Tag: #125

  • Collector’s Guide: Meowth (Team Up #125)

    Collector’s Guide: Meowth (Team Up #125)

    Meowth (Team Up 125) Collectors Guide

    Character Intro

    Meowth from the Team Up set is a Common card numbered 125 with 70 HP. It features the straightforward attack Bite. Its simple design makes it a familiar addition for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Team Up 125 Common 70 Ken Sugimori
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fighting ×2
    • Attacks:
    • Scratch (10 damage, 1 Colorless energy)
    • Bite (20 damage, 2 Colorless energies)
    • Flavor Text: When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
    • Illustrator: Ken Sugimori
    • Image:
      sm9-125

    Key Printings

    This exact printing is from the Sun & Moon series, Team Up set, card number 125. It is a Common rarity card, illustrated by Ken Sugimori. No alternate printings or special variants are noted for this card.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Meowth card. It is identified by the set code “sm9” and card number “125.”

    Legality & Play Notes

    Legality: unknown
    This card is not currently listed as legal in Standard, Expanded, or Unlimited formats. No special rules or abilities are associated with this printing.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially since it is a common card that may be handled frequently.

    Set-by-Set Micro-summaries

    • Team Up (sm9): This set features a variety of Pokémon with cooperative themes. Meowth appears as a Basic Colorless Pokémon with straightforward attacks, fitting well into casual decks or collectors’ sets.

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    Meowth (Team Up) #125

  • Collector’s Guide: Steelix (Lost Thunder #125)

    Collector’s Guide: Steelix (Lost Thunder #125)

    Steelix Collector’s Guide: Lost Thunder #125

    Character Intro

    Steelix from the Lost Thunder set is a Rare Pokémon card numbered 125. It has a sturdy 180 HP and features the powerful attack Iron Tackle. The card’s robust design highlights Steelix’s formidable presence in battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Lost Thunder 125 Rare 180 Shin Nagasawa
    • Evolves from: Onix
    • Type: Metal
    • Stage: Stage 1
    • Retreat Cost: 4
    • Weakness: Fire ×2
    • Resistance: Psychic -20

    Key Printings

    This Steelix card is part of the Sun & Moon series, specifically the Lost Thunder set (sm8). It is a Rare card numbered 125.

    Attacks

    • Hammer In — 90 damage
    • Iron Tackle — 170 damage; this attack also deals 50 damage to Steelix itself

    Variants & Identifiers

    There are no known print variants for this card. It is identified by the set code sm8 and the card number 125. The card’s rarity is Rare, and it has no regulation mark. The official market reference query is “Steelix Lost Thunder 125.”

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No official tournament play notes are available.

    Care & Storage Tips

    To preserve the card’s detailed artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Given its rarity and high HP stats, maintaining its mint condition is essential for collectors.

    Set-by-Set Micro-summaries

    • Lost Thunder (sm8): Features Steelix as a powerful Stage 1 Metal-type Pokémon with strong attacks and notable resistance to Psychic-type moves. The set emphasizes robust Pokémon with strategic retreat costs; Steelix itself has no abilities.

    Steelix (Lost Thunder) #125

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    Steelix (Lost Thunder) #125

  • Collector’s Guide: Beast Ball (Celestial Storm #125)

    Collector’s Guide: Beast Ball (Celestial Storm #125)

    Beast Ball (Celestial Storm 125) Collectors Guide

    Character Intro

    Beast Ball is an Uncommon Item card from the Celestial Storm set, numbered 125. Featuring a distinctive, vibrant capture device from the Pokémon world, it’s a clean fit for collections focused on the Celestial Storm series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Celestial Storm 125 Uncommon Ryo Ueda
    • Card ID: sm7-125
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Evolves From: None
    • Flavor Text: Unknown
    • Resistances: None
    • Weaknesses: None

    Key Printings

    This guide covers the single known printing of Beast Ball from Celestial Storm (#125). It is an Uncommon card with no alternate print variants documented.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Beast Ball. Identification relies on the set code “sm7,” card number 125, and the artwork by Ryo Ueda.

    Legality & Play Notes

    Legality: unknown

    Effect overview:
    – Look at your face-down Prize cards.
    – You may retrieve an Ultra Beast card from your Prize cards and replace it with the Beast Ball.
    – If no Ultra Beast is revealed, discard Beast Ball.

    Play reminder:
    – Players may also play as many Item cards as they like during their turn before attacking.

    Care & Storage Tips

    To preserve the artwork and condition, store Beast Ball in a protective sleeve away from direct sunlight and moisture. Given its Uncommon rarity, maintaining mint condition can enhance its collectible value.

