Tag: #135

  • Collector’s Guide: Last Chance Potion (Celestial Storm #135)

    Collector’s Guide: Last Chance Potion (Celestial Storm #135)

    Last Chance Potion (Celestial Storm 135) Collectors Guide

    Character Intro

    Last Chance Potion is an Uncommon Trainer card from the Celestial Storm set, numbered 135. It offers a straightforward healing option that fits neatly into many decks and serves as a focused single-print target for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm 135 Uncommon Ayaka Yoshida
    • Card ID: sm7-135
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Types: None

    Key Printings

    The only known printing of Last Chance Potion is from the Celestial Storm set (sm7), numbered 135. This printing features artwork by Ayaka Yoshida, and no alternate versions or reprints are documented.

    Variants & Identifiers

    • No known print variants or alternate artworks
    • Identification: set code sm7 and card number 135
    • Rarity: Uncommon
    • Regulation mark: none

    Legality & Play Notes

    • Legality: unknown
    • Rules text: Heal 120 damage from 1 of your Pokémon that has 30 HP or less remaining. | You may play as many Item cards as you like during your turn (before your attack).

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. As an Uncommon with a useful effect, maintaining edge and surface integrity benefits both collectors and players.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): Introduced Last Chance Potion as a useful healing Item card with a straightforward effect, designed by Ayaka Yoshida. No additional printings or variants are known beyond this set.

    sm7-135

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    Last Chance Potion (Celestial Storm) #135

  • Collector’s Guide: Lucario-GX (Forbidden Light #135)

    Collector’s Guide: Lucario-GX (Forbidden Light #135)

    Lucario-GX Collector’s Guide (Forbidden Light 135)

    Character Intro

    Lucario-GX is the Rare Rainbow card #135 from Forbidden Light. With 210 HP and the hard-hitting Cyclone Kick, it’s a resilient, Fighting-type Stage 1 GX that brings a straightforward, powerful game plan.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Forbidden Light 135 Rare Rainbow 210 5ban Graphics
    • Type: Fighting
    • Stage: Stage 1, GX
    • Retreat Cost: 2
    • Weakness: Psychic ×2
    • Resistance: None
    • Evolves From: Riolu
    • Rules: Pokémon-GX rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    This exact printing of Lucario-GX is from the Sun & Moon series, specifically the Forbidden Light set (sm6). It is identified by card number 135 and is classified as a Rare Rainbow card.

    • Aura Strike: gains bonus damage if evolved this turn
    • Cyclone Kick: a strong 130-damage attack
    • Cantankerous Beatdown-GX: scales damage based on damage counters on Lucario-GX

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include set code “sm6,” card number 135, illustrator 5ban Graphics, its Rare Rainbow rarity, and its Fighting-type GX classification.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. The Pokémon-GX rule applies, meaning if Lucario-GX is Knocked Out, the opponent takes 2 Prize cards. Its attacks offer strategic options, especially the GX attack which can deal increasing damage based on the damage Lucario-GX has sustained.

    Care & Storage Tips

    To preserve the vibrant Rare Rainbow finish and detailed artwork by 5ban Graphics, store this card in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or surface scratches. Avoid exposure to extreme temperatures to maintain card integrity.

    Set-by-Set Micro-summaries

    • Forbidden Light (sm6): Introduced Lucario-GX with a strong Fighting-type presence and a versatile moveset. This set is notable for its Rare Rainbow rarity cards, including this vivid Lucario-GX printing. The set’s release date is unknown, but it remains a sought-after addition for collectors focusing on GX Pokémon.

    Lucario-GX (Forbidden Light) #135

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    Lucario-GX (Forbidden Light) #135

  • Collector’s Guide: Volkner (Ultra Prism #135)

    Collector’s Guide: Volkner (Ultra Prism #135)

    Volkner (Ultra Prism 135) Collectors Guide

    Character Intro

    Volkner is an Uncommon Supporter card from the Ultra Prism set, numbered 135. The design fits neatly within the set’s vibrant theme and holds a solid place among Ultra Prism Trainer cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 135 Uncommon Ken Sugimori
    • Card Type: Supporter
    • Stage: Supporter
    • Retreat Cost: 0
    • Abilities: None
    • Attacks: None
    • Rules Text: Search your deck for an Item card and a Lightning Energy card, reveal them, and put them into your hand. Then, shuffle your deck. You may play only 1 Supporter card during your turn (before your attack).
    • Weaknesses, Resistances, and Regulation Mark: None

    Key Printings

    This exact printing of Volkner appears solely in the Ultra Prism set, numbered 135. It is an Uncommon rarity card illustrated by Ken Sugimori, known for his iconic Pokémon artwork.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward by its set code “sm5-135” and its unique artwork.

