Tag: #13

  • Collector’s Guide: Skiploom (Lost Thunder #13)

    Collector’s Guide: Skiploom (Lost Thunder #13)

    Skiploom Collector’s Guide: Lost Thunder (sm8-13)

    Character Intro

    Skiploom is an Uncommon Pokémon from the Lost Thunder set, numbered 13. It has 60 HP and features the ability Floral Path to the Sky. Its straightforward attack, Tackle, fits its modest stats. This card offers a simple yet charming addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Lost Thunder 13 Uncommon 60 Hitoshi Ariga
    • Type: Grass
    • Stage: Stage 1 (Evolves from Hoppip)
    • Ability: Floral Path to the Sky — allows searching your deck for Jumpluff and swapping Skiploom into the Lost Zone once per turn before attacking.
    • Attack: Tackle — deals 30 damage with a single Grass energy.
    • Weakness: Lightning (×2)
    • Resistance: Fighting (-20)
    • Retreat Cost: 0
    • Flavor Text: “It spreads its petals to absorb sunlight. It also floats in the air to get closer to the sun.”
    • Set Code: sm8
    • Series: sun_moon
    • Rarity: Uncommon
    • Regulation Mark: Unknown
    • Image:
      sm8-13

    Key Printings

    The key printing of Skiploom is from the Lost Thunder set, identified by card number 13. This version is illustrated by Hitoshi Ariga and is classified as an Uncommon card. No alternate printings or special variants are documented.

    Variants & Identifiers

    This Skiploom card has no known print variants. It is identified by its set code “sm8” and card number 13. The lack of a regulation mark and release date means collectors should rely on the set and illustrator details for authentication.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats. Its unique ability to swap with Jumpluff by sending itself to the Lost Zone offers strategic deck manipulation but may be limited by format restrictions.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity and unknown release date, maintaining mint condition could enhance its collectible value.

    Set-by-Set Micro-summaries

    • Lost Thunder (sm8): Skiploom appears as a Stage 1 Grass-type with a useful ability to transition into Jumpluff, fitting well into decks that leverage Lost Zone mechanics. Its modest HP and straightforward Tackle attack make it a balanced card within this set’s ecosystem.

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    Skiploom (Lost Thunder) #13

  • Collector’s Guide: Nuzleaf (Celestial Storm #13)

    Collector’s Guide: Nuzleaf (Celestial Storm #13)

    Nuzleaf Collector’s Guide: Celestial Storm (sm7-13)

    Character Intro

    Nuzleaf from the Celestial Storm set is an Uncommon Pokémon card numbered 13. With 90 HP and the straightforward attack Pound, it’s a clean Grass-type pickup for collections centered on the Sun & Moon era.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm unknown 13 Uncommon 90 Ken Sugimori
    • Type: Grass
    • Stage: Stage 1 (Evolves from Seedot)
    • Attacks:
    • Pound (20 damage, costs 1 Grass energy)
    • Clear the Room (Opponent reveals hand; choose a Supporter card to shuffle into their deck, costs 2 Colorless energy)
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Flavor Text: “It lives deep in forests. With the leaf on its head, it makes a flute whose song makes listeners uneasy.”
    • Image:
      sm7-13

    Key Printings

    This guide focuses on the Nuzleaf card from the Celestial Storm set, identified as sm7-13. It is an Uncommon card with no known alternate printings or special editions.

    Variants & Identifiers

    There are no known print variants or special identifiers for this exact printing of Nuzleaf. The card is recognized by its set code sm7 and number 13 within Celestial Storm.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its play viability and tournament usage are therefore uncertain.

    Care & Storage Tips

    To preserve the vivid artwork and card condition, store this Nuzleaf card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Celestial Storm: This set includes Nuzleaf as a Stage 1 Grass-type Pokémon with a unique hand disruption attack, “Clear the Room,” adding strategic depth to gameplay. The set’s artwork and card design emphasize forest themes and natural mystique.

    This Nuzleaf card is a solid collectible for fans of the Sun & Moon series and those interested in Grass-type Pokémon with tactical abilities.

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    Nuzleaf (Celestial Storm) #13

  • Collector’s Guide: Heatran (Forbidden Light #13)

    Collector’s Guide: Heatran (Forbidden Light #13)

    Heatran (Forbidden Light 13) Collector’s Guide

    Character Intro

    Heatran from the Forbidden Light set is a Rare card numbered 13. It has 130 HP and features the striking attack Boiling Impact—an eye-catching addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Forbidden Light 13 Rare 130 tetsuya koizumi
    • Type: Fire
    • Stage: Basic
    • Retreat Cost: 3
    • Weakness: Water ×2
    • Resistances: None
    • Abilities: None
    • Attacks:
    • Guard Press: Deals 30 damage and reduces damage Heatran takes by 30 during the opponent’s next turn.
    • Boiling Impact: Deals 130 damage but requires discarding 2 Energy from Heatran.