    Set-by-Set Micro-summaries

    • Celestial Storm (sm7): Beast Ball appears as an Uncommon Item card with a gameplay mechanic centered on Ultra Beast retrieval. The set features a variety of cards illustrated by notable artists including Ryo Ueda, contributing to its vibrant visual appeal.

    sm7-125

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    Beast Ball (Celestial Storm) #125

  • Collector’s Guide: Dialga-GX (Forbidden Light #125)

    Collector’s Guide: Dialga-GX (Forbidden Light #125)

    Dialga-GX Collector’s Guide

    Character Intro

    Dialga-GX from the Forbidden Light set is a Rare Ultra card numbered 125. It boasts a sturdy 180 HP and features the striking attack Timeless-GX. This card offers a solid presence for collectors seeking powerful Pokémon GX cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Forbidden Light 125 Rare Ultra 180 5ban Graphics
    • Type: Metal
    • Stage: Basic, GX
    • Retreat Cost: 3
    • Weakness: Fire ×2
    • Resistance: Psychic -20
    • Attacks:
    • Overclock: Draw cards until you have 6 cards in your hand (cost: 1 Metal).
    • Shred: Deals 80 damage unaffected by opponent’s Active Pokémon effects (cost: 1 Metal, 2 Colorless).
    • Timeless-GX: Take another turn after this one, skipping the between-turns step (cost: 3 Metal, 2 Colorless). Only one GX attack per game allowed.
    • Pokémon-GX Rule: When knocked out, opponent takes 2 Prize cards.

    Key Printings

    This exact printing of Dialga-GX appears in the Sun & Moon Forbidden Light expansion, numbered 125. It is a Rare Ultra card illustrated by 5ban Graphics, featuring a vivid mechanical aesthetic that complements its Metal typing.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include its set code “sm6-125,” rarity as Rare Ultra, and the distinctive illustration by 5ban Graphics. The card’s image can be referenced at /images/sm6/sm6-125.jpg.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats. Its GX attack, Timeless-GX, allows a unique extra turn, making it a strategic choice in casual or collector play.

    Care & Storage Tips

    To preserve this Rare Ultra card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Avoid bending or scratching the card surface, and consider a top-loader or binder with rigid pages for long-term storage.

    Set-by-Set Micro-summaries

    • Forbidden Light (sm6): Dialga-GX debuts as a powerful Metal-type Basic GX with a unique GX attack that grants an extra turn. It stands out for its high HP and versatile attacks, fitting well into Metal-themed decks and collectors’ portfolios alike.

    sm6-125

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    Dialga-GX (Forbidden Light) #125

  • Collector’s Guide: Lillie (Ultra Prism #125)

    Collector’s Guide: Lillie (Ultra Prism #125)

    Lillie (Ultra Prism 125) Collectors Guide

    Character Intro

    Lillie is an Uncommon card from the Ultra Prism set, numbered 125. This Supporter stands out with a distinctive design and fits neatly into a variety of decks. Collectors appreciate its role within the set’s lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Ultra Prism 125 Uncommon Sanosuke Sakuma
    • Card ID: sm5-125
    • Pokémon: Lillie
    • Stage: Supporter
    • Retreat Cost: 0
    • Types: None
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Abilities: None
    • Attacks: None
    • Rules: Draw cards until you have 6 cards in your hand. If it’s your first turn, draw cards until you have 8 cards in your hand. You may play only 1 Supporter card during your turn (before your attack).

    Key Printings

    This exact printing of Lillie is from the Ultra Prism set, identified by set code sm5 and card number 125. It is an Uncommon rarity card illustrated by Sanosuke Sakuma. No alternate printings or promotional versions are documented.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by:
    – Card number: 125
    – Set code: sm5
    – Artwork: Sanosuke Sakuma

    Its lack of HP and absence of attacks or abilities make it easily distinguishable from other Supporter cards.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. It functions as a Supporter card with a simple but effective rule for drawing cards, especially useful on the first turn.

    Care & Storage Tips

    To preserve condition, store the card in a protective sleeve and keep it away from direct sunlight and moisture. Given its Uncommon rarity and unique artwork, maintaining mint condition will help retain collector value.

