Tag: #120

  • Collector’s Guide: Fighting Energy (HeartGold SoulSilver #120)

    Collector’s Guide: Fighting Energy (HeartGold SoulSilver #120)

    Fighting Energy (HeartGold SoulSilver 120) Collectors Guide

    Character Intro

    Fighting Energy from the HeartGold SoulSilver set is a common card numbered 120. This straightforward Basic Energy powers Fighting-type Pokémon and is a staple inclusion for decks that rely on them.

    Quick Facts

    set_name release_date number rarity hp illustrator
    HeartGold SoulSilver 120 Common
    • Card number: 120
    • Rarity: Common
    • Stage: Basic
    • Subtypes: Basic
    • Retreat Cost: 0
    • Evolves From: None
    • HP: Unknown
    • Illustrator: Unknown
    • Types: None listed
    • Weaknesses/Resistances: None listed

    Key Printings

    This exact printing is from the HeartGold SoulSilver set, identified by the set code “hgss1” and card number 120. It is a Basic Fighting Energy with no abilities or attacks, serving as a fundamental resource in Fighting-type decks.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its set code “hgss1” and number 120. The card’s subtype is Basic, and it has no regulation mark.

    Legality & Play Notes

    • Legality: unknown
    • According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats. Its primary role is as a basic energy provider rather than a competitive play piece.

    Care & Storage Tips

    As a common Basic Energy card, use protective sleeves and store in a binder or card box. Avoid moisture and direct sunlight to preserve condition.

    Set-by-Set Micro-summaries

    • HeartGold SoulSilver (hgss1): Includes this Fighting Energy as a fundamental resource for Fighting-type decks. It is a common card with no special abilities or attacks, designed for straightforward energy attachment.

    Fighting Energy (HeartGold SoulSilver) #120

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    Fighting Energy (HeartGold SoulSilver) #120

  • Collector’s Guide: Mew-EX (Dragons Exalted #120)

    Collector’s Guide: Mew-EX (Dragons Exalted #120)

    Mew-EX Collectors Guide: Dragons Exalted #120

    Character Intro

    Mew-EX from the Dragons Exalted set is a Rare Ultra card with 120 HP. Its Versatile ability offers flexible gameplay options, while the Replace attack adds strategic depth. This card holds the number 120 in its set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Dragons Exalted 120 Rare Ultra 120 5ban Graphics
    • Type: Psychic
    • Stage: Basic, EX
    • Retreat Cost: 1
    • Weakness: Psychic ×2
    • Ability: Versatile — This Pokémon can use the attacks of any Pokémon in play (both yours and your opponent’s), requiring the necessary Energy for each attack.
    • Attack: Replace — Move as many Energy attached to your Pokémon to your other Pokémon in any way you like (cost: 1 Psychic Energy).
    • Pokémon-EX Rule: When knocked out, opponent takes 2 Prize cards.

    Key Printings

    This guide focuses on the Mew-EX card from the Dragons Exalted set, identified as card number 120. It is a Rare Ultra rarity card illustrated by 5ban Graphics. No other printings or reprints are documented for this exact version.

    Variants & Identifiers

    There are no known print variants for this Mew-EX card. Key identifiers include its set code “bw6-120,” Psychic type, and the distinctive “Versatile” Ability. The card’s artwork and layout are consistent with the Dragons Exalted series style.

    Legality & Play Notes

    Legality: unknown
    This Mew-EX card is not currently legal in Standard, Expanded, or Unlimited formats. Its Pokémon-EX status means knocking it out awards the opponent two Prize cards, a critical factor in gameplay strategy.

    Care & Storage Tips

    To preserve the card’s vibrant artwork and condition, store it in a protective sleeve and keep it away from direct sunlight and moisture. Given its Rare Ultra rarity and unique Ability, maintaining mint condition is essential for collectors.