    Key Printings

    This printing appears in the Sun & Moon series’ Forbidden Light set as card number 13—a Rare Basic Pokémon with no prior-stage evolutions.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code “sm6” and card number “13.” The card’s market reference query is “Heatran Forbidden Light 13.”

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data.

    Care & Storage Tips

    To preserve the artwork and condition, store the card in a sleeve away from sunlight and moisture. Handle with clean hands and keep it in a rigid top-loader or binder to protect edges and surfaces.

    Set-by-Set Micro-summaries

    • Forbidden Light (sm6): Introduced Heatran as a Rare Basic Fire-type with strong offensive and defensive options via Guard Press and Boiling Impact, aligning with volcanic and fiery themes.

    sm6-13

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    Heatran (Forbidden Light) #13

  • Collector’s Guide: Leafeon-GX (Ultra Prism #13)

    Collector’s Guide: Leafeon-GX (Ultra Prism #13)

    Leafeon-GX Collector’s Guide

    Character Intro

    Leafeon-GX from the Ultra Prism set is a Rare Holo GX card with 200 HP. It features the ability Breath of the Leaves and the attack Solar Beam. This vibrant card is numbered 13 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 13 Rare Holo GX 200 5ban Graphics
    • Type: Grass
    • Stage: Stage 1, GX
    • Evolves From: Eevee
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Resistance: None
    • Regulation Mark: Unknown

    Key Printings

    Leafeon-GX appears in the Ultra Prism set as card number 13. It is classified as a Rare Holo GX, making it a visually appealing and sought-after card for collectors focusing on the Sun & Moon series.

    Variants & Identifiers

    This printing of Leafeon-GX does not have any known print variants. It is identified by its set code “sm5-13” and features the illustrator credit to 5ban Graphics. The card image can be referenced at /images/sm5/sm5-13.jpg.

    Legality & Play Notes

    Legality: unknown

    • Pokémon-GX rule: when it is Knocked Out, the opponent takes 2 Prize cards.
    • Ability — Breath of the Leaves: heal 50 damage from one of your Pokémon with Energy attached once per turn.
    • GX attack — Grand Bloom-GX: evolve multiple Benched Basic Pokémon at once; only one GX attack can be used per game.

    Care & Storage Tips

    To preserve the card’s holo finish and maintain its condition, store Leafeon-GX in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or surface scratches.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Leafeon-GX debuts as a powerful Grass-type Stage 1 GX card with healing and evolution abilities, adding strategic options to the Sun & Moon series. Its rarity and holo finish make it a prized collectible from this set.

    sm5-13

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    Leafeon-GX (Ultra Prism) #13

  • Collector’s Guide: Chandelure (Guardians Rising #13)

    Collector’s Guide: Chandelure (Guardians Rising #13)

    Chandelure – Guardians Rising #13 Collector’s Guide

    Character Intro

    Chandelure from the Guardians Rising set is a Rare Holo card numbered 13. It has 140 HP, the Shady Move ability, and the Super Singe attack.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 13 Rare Holo 140 Kouki Saitou
    • Type: Fire
    • Stage: Stage 2 (Evolves from Lampent)
    • Ability: Shady Move – Move 1 damage counter from one Pokémon to another once per turn before attacking
    • Attack: Super Singe – Deals 50 damage and burns the opponent’s Active Pokémon
    • Retreat Cost: 1
    • Weakness: Water ×2
    • Resistance: None
    • Flavor Text: “Being consumed in Chandelure’s flame burns up the spirit, leaving the body behind.”
    • Illustrator: Kouki Saitou
    • Image:
      sm2-13

    Key Printings

    This exact printing is from the Sun & Moon series, specifically the Guardians Rising set, card number 13. It is a Rare Holo variant illustrated by Kouki Saitou. No release date is documented for this printing.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm2” and its unique card number 13 within Guardians Rising. The card’s holofoil finish and the illustrator credit to Kouki Saitou are key visual identifiers.

    Legality & Play Notes

    Legality status: unknown. This card is not currently legal in Standard, Expanded, or Unlimited formats according to available data. Players should verify current tournament rules before use.