    Set-by-Set Micro-summaries

    • Ultra Prism (sm5): Includes the Lillie Supporter card as number 125. It features clean artwork and straightforward gameplay text, fitting well into decks that benefit from early card draw. The set’s release date is unknown, but it remains a notable inclusion for collectors focusing on Supporter cards.

    sm5-125

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    Lillie (Ultra Prism) #125

  • Collector’s Guide: Field Blower (Guardians Rising #125)

    Collector’s Guide: Field Blower (Guardians Rising #125)

    Field Blower (Guardians Rising 125) Collectors Guide

    Character Intro

    Field Blower is an Uncommon Trainer card from the Guardians Rising set, numbered 125. It offers strategic utility by disrupting an opponent’s setup, and its timely item removal can shift the flow of battle.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Guardians Rising 125 Uncommon Toyste Beach
    • Card ID: sm2-125
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Series: Sun & Moon
    • Set Code: sm2
    • Pokémon: Field Blower
    • Evolves From: None
    • Abilities: None
    • Attacks: None
    • Weaknesses: None
    • Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: Unknown
    • Image URL: /images/sm2/sm2-125.jpg

    Key Printings

    This exact printing appears in the Guardians Rising expansion (set code sm2) as card number 125. It is illustrated by Toyste Beach and classified as Uncommon. No other print variants are documented for this specific card.

    Variants & Identifiers

    There are no known print variants or alternate artworks. It is uniquely identified by its set code (sm2), card number (125), and illustrator (Toyste Beach).

    Legality & Play Notes

    Legality: unknown

    • Field Blower allows players to discard up to two Pokémon Tool cards and Stadium cards in play, from either side, making it a versatile disruption tool.
    • It also permits playing any number of Item cards during a turn before attacking, enhancing strategic flexibility.

    Care & Storage Tips

    Store Field Blower in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card; its artwork and text are important for identification. Keep it in a cool, dry place to maintain appearance and value.

    Set-by-Set Micro-summaries

    • Guardians Rising (sm2): Field Blower debuts as a functional Item card with a clean design by Toyste Beach, disrupting opponents’ tools and stadiums and fitting the Sun & Moon series’ strategic emphasis.

    Field Blower (Guardians Rising) #125

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    Field Blower (Guardians Rising) #125

  • Collector’s Guide: Tormenting Spray (Burning Shadows #125)

    Collector’s Guide: Tormenting Spray (Burning Shadows #125)

    Tormenting Spray Collector’s Guide

    Character Intro

    Tormenting Spray is an Uncommon card from the Burning Shadows set, numbered 125. Its artwork captures a striking moment in battle, making it a distinctive addition for collectors. As an Item card, it does not feature HP, abilities, or attacks, emphasizing its unique artwork and thematic presence.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Burning Shadows 125 Uncommon Toyste Beach
    • Card ID: sm3-125
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Types: None

    Key Printings

    The key printing of Tormenting Spray is from the Burning Shadows set (sm3), numbered 125. It is an uncommon card illustrated by Toyste Beach. No other printings or reprints are documented.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “sm3” and card number “125.” The card’s unique artwork and lack of HP or attacks also help distinguish it.

    Legality & Play Notes

    Legality: unknown

    Rules text:

    “Choose a random card from your opponent’s hand. Your opponent reveals that card. If it’s a Supporter card, discard it. | You may play as many Item cards as you like during your turn (before your attack).”

    Care & Storage Tips

    To preserve the card’s vivid artwork and maintain its condition, store Tormenting Spray in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or surface wear.

    Set-by-Set Micro-summaries

    • Burning Shadows (sm3): Tormenting Spray debuted as an uncommon Item card with a disruptive effect on opponent’s Supporter cards. It complements Item-heavy strategies by allowing multiple Item plays per turn. No other sets or expansions have featured this card.

    Tormenting Spray (Burning Shadows) #125

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    Tormenting Spray (Burning Shadows) #125

  • Collector’s Guide: Poké Ball (Sun Moon #125)

    Collector’s Guide: Poké Ball (Sun Moon #125)

    Poké Ball (Sun Moon 125) Collector’s Guide

    Character Intro

    Poké Ball is an Uncommon Trainer card from the Sun Moon set, numbered 125. A staple utility Item, it spotlights the set’s core mechanics of Pokémon capture and straightforward deck consistency.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Sun Moon 125 Uncommon Ryo Ueda
    • Card ID: sm1-125
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Abilities/Attacks: None
    • Rules Text: Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck. You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses/Resistances: None
    • Types: None
    • Evolves From: None
    • Flavor Text: Unknown
    • Regulation Mark: Unknown

    Key Printings

    Printed exclusively in the Sun Moon set as card 125, illustrated by Ryo Ueda and classified as Uncommon. No alternate printings or reprints are documented.