    Legality & Play Notes

    • Legality: unknown
    • Not legal in Standard, Expanded, or Unlimited formats according to the provided data.

    As a Supporter, it offers targeted deck searching by fetching an Item card and a Lightning Energy card.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity and detailed illustration, maintaining clean surfaces and crisp edges is essential for collectors.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Introduced as a Supporter card, Volkner provides strategic deck searching capabilities by allowing players to fetch an Item card and a Lightning Energy card. This set highlights the synergy between Trainer cards and energy management.

    sm5-135

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    Volkner (Ultra Prism) #135

  • Collector’s Guide: Tapu Koko-GX (Guardians Rising #135)

    Collector’s Guide: Tapu Koko-GX (Guardians Rising #135)

    Tapu Koko-GX Collectors Guide

    Character Intro

    Tapu Koko-GX from the Guardians Rising set is a Rare Ultra card with 170 HP. It features the ability Aero Trail and the attack Sky-High Claws. This card is numbered 135 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 135 Rare Ultra 170 5ban Graphics
    • Type: Lightning
    • Stage: Basic, GX
    • Retreat Cost: 2
    • Weaknesses: None listed
    • Resistances: None listed
    • Regulation Mark: Unknown
    • Flavor Text: Unknown

    Key Printings

    This exact printing appears in the Sun & Moon Guardians Rising expansion, identified by set code sm2 and card number 135. It is a Rare Ultra card, making it a desirable find for collectors focusing on high-rarity GX Pokémon.

    Variants & Identifiers

    There are no known print variants for this card.

    Key identifiers:
    – Ability: Aero Trail — allows moving Lightning Energy from other Pokémon to Tapu Koko-GX and switching it with the Active Pokémon.
    – Attacks: Sky-High Claws (130 damage) and the GX attack Tapu Thunder-GX, which scales damage based on the opponent’s Energy attachments.

    Legality & Play Notes

    Legality: unknown
    This card follows the Pokémon-GX rule: when your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards. It is currently not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    • Store in a protective sleeve.
    • Keep away from direct sunlight and moisture.
    • Avoid bending or scratching the surface to preserve condition and artwork.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): The sole set for this printing, featuring Tapu Koko-GX as a Rare Ultra card with a focus on Lightning-type strategies and GX mechanics. The set enriches the Sun & Moon series with powerful Pokémon-GX and strategic gameplay elements.

    sm2-135

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    Tapu Koko-GX (Guardians Rising) #135

  • Collector’s Guide: Machamp-GX (Burning Shadows #135)

    Collector’s Guide: Machamp-GX (Burning Shadows #135)

    Machamp-GX Collector’s Guide

    Overview

    Machamp-GX from the Burning Shadows set is a Rare Ultra card boasting a robust 250 HP. This powerful Pokémon features the dynamic Muscle Punch-GX attack, making it a notable addition to any collection. Its striking presence is captured in card number 135.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 135 Rare Ultra 250 5ban Graphics
    • Type: Fighting
    • Stage: Stage 2, GX
    • Weakness: Psychic ×2
    • Retreat Cost: 3
    • Abilities: None
    • Attacks:
    • Cross-Cut (60+ damage; +60 if opponent’s Active Pokémon is an Evolution)
    • Bedrock Breaker (130 damage; discards any Stadium card in play)
    • Muscle Punch-GX (180 damage; damage unaffected by Resistance; limited to one GX attack per game)
    • Pokémon-GX Rule: When knocked out, opponent takes 2 Prize cards

    Attacks at a Glance

    • Cross-Cut offers flexible damage that spikes against Evolution targets.
    • Bedrock Breaker pairs solid damage with Stadium removal for board control.
    • Muscle Punch-GX delivers a clean 180 that ignores Resistance, but remember the once-per-game GX limit.

    Key Printing

    The key printing of Machamp-GX is from the Burning Shadows set, identified as card number 135. This printing is classified as a Rare Ultra, making it a notable collectible within the Sun & Moon series.

    Variants & Identifiers

    This printing has no known print variants. It can be identified by its set code “sm3-135” and the distinctive Fighting-type iconography. The card’s illustrator, 5ban Graphics, is credited on the bottom right, and the card features a Stage 2, GX subtype.