    Set-by-Set Micro-summaries

    • Dragons Exalted: Introduced Mew-EX with a powerful and flexible Ability, enhancing deck versatility. The set is known for its dynamic EX cards and striking 5ban Graphics artwork style. Release date remains unknown.

    Mew-EX Dragons Exalted 120

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    Mew-EX (Dragons Exalted) #120

  • Collector’s Guide: Garchomp (Plasma Freeze #120)

    Collector’s Guide: Garchomp (Plasma Freeze #120)

    Garchomp (Plasma Freeze 120) Collectors Guide

    Character Intro

    Garchomp from the Plasma Freeze set is a Rare Secret card numbered 120. With 140 HP and the headline Dragonblade attack, it’s a striking, high-impact addition to any collection.

    Why it stands out

    • Rare Secret classification with unusual coloration
    • Ayaka Yoshida’s distinctive artwork
    • Attacks that combine energy disruption (Mach Cut) with pressure (Dragonblade)

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Freeze 120 Rare Secret 140 Ayaka Yoshida
    • Stage: Stage 2 (Evolves from Gabite)
    • Type: Dragon
    • Weakness: Dragon ×2
    • Retreat Cost: 1
    • Attacks:
    • Mach Cut: Discards a Special Energy attached to the Defending Pokémon, dealing 60 damage.
    • Dragonblade: Deals 100 damage and requires discarding the top 2 cards of your deck.
    • Flavor Text: “This extremely rare Pokémon is a different color than usual. It is very hard to find.”
    • Card Number: bw9-120
    • Series: Black & White
    • Set Code: bw9
    • Image:

    Key Printings

    This exact printing is from the Plasma Freeze expansion (card number 120, Rare Secret). It features no additional abilities; its two impactful attacks emphasize energy disruption and deck manipulation.

    Variants & Identifiers

    There are no known print variants for this card. Key identifiers include the set code “bw9,” card number “120,” and Ayaka Yoshida’s artwork. Its Rare Secret status and unusual coloration make it a notable collector’s piece.

    Legality & Play Notes

    Legality: unknown
    According to the provided data, this card is not legal in Standard, Expanded, or Unlimited formats. Its playability in other formats or casual play is unknown.

    Care & Storage Tips

    Store in a sleeve and keep in a cool, dry place away from direct sunlight to preserve condition. Handle with clean hands or gloves to avoid surface and edge wear.

    Set-by-Set Micro-summaries

    • Plasma Freeze: Features this rare, visually distinctive Garchomp, highlighting powerful Stage 2 Dragon-type Pokémon with disruptive attacks. Known for its secret rares, with this Garchomp standing out for its unique color variant and strong attack options.

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    Garchomp (Plasma Freeze) #120

  • Collector’s Guide: Lillipup (Boundaries Crossed #120)

    Collector’s Guide: Lillipup (Boundaries Crossed #120)

    Lillipup Collector’s Guide: Boundaries Crossed #120

    Character Intro

    Lillipup is a common Pokémon card from the Boundaries Crossed set, numbered 120. A Basic Colorless Pokémon with 60 HP, it features the straightforward attacks Roar and Bite—making it a simple yet lively addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Boundaries Crossed 120 Common 60 Kagemaru Himeno
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 1
    • Weakness: Fighting ×2
    • Abilities: None
    • Attacks:
    • Roar: Forces opponent to switch their Defending Pokémon with a Benched Pokémon (cost: 1 Colorless).
    • Bite: Deals 20 damage (cost: 2 Colorless).
    • Flavor Text: “Though it is a very brave Pokémon, it’s also smart enough to check its foe’s strength and avoid battle.”
    • Regulation Mark: Unknown
    • Legality: unknown

    Key Printings

    This guide focuses on the single known printing of Lillipup from the Boundaries Crossed set, card number 120. It is a Common rarity card featuring artwork by Kagemaru Himeno.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward by its set code “bw7” and card number “120.” The card’s distinct features include its Colorless type, Basic stage, and the specific attacks Roar and Bite.