    Care & Storage Tips

    To preserve the holofoil finish and maintain card condition, store this card in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the surface to retain its collector value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Introduced Chandelure as a powerful Stage 2 Fire-type with a unique ability to manipulate damage counters, adding tactical depth to gameplay. This set is known for its vibrant artwork and strategic card designs.

    This guide covers the exact printing of Chandelure from Guardians Rising #13, providing collectors and players with essential information to identify, evaluate, and care for this rare holo card.

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    Chandelure (Guardians Rising) #13

  • Collector’s Guide: Simisage (Burning Shadows #13)

    Collector’s Guide: Simisage (Burning Shadows #13)

    Simisage (Burning Shadows 13) Collector’s Guide

    Character Intro

    Simisage from the Burning Shadows set is an Uncommon Stage 1 Grass-type with 90 HP, evolving from Pansage. Its headline move is Leaf Supply, and this vibrant card is numbered 13 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 13 Uncommon 90 tetsuya koizumi
    • Type: Grass
    • Stage: Stage 1 (Evolves from Pansage)
    • Weakness: Fire ×2
    • Retreat Cost: 1 Colorless Energy
    • Flavor Text: It attacks enemies with strikes of its thorn-covered tail. This Pokémon is wild tempered.

    Key Printings

    This exact printing of Simisage appears in the Burning Shadows set, identified by the set code sm3 and card number 13. It is an Uncommon rarity card featuring two attacks: “Scratch,” dealing 30 damage for one Colorless Energy, and “Leaf Supply,” which deals 50 damage and allows the player to attach a Grass Energy card from their hand to one of their Pokémon.

    Variants & Identifiers

    There are no known print variants for this card. The card is identified by the set code sm3, number 13, and features artwork by tetsuya koizumi. The card’s market reference query is “Simisage Burning Shadows 13.” The card’s image can be found at /images/sm3/sm3-13.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No official tournament play status is provided.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its Uncommon rarity and detailed artwork, maintaining the card’s surface free from scratches and bends will help retain its collector value.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): This set includes Simisage as a Stage 1 Grass-type Pokémon with balanced HP and useful attacks. It fits well into Grass decks that benefit from energy acceleration and moderate damage output. The card’s design and mechanics reflect the set’s focus on dynamic and strategic gameplay elements.

    sm3-13

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    Simisage (Burning Shadows) #13

  • Collector’s Guide: Numel (Crimson Invasion #13)

    Collector’s Guide: Numel (Crimson Invasion #13)

    Numel (Crimson Invasion 13) Collectors Guide

    Character Intro

    Numel from the Crimson Invasion set is a common Pokémon card numbered 13. It has 80 HP and features the attack Continuous Headbutt. This straightforward card offers solid basics for any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crimson Invasion 13 Common 80 sui
    • Type: Fire
    • Stage: Basic
    • Weakness: Water ×2
    • Retreat Cost: 3
    • Attack: Continuous Headbutt — Flip a coin until tails; does 30 damage per heads.
    • Flavor Text: Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement.
    • Image:
      sm4-13

    Key Printings

    This guide focuses on the Numel card from the Crimson Invasion set, identified as card number 13. It is a common rarity card and part of the Sun & Moon series. No other printings or reprints are noted for this exact card.

    Variants & Identifiers

    There are no known print variants for this Numel card. Key identifiers include its set code “sm4,” card number 13, and the illustrator sui. The card does not have a regulation mark, and it does not evolve from any other Pokémon.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No additional tournament play notes are available.

    Care & Storage Tips

    To preserve the card’s vivid artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its common rarity, it is a great candidate for beginner collectors to practice proper card care.

    Set-by-Set Micro-summaries

    • Crimson Invasion (sm4): This set features Numel as a basic Fire-type Pokémon with a unique attack that can deal variable damage based on coin flips. The set emphasizes fiery and intense Pokémon, with Numel’s magma-storing back fitting the theme perfectly.

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    Numel (Crimson Invasion) #13

  • Collector’s Guide: Grubbin (Sun Moon #13)

    Collector’s Guide: Grubbin (Sun Moon #13)

    Grubbin Collector’s Guide (Sun Moon #13)

    Character Intro

    Grubbin is a common Basic Pokémon from the Sun Moon set, numbered 13. With 70 HP and the straightforward attack Vice Grip, it slides easily into many decks as a simple, reliable option.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 13 Common 70 Akira Komayama
    • Type: Grass
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Attack: Vice Grip (20 damage, costs 2 Colorless Energy)
    • Flavor Text: They often gather near places frequented by electric Pokémon in order to avoid being attacked by bird Pokémon.
    • Illustrator: Akira Komayama
    • Image:
      sm1-13

    Key Printings

    This printing is from the Sun Moon set (card 13), classified as Common. It’s a straightforward Basic Pokémon card with no abilities or special effects.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include set code “sm1” and card number “13.” It’s easily recognized by its Grass typing and the Vice Grip attack.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats. Its simple attack and moderate HP make it a basic choice for collectors rather than competitive play.