    Variants & Identifiers

    There are no known print variants for this card. Identification relies on the set code “sm1” and card number “125.” The card’s image can be referenced at /images/sm1/sm1-125.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its role is to enable Pokémon search via a coin flip, adding a risk‑reward element to deck consistency. Players may use multiple Item cards per turn, offering tactical flexibility.

    Care & Storage Tips

    Store in a sleeve away from sunlight and moisture to preserve condition. As an Uncommon, keeping edges and surfaces clean supports collector value. Use a rigid top-loader or a binder with individual pockets for protection.

    Set-by-Set Micro-summaries

    • Sun Moon (sm1): The original printing of this Poké Ball card, featuring simple yet effective gameplay utility and clean artwork by Ryo Ueda. No additional printings or variants are known from this set.

    Poké Ball (Sun Moon) #125

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    Poké Ball (Sun Moon) #125

  • Collector’s Guide: Crushing Hammer (Crown Zenith #125)

    Collector’s Guide: Crushing Hammer (Crown Zenith #125)

    Crushing Hammer (Crown Zenith 125) Collectors Guide

    Character Intro

    Crushing Hammer is an Uncommon Item card from the Crown Zenith set, numbered 125. Its straightforward effect offers reliable utility in many decks, and collectors value its balanced presence within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Crown Zenith unknown 125 Uncommon sadaji
    • Card ID: swsh12pt5-125
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Regulation Mark: F
    • Series: Sword & Shield
    • Set Code: swsh12pt5
    • Pokémon: Crushing Hammer
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None
    • Abilities: None
    • Attacks: None
    • Rules: Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokémon. You may play any number of Item cards during your turn.

    Key Printings

    This exact printing appears solely in Crown Zenith as card 125. It is an Uncommon card illustrated by sadaji, making it notable for collectors focused on Sword & Shield expansions.

    Variants & Identifiers

    There are no known print variants. Identify it by set code swsh12pt5 and number 125, along with regulation mark F and sadaji’s artwork.

    Legality & Play Notes

    Legality: unknown
    The card’s rules let you flip a coin to potentially discard an Energy from an opponent’s Pokémon and permit playing any number of Item cards during a turn. Its legality status in tournament play is unknown.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. As an Uncommon with artwork by sadaji, preserving edges and surface will help maintain collectible value.

    Set-by-Set Micro-summaries

    • Crown Zenith: Appears as an Uncommon Item with regulation mark F and art by sadaji; provides a simple, strategic disruption effect that supports Item utility in the Sword & Shield series.

    Crushing Hammer (Crown Zenith) #125

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    Crushing Hammer (Crown Zenith) #125

  • Collector’s Guide: Klinklang (Silver Tempest #125)

    Collector’s Guide: Klinklang (Silver Tempest #125)

    Klinklang Collector’s Guide (Silver Tempest #125)

    Character Intro

    Klinklang from the Silver Tempest set is a rare Pokémon card with 160 HP, featuring the distinctive ability Triple Gears and the powerful attack Power Beam. This card is numbered 125 in the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Silver Tempest 125 Rare 160 Akira Komayama
    • Pokémon: Klinklang
    • Stage: Stage 2 (evolves from Klang)
    • Type: Metal
    • Ability: Triple Gears — When you evolve a Pokémon with this card, you may attach up to 3 basic Energy cards from your deck.
    • Attack: Power Beam — Deals 130 damage; costs Metal + 2 Colorless Energy.
    • Weakness: Fire ×2
    • Resistance: Grass -30
    • Retreat Cost: 3
    • Flavor Text: From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
    • Regulation Mark: F
    • Set Code: swsh12
    • Series: Sword & Shield
    • Rarity: Rare

    Key Printings

    This exact printing appears in the Silver Tempest set, numbered 125. It features the unique Triple Gears ability, which can accelerate energy attachment during evolution, and a strong Power Beam attack. The card’s artwork by Akira Komayama highlights Klinklang’s mechanical and electric nature.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “swsh12-125,” rarity as Rare, and the regulation mark “F.” The card’s image is available at /images/swsh12/swsh12-125.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its ability to attach multiple Energy cards upon evolution makes it strategically interesting, though its high retreat cost and Fire weakness should be considered in deck building.

    Care & Storage Tips

    To preserve this card’s condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its rarity and detailed artwork, maintaining a flat, cool environment will help prevent warping or fading.

    Set-by-Set Micro-summaries

    • Silver Tempest: Introduced Klinklang with the Triple Gears ability, emphasizing energy acceleration mechanics. This set focuses on powerful Metal-type Pokémon with strong attacks and strategic abilities.

    Klinklang (Silver Tempest) #125

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    Klinklang (Silver Tempest) #125