It is identified by the set code sm115 and the card number 14 within Hidden Fates. The illustrator credit goes to PLANETA Otani, and the card features a holofoil finish typical of Rare Holo GX cards.

    Legality & Play Notes

    Legality: unknown
    This Starmie-GX card is not currently listed as legal in Standard, Expanded, or Unlimited formats. Its GX rule means that if it is Knocked Out, the opponent takes 2 Prize cards, adding a strategic risk factor in gameplay.

    Care & Storage Tips

    To protect the holofoil and maintain condition, store Starmie-GX in a sleeve and keep it away from sunlight and moisture. Avoid bending or scratching, and maintain a cool, dry environment to prevent warping or fading.

    Set-by-Set Micro-summaries

    • Hidden Fates: This set introduced Starmie-GX as a powerful Water-type GX card with energy-recycling and high-damage attacks. It stands out for its combination of strategic utility and strong offensive capabilities, making it a prized card for collectors focusing on the Sun & Moon series.

    sm115-14

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    Starmie-GX (Hidden Fates) #14

  • Collector’s Guide: Salazzle (Dragon Majesty #14)

    Collector’s Guide: Salazzle (Dragon Majesty #14)

    Salazzle (Dragon Majesty 14) Collector’s Guide

    Character Intro

    Salazzle from the Dragon Majesty set is an uncommon card numbered 14. It features 110 HP and a striking Flamethrower attack. This sleek Pokémon adds a fiery edge to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Dragon Majesty 14 Uncommon 110 Naoki Saito
    • Type: Fire
    • Stage: Stage 1 (Evolves from Salandit)
    • Retreat Cost: 1
    • Weakness: Water ×2
    • Resistances: None
    • Flavor Text: Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes.

    Key Printings

    This exact printing of Salazzle appears in the Dragon Majesty set, card number 14. It features two attacks: “Ring of Fire,” which burns the opponent’s Active Pokémon and prevents retreat during their next turn, and “Flamethrower,” a powerful 80-damage attack requiring discarding an Energy. The card’s artwork by Naoki Saito vividly portrays Salazzle’s fiery nature.

    Variants & Identifiers

    • No known print variants
    • Set code: “sm75”
    • Card number: “14”
    • Rarity: Uncommon
    • Regulation mark: None
    • Market reference query: “Salazzle Dragon Majesty 14”

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats. No additional tournament legality or play notes are available.

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store this Salazzle card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, careful handling is recommended to retain collector value.

    Set-by-Set Micro-summaries

    • Dragon Majesty: Salazzle appears as a fiery Stage 1 Pokémon with strategic burn and damage-dealing attacks, adding tactical depth to Fire-type decks. The set’s focus on dragon-themed Pokémon contrasts with Salazzle’s unique poisonous pheromone trait, making it a standout card in the lineup.

    sm75-14

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    Salazzle (Dragon Majesty) #14

  • Collector’s Guide: Reshiram (Shining Legends #14)

    Collector’s Guide: Reshiram (Shining Legends #14)

    Reshiram Collector’s Guide (Shining Legends #14)

    Character Intro

    Reshiram from the Shining Legends set is a Rare Holo card numbered 14. It has 130 HP and features the powerful attack Scorching Breath. Its radiant design makes it a notable addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Shining Legends 14 Rare Holo 130 TOKIYA

    Card Stats

    • Type: Fire
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Water ×2
    • Resistances: None
    • Evolves From: None

    Key Printings

    This specific printing—card number 14 from the Shining Legends set (sm35)—is a Rare Holo featuring Reshiram with two attacks:
    – Outrage: Deals increasing damage based on the damage counters on Reshiram.
    – Scorching Breath: A 130-damage attack that prevents attacking on the next turn.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code sm35-14 and the illustrator TOKIYA. The card’s subtype is Basic, and it carries no regulation mark.

    Legality & Play Notes

    • Legality status: unknown.
    • This card is not legal in Standard, Expanded, or Unlimited formats.
    • No official tournament play notes are available.