    Care & Storage Tips

    Store in a protective sleeve and keep away from direct sunlight and moisture. Avoid bending or scratching the surface—common cards are often handled more, so basic protection helps preserve condition.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): Introduced Grubbin as a Basic Grass-type Pokémon with a straightforward attack and charming flavor text. This set focuses on the early stages of the Alola region’s Pokémon.

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    Grubbin (Sun Moon) #13

  • Collector’s Guide: Wailord V (Champion s Path #13)

    Collector’s Guide: Wailord V (Champion s Path #13)

    Wailord V Collector’s Guide

    Character Intro

    Wailord V from the Champion’s Path set is a Rare Holo V card with an imposing 280 HP. Featuring the attack Ocean Waves, this massive Water-type Pokémon makes a standout addition to any collection thanks to its vibrant design.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Champion’s Path 13 Rare Holo V 280 PLANETA Mochizuki
    • Type: Water
    • Stage: Basic, V
    • Retreat Cost: 4
    • Weakness: Lightning ×2
    • Regulation Mark: D
    • Card Number: 13/Champion’s Path
    • Rules: V rule applies—when your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.

    Key Printings

    This guide covers the exact printing of Wailord V from the Champion’s Path set, identified by the set code swsh35 and card number 13. This card is a Rare Holo V variant featuring distinctive artwork by PLANETA Mochizuki.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include its high HP of 280, the Water type, and the four Water Energy cost for its powerful “Ocean Waves” attack. The card’s regulation mark is D, and it carries the “Basic,V” subtype.

    Legality & Play Notes

    Legality: unknown

    • Attacks:
    • “Draw Up” lets you attach up to 3 Water Energy cards from the discard pile.
    • “Ocean Waves” deals 120 damage times the number of heads from flipping 3 coins.
    • Considerations: The retreat cost of 4 and weakness to Lightning ×2 are important deck-building factors.

    Care & Storage Tips

    To preserve the vibrant holofoil and artwork, store Wailord V in a protective sleeve and keep it away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending and surface scratches.

    Set-by-Set Micro-summaries

    • Champion’s Path (swsh35): Introduces Wailord V as a powerful Water-type Basic V Pokémon with strong energy recovery and a high-damage attack, fitting well into Water decks that capitalize on energy acceleration.

    Wailord V (Champion s Path) #13

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    Wailord V (Champion s Path) #13

  • Collector’s Guide: Rillaboom (Shining Fates #13)

    Collector’s Guide: Rillaboom (Shining Fates #13)

    Rillaboom Collector’s Guide: Shining Fates #13

    Card Overview

    Rillaboom from the Shining Fates set is a Rare Holo card numbered 13 with 170 HP. It features the ability Voltage Beat and the hard-hitting attack Hammer In, making it a standout for collectors and Grass-type enthusiasts.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Shining Fates 13 Rare Holo 170 Anesaki Dynamic
    • Type: Grass
    • Stage: Stage 2 (Evolves from Thwackey)
    • Retreat Cost: 3
    • Weakness: Fire ×2
    • Resistance: None
    • Regulation Mark: D
    • Flavor Text: By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.

    Key Printings

    This exact printing is from the Shining Fates set, card number 13. It is a Rare Holo variant featuring the ability Voltage Beat, which allows the player to attach up to two Grass Energy cards from their deck to one of their Pokémon once per turn. Its attack, Hammer In, deals 140 damage and requires three Grass Energy and one Colorless Energy.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code “swsh45” and the card number 13. The illustrator credit goes to Anesaki Dynamic. The card’s image can be found at /images/swsh45/swsh45-13.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. No additional tournament or play notes are available.

    Care & Storage Tips

    To preserve the card’s holofoil finish and vibrant artwork, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card to maintain its collector value.

    Set-by-Set Micro-summaries

    • Shining Fates: This set includes this Rillaboom card as a Rare Holo with a unique ability that supports Grass Energy acceleration, fitting well into Grass-type decks. The set is known for its shiny Pokémon variants and dynamic artwork.

    This guide covers all known details about the Rillaboom card from Shining Fates #13. Further information such as release date and tournament performance remains unknown.

    Rillaboom (Shining Fates) #13

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    Rillaboom (Shining Fates) #13