Tag: #131

  • Collector’s Guide: Friend Ball (Celestial Storm #131)

    Collector’s Guide: Friend Ball (Celestial Storm #131)

    Friend Ball (Celestial Storm 131) Collector’s Guide

    Character Intro

    Friend Ball is an Uncommon Trainer card from the Celestial Storm set, numbered 131. It’s a clean, collectible pick for fans completing or spotlighting the Celestial Storm series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm unknown 131 Uncommon Katsura Tabata
    • Card ID: sm7-131
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules: Search your deck for a Pokémon with the same type as 1 of your opponent’s Pokémon in play, reveal it, and put it into your hand. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack).
    • Illustrator: Katsura Tabata
    • Image:
      sm7-131

    Key Printings

    Friend Ball appears exclusively in the Celestial Storm set (sm7) as card number 131. It is printed at Uncommon rarity and does not evolve from any other card. No additional printings or reprints are currently documented.

    Variants & Identifiers

    This card has no known print variants or alternate versions. Its unique identifier is sm7-131, and it is recognized by its clean Item card layout and the distinctive Friend Ball artwork by Katsura Tabata.

    Legality & Play Notes

    Legality: unknown
    Friend Ball is not currently legal in Standard, Expanded, or Unlimited formats. It functions as a versatile Item card allowing players to search their deck for a Pokémon matching an opponent’s active type, enhancing strategic deck manipulation.

    Care & Storage Tips

    To preserve condition, store Friend Ball in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and clean artwork, maintaining sharp edges and a flat surface will help retain its collector value.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): Friend Ball debuts as a tactical Item card designed to support type-based deck searching. It complements the set’s focus on strategic gameplay and synergy with opponent’s Pokémon types. No further printings or variants have been released since.

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    Friend Ball (Celestial Storm) #131

  • Collector’s Guide: Ultra Recon Squad (Forbidden Light #131)

    Collector’s Guide: Ultra Recon Squad (Forbidden Light #131)

    Ultra Recon Squad (sm6-131) Collectors Guide

    Character Intro

    Ultra Recon Squad is a Rare Ultra card from the Forbidden Light set, numbered 131. With a distinctive design and a strategic draw effect tied to Ultra Beasts, it fits neatly into collections focused on tactical play. Its rarity makes it a notable addition for collectors seeking unique pieces from the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Forbidden Light 131 Rare Ultra Megumi Mizutani
    • Card ID: sm6-131
    • Stage: Supporter
    • Retreat Cost: 0
    • Types: None
    • Evolves From: None
    • Weaknesses/Resistances: None
    • Rules: Discard up to 2 Ultra Beast cards from your hand. Draw 3 cards for each card you discarded in this way. You may play only 1 Supporter card during your turn (before your attack).
    • Image: /images/sm6/sm6-131.jpg

    Key Printings

    Exclusive to the Forbidden Light set under the Sun & Moon series. Identified as card number 131 with Rare Ultra rarity. No alternate printings or reprints are currently documented.

    Variants & Identifiers

    No known print variants or alternate versions of this exact printing. The card is uniquely identified by its set code sm6-131 and the artwork by Megumi Mizutani.

    Legality & Play Notes

    • Legality: unknown
    • Play notes: This Supporter lets you discard up to two Ultra Beast cards from your hand to draw three cards per discarded card, offering a powerful draw mechanic. It follows the standard Supporter rule of one Supporter per turn before attacking.

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store Ultra Recon Squad in a protective sleeve away from direct sunlight and moisture. Avoid bending or exposure to extreme temperatures to keep the card in collectible shape.

    Set-by-Set Micro-summaries

    • Forbidden Light (sm6): Introduced as a Rare Ultra Supporter card, Ultra Recon Squad provides a unique Ultra Beast discard-and-draw mechanic. It complements decks focusing on Ultra Beasts and strategic hand management.

    Ultra Recon Squad (Forbidden Light) #131

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    Ultra Recon Squad (Forbidden Light) #131

  • Collector’s Guide: Order Pad (Ultra Prism #131)

    Collector’s Guide: Order Pad (Ultra Prism #131)

    Order Pad (Ultra Prism 131) Collector’s Guide

    Character Intro

    Order Pad is an uncommon Trainer card from the Ultra Prism set, numbered 131. Its design and function add a strategic layer to gameplay within this vibrant expansion, and it’s a notable piece for completing the set’s diverse array of cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 131 Uncommon Eske Yoshinob
    • Card ID: sm5-131
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Types: None

    Key Printings

    Order Pad appears exclusively as card number 131 in the Ultra Prism set. It is printed as an uncommon rarity card with no known alternate printings or special variants.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “sm5” and card number “131”. The illustrator credit goes to Eske Yoshinob, which can help confirm authenticity.