    Care & Storage Tips

    To preserve the vibrant holofoil and detailed illustration by TOKIYA, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Shining Legends (sm35): Includes Reshiram as a Rare Holo Basic Pokémon card, emphasizing its legendary status and fiery abilities. The set is known for powerful, visually striking cards, with Reshiram standing out for its high HP and impactful attacks.

    sm35-14

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    Reshiram (Shining Legends) #14

  • Collector’s Guide: Kricketune (Cosmic Eclipse #14)

    Collector’s Guide: Kricketune (Cosmic Eclipse #14)

    Kricketune Collector’s Guide: Cosmic Eclipse #14

    Character Intro

    Kricketune from the Cosmic Eclipse set is an Uncommon Pokémon card numbered 14. It features 100 HP and an attack called Improvisational Performance. With its distinctive design and solid stats, it’s a vibrant addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Cosmic Eclipse 14 Uncommon 100 Anesaki Dynamic
    • Type: Grass
    • Stage: Stage 1 (Evolves from Kricketot)
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Resistance: None
    • Regulation Mark: Unknown
    • Flavor Text: It crosses its knifelike arms in front of its chest when it cries. It can compose melodies ad lib.
    • Image:
      sm12-14

    Key Printings

    This guide focuses on the Cosmic Eclipse set printing, card number 14. It is an Uncommon rarity card illustrated by Anesaki Dynamic. No other print variants are listed for this exact card.

    Variants & Identifiers

    There are no known print variants or alternate artworks for this specific Kricketune card. Identification is straightforward by set code “sm12” and card number “14.”

    Legality & Play Notes

    Legality: unknown

    Improvisational Performance offers effects that scale with your hand size, including increased damage, confusion status, and damage to Benched Pokémon. This gives the card tactical flexibility, though its tournament legality status is unknown.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity and detailed artwork, maintaining its surface and edges is essential for long-term value.

    Set-by-Set Micro-summaries

    • Cosmic Eclipse (sm12): Kricketune appears as an Uncommon Stage 1 Grass-type with a hand-size–scaling attack. The set’s artwork and design highlight Kricketune’s musical theme and strategic versatility.

    This printing of Kricketune offers collectors a visually appealing and tactically interesting card from the Cosmic Eclipse set, with unknown legality and a distinct flavor text emphasizing its musical abilities.

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    Kricketune (Cosmic Eclipse) #14

  • Collector’s Guide: Amoonguss (Unified Minds #14)

    Collector’s Guide: Amoonguss (Unified Minds #14)

    Amoonguss Collector’s Guide: Unified Minds (sm11-14)

    Character Intro

    Amoonguss from the Unified Minds set is a rare Pokémon card numbered 14 with 100 HP. It features the intriguing ability Bursting Spores and the attack Venoshock. This card offers a unique blend of defensive and offensive capabilities.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Unified Minds 14 Rare 100 Midori Harada
    • Type: Grass
    • Stage: Stage 1 (Evolves from Foongus)
    • Ability: Bursting Spores — Allows you to leave your opponent’s Active Pokémon Asleep and Poisoned when you play a Pokémon with the Spore attack from your hand.
    • Attack: Venoshock — Deals 20+ damage, with an additional 70 damage if the opponent’s Active Pokémon is Poisoned.
    • Weakness: Fire ×2
    • Retreat Cost: 2
    • Flavor Text: They show off their Poké Ball caps to lure prey, but very few Pokémon are fooled by this.
    • Regulation Mark: Unknown
    • Image:
      sm11-14

    Gameplay Snapshot

    • Bursting Spores sets up both Sleep and Poison.
    • Venoshock capitalizes on Poison for an extra 70 damage, turning the 20+ attack into a strong follow-up.

    Key Printings

    This exact printing is from the Unified Minds set, card number 14, classified as Rare. It is illustrated by Midori Harada and features the unique Bursting Spores ability alongside the Venoshock attack.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward by set code sm11 and card number 14.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats based on available data.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its rarity and detailed artwork, avoid bending or scratching the surface.

    Set-by-Set Micro-summaries

    • Unified Minds (sm11): This set includes Amoonguss as a Rare Stage 1 Grass-type Pokémon with a strategic ability that supports status effects, fitting well into decks that capitalize on poisoning and sleep conditions. Release date is unknown.

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    Amoonguss (Unified Minds) #14

  • Collector’s Guide: Weepinbell (Unbroken Bonds #14)

    Collector’s Guide: Weepinbell (Unbroken Bonds #14)

    Weepinbell Collector’s Guide: Unbroken Bonds (sm10-14)

    Character Intro

    Weepinbell from the Unbroken Bonds set is an uncommon Pokémon card with 80 HP. This lively card features the straightforward attack Ram, and its design captures the energetic spirit of Weepinbell in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Unbroken Bonds 14 Uncommon 80 otumami
    • Type: Grass
    • Stage: Stage 1 (Evolves from Bellsprout)
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Resistance: None
    • Regulation Mark: Unknown
    • Abilities: None
    • Attacks:
    • Burning Venom (Grass): Burns and poisons the opponent’s Active Pokémon.
    • Ram (2 Colorless): Deals 30 damage.