    Legality & Play Notes

    Legality: unknown
    Note that as a Pokémon-GX, Machamp-GX follows the GX rule: when it is Knocked Out, the opponent takes 2 Prize cards. This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card surface, especially the holographic areas common in Rare Ultra cards. Use a rigid top-loader or binder for added protection during handling and display.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): This set introduced Machamp-GX as a powerful Fighting-type GX card with strong offensive capabilities and strategic utility through its Bedrock Breaker attack. It remains a visually striking and sought-after card for collectors of the Sun & Moon era.

    sm3-135

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    Machamp-GX (Burning Shadows) #135

  • Collector’s Guide: Ultra Ball (Sun Moon #135)

    Collector’s Guide: Ultra Ball (Sun Moon #135)

    Ultra Ball (Sun Moon 135) Collectors Guide

    Character Intro

    Ultra Ball is an Uncommon Trainer card from the Sun Moon set, numbered 135. A staple Item for many decks, it offers reliable search support without overwhelming rarity.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 135 Uncommon Ryo Ueda
    • Card Name: Ultra Ball
    • Set: Sun Moon (sm1)
    • Card Number: 135
    • Rarity: Uncommon
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Ryo Ueda
    • Image:
      sm1-135

    Key Printings

    This exact printing of Ultra Ball appears in the Sun Moon base set (sm1), identified by card number 135. It is an Uncommon Item card with no HP or attacks, designed to facilitate deck searching by discarding two cards from the hand.

    Variants & Identifiers

    There are no known print variants for this specific Ultra Ball card. It can be identified by:
    – Set code “sm1”
    – Card number 135
    – Illustrator credit to Ryo Ueda
    – Subtype: Item
    – No regulation mark

    Legality & Play Notes

    Legality: unknown

    Rules text: “Discard 2 cards from your hand. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. | You may play as many Item cards as you like during your turn (before your attack).”

    This effect offers flexible, unconditional Pokémon search at the cost of two cards, and—as an Item—can be used multiple times per turn.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its uncommon rarity and detailed illustration, maintaining a clean surface and avoiding bends will help retain its collector value.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The debut set for this Ultra Ball printing, featuring a clean and functional design by Ryo Ueda. It serves as a fundamental Item card for Pokémon deck strategies, with no known print variants or special editions.

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    Ultra Ball (Sun Moon) #135

  • Collector’s Guide: Lost Vacuum (Crown Zenith #135)

    Collector’s Guide: Lost Vacuum (Crown Zenith #135)

    Lost Vacuum Collector’s Guide

    Character Intro

    Lost Vacuum is an Uncommon Item card from the Crown Zenith set, numbered 135. While it has no attacks or Abilities, its design fits the set’s Lost Zone theme, making it a distinctive inclusion for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crown Zenith 135 Uncommon Amelicart
    • Card Number: 135
    • Set: Crown Zenith (swsh12pt5)
    • Card Type: Item
    • Stage: Item
    • Retreat Cost: 0
    • Regulation Mark: F
    • Illustrator: Amelicart
    • Image:
      swsh12pt5-135

    Key Printings

    Lost Vacuum appears exclusively in the Crown Zenith set as card number 135. It does not evolve from any other card and has no alternate print variants. This printing is the definitive version for collectors.

    Variants & Identifiers

    There are no known print variants for Lost Vacuum. Identifiers include the set code “swsh12pt5,” the regulation mark “F,” and the Uncommon rarity, making it moderately accessible within Crown Zenith.

    Legality & Play Notes

    Legality: unknown
    Rules: You can use this card only if you put another card from your hand in the Lost Zone. Choose a Pokémon Tool attached to any Pokémon, or any Stadium in play, and put it in the Lost Zone. | You may play any number of Item cards during your turn.

    Care & Storage Tips

    To preserve condition, store Lost Vacuum in a sleeve and keep it away from direct sunlight and moisture. Given its Uncommon rarity and artwork by Amelicart, maintaining mint condition supports its collectible appeal.

    Set-by-Set Micro-summaries

    • Crown Zenith: Lost Vacuum debuts as a strategic Item card with a distinctive Lost Zone mechanic, illustrated by Amelicart. It contributes to the set’s diverse gameplay options and collectible appeal.

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    Lost Vacuum (Crown Zenith) #135

  • Collector’s Guide: Regidrago V (Silver Tempest #135)

    Collector’s Guide: Regidrago V (Silver Tempest #135)

    Regidrago V Collector’s Guide

    Character Intro

    Regidrago V from the Silver Tempest set is a striking Rare Holo V card numbered 135. With 220 HP and the headlining attack Dragon Laser, it makes a vivid addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Silver Tempest 135 Rare Holo V 220 N-DESIGN Inc.
    • Card Number: 135
    • Set: Silver Tempest (swsh12)
    • Type: Dragon
    • Stage: Basic V
    • Retreat Cost: 3
    • Regulation Mark: F
    • Rarity: Rare Holo V
    • Illustrator: N-DESIGN Inc.
    • Image URL: /images/swsh12/swsh12-135.jpg

    Key Printings

    This guide covers the exact printing of Regidrago V from the Silver Tempest set, identified by card number 135. It is a Rare Holo V card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no listed print variants or alternate art versions for this specific card printing. Identification relies on the set code (swsh12), card number (135), and the illustrator credit to N-DESIGN Inc.