    Legality & Play Notes

    Legality: unknown
    Rules text: “Flip a coin. If heads, search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck. | You may play as many Item cards as you like during your turn (before your attack).”

    Care & Storage Tips

    To preserve the vivid artwork and maintain card condition, store Order Pad in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, keeping it in a binder or card case designed for Item cards is recommended.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Order Pad is featured as a useful Item card with a coin-flip mechanic to search for other Item cards, enhancing deck consistency. It stands out with clean design and practical gameplay utility within this set.

    Order Pad (Ultra Prism) #131

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    Order Pad (Ultra Prism) #131

  • Collector’s Guide: Turtonator-GX (Guardians Rising #131)

    Collector’s Guide: Turtonator-GX (Guardians Rising #131)

    Turtonator-GX Collectors Guide

    Character Intro

    Turtonator-GX is a Rare Ultra card from the Guardians Rising set, numbered 131. It boasts a sturdy 190 HP, making it a resilient choice in battle. Its notable attack, Bright Flame, adds a dynamic edge to its gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 131 Rare Ultra 190 5ban Graphics
    • Type: Fire
    • Stage: Basic GX
    • Retreat Cost: 3
    • Weakness: Water ×2
    • Attacks: Shell Trap (20 damage), Bright Flame (160 damage), Nitro Tank-GX (GX attack)
    • GX Rule: When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    The key printing of Turtonator-GX is from the Sun & Moon series, specifically the Guardians Rising set (sm2), numbered 131. This printing is classified as a Rare Ultra card and features no known alternate print variants.

    Variants & Identifiers

    There are no known print variants for this Turtonator-GX card. It can be identified by its set code “sm2-131,” the Rare Ultra rarity, and the distinctive artwork by 5ban Graphics. The card’s retreat cost of 3 and its Fire type are also notable identifiers.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.

    It features the Pokémon-GX rule, where the opponent takes 2 Prize cards if Turtonator-GX is Knocked Out. Its attacks include Shell Trap, which punishes attackers by placing damage counters, Bright Flame for heavy damage at an energy cost, and the GX attack Nitro Tank-GX that accelerates Fire Energy attachment from the discard pile.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain card condition, store Turtonator-GX in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card, and consider using a top loader or binder for long-term storage.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Turtonator-GX debuts as a Rare Ultra card with strong Fire-type attacks and a unique GX ability, adding strategic depth and visual appeal to the set. The card’s release date is unknown, but it remains a notable collectible for fans of the Sun & Moon series.

    sm2-131

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    Turtonator-GX (Guardians Rising) #131

  • Collector’s Guide: Ho-Oh-GX (Burning Shadows #131)

    Collector’s Guide: Ho-Oh-GX (Burning Shadows #131)

    Ho-Oh-GX Collector’s Guide

    Character Intro

    Ho-Oh-GX from the Burning Shadows set is a Rare Ultra card with a commanding presence. With 190 HP and the standout Phoenix Burn attack, it offers both durability and explosive offense. This card is numbered 131 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 131 Rare Ultra 190 5ban Graphics
    • Type: Fire
    • Stage: Basic, GX
    • Retreat Cost: 2
    • Weakness: Lightning (×2)
    • Resistance: Fighting (-20)
    • Set Code: sm3
    • Series: sun_moon
    • Subtypes: Basic, GX
    • Regulation Mark: Unknown

    Key Printings

    This guide covers the Ho-Oh-GX from Burning Shadows, card number 131. It is a Rare Ultra card known for high HP and strong GX attack capabilities.

    Variants & Identifiers

    There are no known print variants for this exact printing. The card is identified by set code sm3 and number 131. The illustrator is 5ban Graphics, a useful touchpoint for authenticity.

    Legality & Play Notes

    Legality: unknown

    Attacks

    • Sacred Fire: Deals 50 damage to one of your opponent’s Pokémon without applying Weakness or Resistance if the target is on the Bench.
    • Phoenix Burn: A heavy-hitting 180 damage attack that cannot be used on the next turn.
    • Eternal Flame-GX: Lets you put three Fire Pokémon-GX or Fire Pokémon-EX from your discard pile onto your Bench. GX attacks can only be used once per game.

    GX Rule

    When Ho-Oh-GX is Knocked Out, your opponent takes 2 Prize cards.