    Legality & Play Notes

    Legality status for this card is unknown. It is not currently legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface, especially since it is a common card that may be handled frequently.

    Set-by-Set Micro-summaries

    • Boundaries Crossed (bw7): This set features Lillipup as a Basic Colorless Pokémon with simple but effective attacks. It fits well into beginner decks due to its low retreat cost and straightforward abilities.

    Lillipup Boundaries Crossed 120

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    Lillipup (Boundaries Crossed) #120

  • Collector’s Guide: Escape Rope (Plasma Storm #120)

    Collector’s Guide: Escape Rope (Plasma Storm #120)

    Escape Rope (Plasma Storm 120) Collectors Guide

    Character Intro

    Escape Rope is an uncommon Trainer card from the Plasma Storm set, numbered 120. Its design fits the set’s dynamic theme and offers strategic value for players seeking versatile in-game options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 120 Uncommon Ryo Ueda

    Card Stats

    • Card ID: bw8-120
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Series: Black & White
    • Set Code: bw8
    • Pokémon: Escape Rope
    • Illustrator: Ryo Ueda

    Key Printings

    This exact printing of Escape Rope appears in the Plasma Storm expansion of the Black & White series. It is identified by the set code bw8 and card number 120. There are no known alternate printings or promotional versions of this card.

    Variants & Identifiers

    • No print variants are documented for this Escape Rope card.
    • Identified by Ryo Ueda’s artwork and its placement as card number 120 in the Plasma Storm set.
    • Card image: /images/bw8/bw8-120.jpg

    Legality & Play Notes

    Legality: unknown

    Effect

    Each player switches their Active Pokémon with one of their Benched Pokémon, with the opponent switching first. If a player has no Benched Pokémon, they do not switch.

    Rules Reminder

    Players may play as many Item cards as they like during their turn before attacking.

    Care & Storage Tips

    Store the card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface. Keep it in a cool, dry environment to prevent warping, as uncommon cards can hold collector value.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Escape Rope is featured as an uncommon Item card that supports switching mechanics. It complements the set’s tactical theme, focusing purely on utility without any HP or attacks.

    Escape Rope (Plasma Storm) #120

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    Escape Rope (Plasma Storm) #120

  • Collector’s Guide: Noctowl (BREAKthrough #120)

    Collector’s Guide: Noctowl (BREAKthrough #120)

    Noctowl – BREAKthrough #120 Collector’s Guide

    Character Intro

    Noctowl from the BREAKthrough set is a Rare card numbered 120 with 90 HP. Featuring the hard-hitting Speed Dive attack, it adds strategic depth alongside its hand-checking mechanics. The artwork captures Noctowl’s nocturnal agility.

    Quick Facts

    set_name release_date number rarity hp illustrator
    BREAKthrough 120 Rare 90 Kouki Saitou
    • Type: Colorless
    • Stage: Stage 1 (Evolves from Hoothoot)
    • Attacks:
    • High Flight: Each player reveals their hand; this attack does 20 damage times the number of Item cards revealed.
    • Speed Dive: Deals 70 damage.
    • Weakness: Lightning ×2
    • Resistance: Fighting -20
    • Retreat Cost: 1 Colorless energy
    • Flavor Text: When it needs to think, it rotates its head 180 degrees to sharpen its intellectual power.
    • Illustrator: Kouki Saitou
    • Image: Noctowl

    Key Printings

    This guide focuses on the single known printing of Noctowl from the BREAKthrough set, card number 120. It is classified as a Rare card and is illustrated by Kouki Saitou. No alternate print variants are documented for this exact card.

    Variants & Identifiers

    No print variants or alternate art versions are known for this Noctowl card. Identification is straightforward via the set code “xy8” and card number “120.” The card is part of the XY series and carries no regulation mark.

    Legality & Play Notes

    • Legality status: unknown.
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • No official tournament legality or ban status is documented.