    Key Printings

    This Weepinbell is from the Sun & Moon series set Unbroken Bonds (set code sm10), card number 14, classified as Uncommon, with artwork by otumami that vividly captures the Pokémon’s menacing qualities.

    Variants & Identifiers

    There are no known print variants for this exact printing. Identify it by the set code sm10-14 and the distinctive illustration style of otumami. The card’s image is available at /images/sm10/sm10-14.jpg.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No official tournament legality or ban status is provided.

    Care & Storage Tips

    • Store the card in a protective sleeve.
    • Keep it away from direct sunlight and moisture.
    • Avoid bending or scratching the surface, especially given the detailed artwork by otumami.
    • Proper storage maintains both value and visual appeal.

    Set-by-Set Micro-summaries

    • Unbroken Bonds (sm10): This set features a variety of Pokémon from the Sun & Moon series, including this Weepinbell card. The set focuses on dynamic battles and evolving strategies, with Weepinbell providing status effects through its Burning Venom attack.

    Weepinbell (Unbroken Bonds) #14

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    Weepinbell (Unbroken Bonds) #14

  • Collector’s Guide: Charizard (Team Up #14)

    Collector’s Guide: Charizard (Team Up #14)

    Charizard (Team Up 14) Collector’s Guide

    Character Intro

    Charizard from the Team Up set is a Rare card numbered 14 with 150 HP. It features the ability Roaring Resolve and the attack Continuous Blaze Ball—an aggressive package for Fire-type builds and a standout for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Team Up 14 Rare 150 Masakazu Fukuda
    • Type: Fire
    • Stage: Stage 2 (Evolves from Charmeleon)
    • Retreat Cost: 2
    • Weakness: Water ×2
    • Ability: Roaring Resolve — allows placing damage counters to attach Fire Energy from the deck.
    • Attack: Continuous Blaze Ball — discards all Fire Energy attached to deal increasing damage.
    • Flavor Text: When expelling a blast of superhot fire, the red flame at the tip of its tail burns more intensely.
    • Regulation Mark: Unknown
    • Legality: unknown

    Key Printings

    This exact printing is from the Sun & Moon series, specifically the Team Up set, card number 14. It is a Rare card featuring the artwork of Masakazu Fukuda. The card’s ability and attack mechanics emphasize energy management and high damage potential.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward by its set code “sm9” and card number “14.” The card’s rarity is Rare, and it features the Fire type and Stage 2 subtype.

    Legality & Play Notes

    Legality status: unknown. This card is not listed as legal in Standard, Expanded, or Unlimited formats. Players should verify current tournament rules before use.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight to prevent fading. Maintain a stable, low-humidity environment to avoid warping or damage to the card stock.

    Set-by-Set Micro-summaries

    • Team Up (sm9): Features this Charizard as a powerful Stage 2 Fire-type with an ability that accelerates Fire Energy at the cost of damage counters, enabling high-damage plays that fit aggressive Fire decks. The set’s artwork and design highlight Charizard’s fiery nature.

    sm9-14

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    Charizard (Team Up) #14

  • Collector’s Guide: Jumpluff (Lost Thunder #14)

    Collector’s Guide: Jumpluff (Lost Thunder #14)

    Jumpluff (Lost Thunder 14) Collectors Guide

    Character Intro

    Jumpluff from the Lost Thunder set is a Rare Holo card numbered 14. It has 70 HP and features the attack Lost March. This card offers a distinctive addition to any collection with its vibrant design.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Lost Thunder 14 Rare Holo 70 Masakazu Fukuda
    • Type: Grass
    • Stage: Stage 2
    • Retreat Cost: 0
    • Weakness: Lightning ×2
    • Resistance: Fighting -20
    • Evolves From: Skiploom
    • Attack: Lost March (Costs 1 Grass Energy, does 20 damage for each of your Pokémon, except Prism Star Pokémon, in the Lost Zone)
    • Abilities: None
    • Regulation Mark: Unknown
    • Print Variants: None

    Key Printings

    This exact printing is from the Lost Thunder set (set code sm8), card number 14. It is a Rare Holo variant with no known alternate printings or promotional versions.