    Care & Storage Tips

    Protect the vibrant artwork and condition by sleeving the card and keeping it away from sunlight and moisture. Use a rigid top-loader or a binder with individual pockets—especially fitting for a Rare Ultra.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): Introduces Ho-Oh-GX as a powerful Fire-type Basic GX Pokémon with strong offense and bench support via its GX attack. The set is part of the Sun & Moon series and includes a variety of Fire-type Pokémon to synergize with Ho-Oh-GX’s abilities.

    sm3-131

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    Ho-Oh-GX (Burning Shadows) #131

  • Collector’s Guide: Rotom Dex (Sun Moon #131)

    Collector’s Guide: Rotom Dex (Sun Moon #131)

    Rotom Dex (Sun Moon 131) Collectors Guide

    Character Intro

    Rotom Dex is an Uncommon Item card from the Sun Moon set, numbered 131. Its design captures the quirky charm of the Rotom Dex character and makes a neat pickup for collectors focused on the Sun Moon series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 131 Uncommon 5ban Graphics
    • Card ID: sm1-131
    • Stage: Item
    • Retreat Cost: 0
    • No weaknesses or resistances
    • No evolutions or attacks
    • No regulation mark

    Key Printings

    Printed solely in the Sun Moon set under the code sm1-131, this Uncommon card is moderately accessible yet still a notable find for collectors focusing on the Sun Moon series.

    Variants & Identifiers

    • No known print variants for this exact printing
    • Set code: sm1-131
    • Artwork: 5ban Graphics
    • Card type: Item (no subtype variations)

    Legality & Play Notes

    • Legality: unknown
    • Rules text: allows players to shuffle their Prize cards back into their deck and then set new Prize cards
    • Players can play unlimited Item cards during their turn before attacking

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store Rotom Dex in a protective sleeve, away from direct sunlight and moisture. Given its Uncommon rarity, a binder page or rigid case helps prevent edge wear and surface scratches.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Rotom Dex appears as an Uncommon Item card with no HP or attacks, featuring unique gameplay rules and artwork by 5ban Graphics. Its presence adds strategic depth for players who utilize Item cards extensively.

    Rotom Dex (Sun Moon) #131

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    Rotom Dex (Sun Moon) #131

  • Collector’s Guide: Friends in Sinnoh (Crown Zenith #131)

    Collector’s Guide: Friends in Sinnoh (Crown Zenith #131)

    Friends in Sinnoh — Collector’s Guide

    Character Intro

    Friends in Sinnoh is an Uncommon card from the Crown Zenith set, numbered 131. The card captures a moment from the Sinnoh region and adds variety to any Crown Zenith collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crown Zenith 131 Uncommon Ryuta Fuse

    Card Stats

    • Card ID: swsh12pt5-131
    • Stage: Supporter
    • Retreat Cost: 0
    • Regulation Mark: F
    • Series: Sword & Shield
    • Subtypes: Supporter
    • Rules Text: Draw 3 cards. | You may play only 1 Supporter card during your turn.
    • No abilities or attacks
    • No weaknesses or resistances

    Key Printings

    Printed exclusively in the Crown Zenith set (swsh12pt5-131). It is an uncommon rarity card and does not evolve from any other card. The artwork by Ryuta Fuse highlights the Friends in Sinnoh theme.

    Variants & Identifiers

    There are no known print variants for this card. Unique identifiers include the set code swsh12pt5 and the number 131. The card’s lack of Pokémon type and HP makes it stand out among other Supporter cards.

    Legality & Play Notes

    Legality: unknown
    This card’s rules allow the player to draw 3 cards, with the standard limitation of playing only one Supporter card per turn. It is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight and moisture. Given its uncommon rarity and unique artwork, maintaining the surface and edges will help preserve collector value.

    Set-by-Set Micro-summaries

    • Crown Zenith: Introduced in this set, Friends in Sinnoh serves as a simple, effective Supporter that provides card draw without added complexity.

    swsh12pt5-131

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    Friends in Sinnoh (Crown Zenith) #131

  • Collector’s Guide: Dragonite (Silver Tempest #131)

    Collector’s Guide: Dragonite (Silver Tempest #131)

    Dragonite (Silver Tempest 131) Collectors Guide

    Character Intro

    Dragonite from the Silver Tempest set is a Rare Holo card numbered 131. It boasts a solid 160 HP and features the dynamic attack Energy Hurricane. This card offers a striking addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Silver Tempest 131 Rare Holo 160 Naoyo Kimura
    • Type: Dragon
    • Stage: Stage 2 (Evolves from Dragonair)
    • Retreat Cost: 2
    • Weaknesses: None listed
    • Resistances: None listed
    • Regulation Mark: F
    • Flavor Text: “It’s a kindhearted Pokémon. If it spots a drowning person or Pokémon, Dragonite simply must help them.”

    Key Printings

    This exact printing is from the Sword & Shield series, set code swsh12, titled Silver Tempest. It is a Rare Holo card numbered 131.

    Attacks:
    – Dragon Claw — 80 damage for three Colorless Energy.
    – Energy Hurricane — 180 damage and lets you search your deck for up to three basic Energy cards and attach them as desired before shuffling.