    Legality & Play Notes

    Legality: unknown
    This card features the V rule: when your Pokémon V is Knocked Out, your opponent takes 2 Prize cards. It is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the holo finish and maintain condition, store Regidrago V in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets for added protection during handling and display.

    Set-by-Set Micro-summaries

    • Silver Tempest (swsh12): Regidrago V appears as a powerful Dragon-type Basic V with two attacks: Celestial Roar, which discards cards to potentially attach Energy, and Dragon Laser, which deals 130 damage plus 30 damage to a benched opponent’s Pokémon. This set emphasizes dynamic gameplay and striking card art.

    This concludes the detailed collector’s guide for Regidrago V from the Silver Tempest set.

    Regidrago V (Silver Tempest) #135

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    Regidrago V (Silver Tempest) #135

  • Collector’s Guide: Stoutland (Evolving Skies #135)

    Collector’s Guide: Stoutland (Evolving Skies #135)

    Stoutland Collector’s Guide: Evolving Skies #135

    Character Intro

    Stoutland #135 from the Evolving Skies set is a Rare Pokémon card with 160 HP. It features the ability Intimidating Fang and the attack Knock Away, giving it both defensive utility and a strong damage ceiling.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Evolving Skies 135 Rare 160 Naoki Saito
    • Type: Colorless
    • Stage: Stage 2 (Evolves from Herdier)
    • Ability: Intimidating Fang reduces opponent’s Active Pokémon’s attack damage by 30 while Stoutland is Active.
    • Attack: Knock Away costs three Colorless energy and does 120+ damage, with a coin flip potentially adding 100 more damage.
    • Weakness: Fighting ×2
    • Retreat Cost: 3
    • Flavor Text: Its fur is long and thick. A long time ago in cold regions, every household kept a Stoutland.
    • Regulation Mark: E
    • Set Code: swsh7

    Key Printings

    This guide focuses on the Stoutland card from Evolving Skies, numbered 135. It is a Rare card featuring a powerful ability and a high-damage attack, making it a notable collectible for fans of the Sword & Shield series.

    Variants & Identifiers

    There are no known print variants for this exact printing. Identification is straightforward via the set code “swsh7” and card number 135. The card’s rarity is marked as Rare, and it features the Regulation Mark E.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. Its play viability is therefore limited to casual or collector-focused use.

    Care & Storage Tips

    To preserve condition, store in a protective sleeve and keep away from direct sunlight and moisture. Given its rarity and detailed artwork by Naoki Saito, maintaining a mint state will help retain collector value.

    Set-by-Set Micro-summaries

    • Evolving Skies (swsh7): This set includes Stoutland #135, a Rare Stage 2 Colorless Pokémon with a defensive ability and a high-damage attack. It fits well into collections emphasizing Sword & Shield expansions and features artwork by Naoki Saito. Release date is unknown.

    Stoutland (Evolving Skies) #135

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    Stoutland (Evolving Skies) #135

  • Collector’s Guide: Geodude (Fusion Strike #135)

    Collector’s Guide: Geodude (Fusion Strike #135)

    Geodude (Fusion Strike 135) Collectors Guide

    Character Intro

    Geodude from the Fusion Strike set is a sturdy Common Basic Pokémon with 80 HP. This compact fighter sports straightforward attacks—Rollout and Light Punch—and holds number 135 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Fusion Strike 135 Common 80 OKACHEKE
    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Grass (×2)
    • Attacks:
    • Rollout (10 damage, costs 1 Fighting energy)
    • Light Punch (20 damage, costs 2 Colorless energy)
    • Flavor Text: It uses both hands to climb precipitous cliffs. People who see it in action have been known to take up bouldering.
    • Regulation Mark: E
    • Evolves From: None

    Key Printings

    This exact printing is from the Fusion Strike set, card number 135. It is a Common rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Geodude card. It can be identified by its Fighting type, the Fusion Strike set code “swsh8,” and the illustrator OKACHEKE.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it is ideal for casual collectors and players who appreciate the Fusion Strike set’s aesthetic.

    Set-by-Set Micro-summaries

    • Fusion Strike: This set features Geodude as a sturdy Fighting-type Basic Pokémon with straightforward attacks and a climbing-themed flavor text. It fits well into collections focusing on the Fusion Strike series and Fighting-type Pokémon.

    swsh8-135

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    Geodude (Fusion Strike) #135