    Variants & Identifiers

    There are no known print variants for this card. Identify it by its Lost March attack, the illustrator Masakazu Fukuda’s artwork, and its Rare Holo rarity. The card image is available at /images/sm8/sm8-14.jpg.

    Legality & Play Notes

    • Legality: unknown
    • According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the holofoil finish and maintain condition, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface to retain its collector value.

    Set-by-Set Micro-summaries

    • Lost Thunder (sm8): Features Jumpluff as a Stage 2 Grass-type Pokémon with the Lost March attack that scales damage based on Pokémon in the Lost Zone. It stands out for a retreat cost of zero and resistance to Fighting-type attacks.

    Jumpluff (Lost Thunder) #14

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    Jumpluff (Lost Thunder) #14

  • Collector’s Guide: Shiftry-GX (Celestial Storm #14)

    Collector’s Guide: Shiftry-GX (Celestial Storm #14)

    Shiftry-GX Collector’s Guide

    Character Intro

    Shiftry-GX from the Celestial Storm set is a Rare Holo GX card numbered 14. With 240 HP, it’s notably durable, and its standout attack, Extrasensory, adds a strategic edge to gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm unknown 14 Rare Holo GX 240 PLANETA Igarashi
    • Type: Grass
    • Stage: Stage 2, GX
    • Evolves From: Nuzleaf
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Abilities: None
    • Attacks:
    • Perplex (40 damage): Confuses opponent’s Active Pokémon.
    • Extrasensory (90+ damage): Deals 90 more damage if you and your opponent have the same number of cards in hand.
    • Den of Iniquity-GX: Shuffles one of your opponent’s Pokémon and all attached cards into their deck (once per game).
    • Rules: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    The key printing of Shiftry-GX is from the Celestial Storm set, identified as card number 14. This Rare Holo GX stands out for its high HP and versatile attack options, making it a notable card for collectors interested in the Sun & Moon series.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm7-14” and the illustration by PLANETA Igarashi. The card’s rarity is Rare Holo GX, and it features the Grass type with a Stage 2 GX subtype.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. It carries the standard Pokémon-GX rule where the opponent takes 2 Prize cards if Shiftry-GX is Knocked Out.

    Care & Storage Tips

    To preserve the vibrant holo finish and detailed artwork, store Shiftry-GX in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card by keeping it in a rigid top-loader or a binder with individual pockets.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): Shiftry-GX appears as a powerful Grass-type GX card with a unique GX attack that can disrupt opponents by shuffling their Pokémon back into the deck. This set is known for its dynamic GX cards and strategic gameplay elements.

    sm7-14

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    Shiftry-GX (Celestial Storm) #14

  • Collector’s Guide: Fennekin (Forbidden Light #14)

    Collector’s Guide: Fennekin (Forbidden Light #14)

    Fennekin (Forbidden Light 14) Collector’s Guide

    Character Intro

    Fennekin from the Forbidden Light set is a Common card numbered 14. This vibrant Pokémon has 60 HP and features the attack Ember. Its straightforward design makes it a charming addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Forbidden Light 14 Common 60 Ken Sugimori
    • Type: Fire
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Water ×2
    • Attack: Ember (30 damage; requires discarding an Energy from this Pokémon)
    • Flavor Text: “As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears.”
    • Regulation Mark: Unknown
    • Abilities: None

    Key Printings

    This exact printing is from the Sun & Moon series, specifically the Forbidden Light set, card number 14. It is a common rarity card illustrated by Ken Sugimori. No other print variants are listed for this card.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Fennekin card. Identification is straightforward via its set code “sm6” and card number “14.” The card’s Fire type and Basic stage subtype further assist in recognition.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No special rules or abilities apply beyond its single Ember attack.

    Care & Storage Tips

    As a common card with a single attack and no special abilities, standard card care applies. Protect the card from moisture and direct sunlight to preserve the vibrant Ken Sugimori artwork. Use sleeves and a binder to maintain condition, especially since the release date is unknown and the card may be harder to replace.

    Set-by-Set Micro-summaries

    • Forbidden Light (sm6): Introduced this Basic Fennekin card with a simple yet effective Ember attack, emphasizing the Pokémon’s fiery nature and characteristic behavior. No evolutions or abilities accompany this printing, making it a straightforward collectible from the Sun & Moon era.

    sm6-14

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    Fennekin (Forbidden Light) #14