    Variants & Identifiers

    This printing has no listed print variants. It is identified by the set code swsh12 and card number 131. The illustrator is Naoyo Kimura, and the card’s image can be found at /images/swsh12/swsh12-131.jpg. The card’s market reference query is “Dragonite Silver Tempest 131.”

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    To preserve the card’s Rare Holo finish and maintain its condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets for added protection. Avoid excessive handling to prevent wear on the edges and surface.

    Set-by-Set Micro-summaries

    • Silver Tempest (swsh12): Features Dragonite as a powerful Stage 2 Dragon-type with versatile attacks, including a high-damage Energy Hurricane that supports energy acceleration. This set highlights Dragonite’s noble traits and battle prowess with detailed artwork by Naoyo Kimura.

    Dragonite (Silver Tempest) #131

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    Dragonite (Silver Tempest) #131

  • Collector’s Guide: Slaking (Evolving Skies #131)

    Collector’s Guide: Slaking (Evolving Skies #131)

    Slaking (Evolving Skies 131) Collectors Guide

    Character Intro

    Slaking from Evolving Skies is a Rare Holo Stage 2 Pokémon with a hefty 180 HP. It features the ability Act Freely and the attack Rout. This card is numbered 131 in the set.

    Quick Facts

    • HP: 180
    • Type: Colorless
    • Stage: Stage 2 (evolves from Vigoroth)
    • Ability: Act Freely — prevents attacking if a Stadium is in play
    • Attack: Rout — deals 120+ damage, increasing by 30 for each of your opponent’s Benched Pokémon
    • Retreat Cost: 4
    • Weakness: Fighting ×2
    • Rarity: Rare Holo
    • Regulation Mark: E
    • Series: Sword & Shield
    • Set: Evolving Skies
    set_name release_date number rarity hp illustrator
    Evolving Skies 131 Rare Holo 180 Mitsuhiro Arita

    Key Printings

    This Slaking comes from Evolving Skies (set code swsh7) and is card number 131. It’s a Rare Holo with artwork by Mitsuhiro Arita. No release date is specified for this printing.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include Stage 2, Single Strike subtype, Colorless type, and regulation mark E. Its ability, “Act Freely,” and the attack “Rout” further distinguish it.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. Its ability restricts attacking if a Stadium card is in play, which can influence deck-building and gameplay strategies.

    Care & Storage Tips

    As a Rare Holo, store Slaking in a sleeve and keep it out of direct sunlight to preserve the holographic finish. Avoid bending and moisture to maintain condition and value.

    Set-by-Set Micro-summaries

    • Evolving Skies (swsh7): Features Slaking as a powerful Stage 2 Single Strike Pokémon with a Stadium-sensitive ability, high HP, and strong attack potential—making it a notable collectible in the set.

    swsh7-131

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    Slaking (Evolving Skies) #131

  • Collector’s Guide: Sandshrew (Fusion Strike #131)

    Collector’s Guide: Sandshrew (Fusion Strike #131)

    Sandshrew (Fusion Strike 131) Collector’s Guide

    Character Intro

    Sandshrew from Fusion Strike is a common card, numbered 131, with 60 HP. It features the attack “Let’s All Rollout,” emphasizing coordinated play. Its straightforward design makes it a practical pick for both collectors and casual players.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Fusion Strike 131 Common 60 Yuka Morii
    • Type: Fighting
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Grass ×2
    • Resistance: None
    • Regulation Mark: E
    • Flavor Text: When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.

    Key Printings

    This exact printing appears in the Fusion Strike set as card number 131. It is a common rarity card illustrated by Yuka Morii. No other print variants are listed for this card.

    Variants & Identifiers

    • Card ID: swsh8-131
    • Set Code: swsh8
    • Subtypes: Basic
    • Attacks:
    • Dig It Up: Look at the top card of your deck and optionally discard it (cost: 1 Fighting).
    • Let’s All Rollout: Deals 20 damage times the number of your Benched Pokémon with the same attack (cost: 2 Colorless).
    • No abilities or resistances are present.
    • No print variants or alternate art versions are noted.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.
      Its play viability is limited by its low HP and basic attacks, but it may serve niche roles in casual or collector-focused decks.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. Avoid bending or scratching the surface, especially the illustrated area by Yuka Morii. A cool, stable environment helps maintain color and card integrity.

    Set-by-Set Micro-summaries

    • Fusion Strike: Features Sandshrew as a Fighting-type Basic Pokémon with simple but strategic attacks. It fits decks that leverage multiple Pokémon with “Let’s All Rollout” for cumulative damage, reflecting the set’s emphasis on synergy.

    Sandshrew (Fusion Strike) #131

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    Sandshrew (Fusion Strike) #131