    Care & Storage Tips

    To preserve the card’s rare and vivid artwork, store it in a protective sleeve away from direct sunlight and moisture. Given its unknown legality and rarity, maintaining mint condition is advisable for collectors. Avoid bending or exposure to extreme temperatures.

    Set-by-Set Micro-summaries

    • BREAKthrough (xy8): This set introduced Noctowl as a Rare Stage 1 card with unique hand-revealing mechanics in its High Flight attack. The set is known for its diverse Colorless-type Pokémon and strategic gameplay elements. The exact release date of this card remains unknown.

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    Noctowl (BREAKthrough) #120

  • Collector’s Guide: M Scizor-EX (BREAKpoint #120)

    Collector’s Guide: M Scizor-EX (BREAKpoint #120)

    M Scizor-EX (BREAKpoint 120) Collectors Guide

    Character Intro

    M Scizor-EX from the BREAKpoint set is a Rare Ultra card with 220 HP. Its signature attack, Iron Crusher, provides disruption by discarding a Special Energy from the opponent’s Active Pokémon or a Stadium card in play. Sleek 5ban Graphics artwork and strong stats make it a standout Mega EX for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    BREAKpoint 120 Rare Ultra 220 5ban Graphics
    • Type: Metal
    • Stage: MEGA, EX
    • Retreat Cost: 2
    • Weakness: Fire ×2
    • Resistance: Psychic -20
    • Attack: Iron Crusher (120 damage) — allows discarding a Special Energy attached to the opponent’s Active Pokémon or a Stadium card in play
    • Rules: Mega Evolution rule ends your turn upon evolving; Pokémon-EX rule grants opponent 2 Prize cards if knocked out
    • Evolves From: Scizor-EX
    • Illustrator: 5ban Graphics
    • Image:

    Key Printings

    This guide focuses on the single known printing of M Scizor-EX from the BREAKpoint set, card number 120. It is classified as a Rare Ultra card, making it a sought-after collectible for fans of Mega Evolution Pokémon.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code “xy9-120” and the distinctive artwork by 5ban Graphics. The card’s subtypes are MEGA and EX, and it carries the Metal type symbol.

    Legality & Play Notes

    • Legality: unknown
    • This card is not currently legal in Standard, Expanded, or Unlimited formats.
    • The Mega Evolution rule applies, ending your turn when this Pokémon evolves, and the Pokémon-EX rule means your opponent takes two Prize cards if it is knocked out. These rules are critical for gameplay strategy.

    Care & Storage Tips

    To preserve the vibrant artwork and maintain card condition, store M Scizor-EX in a protective sleeve away from direct sunlight and moisture. Given its Rare Ultra rarity, handle with clean hands and avoid bending or scratching to retain collector value.

    Set-by-Set Micro-summaries

    • BREAKpoint (xy9): This set introduced M Scizor-EX as a powerful Mega Evolution card with a high HP and a disruptive attack. It stands out as a Rare Ultra card with no known alternate printings, making it a unique collectible within the set.

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    M Scizor-EX (BREAKpoint) #120

  • Collector’s Guide: M Manectric-EX (Phantom Forces #120)

    Collector’s Guide: M Manectric-EX (Phantom Forces #120)

    M Manectric-EX (Phantom Forces 120) Collectors Guide

    Character Intro

    M Manectric-EX from the Phantom Forces set is a Rare Secret card with 210 HP. Its powerful Turbo Bolt attack and sleek Secret Rare treatment make it a standout addition for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Phantom Forces 120 Rare Secret 210 5ban Graphics
    • Type: Lightning
    • Stage: MEGA, EX
    • Retreat Cost: 0
    • Weakness: Fighting ×2
    • Resistance: Metal -20
    • Evolves From: Manectric-EX
    • Attack: Turbo Bolt (110 damage) — Attach 2 basic Energy cards from your discard pile to 1 of your Benched Pokémon.
    • Rules: Mega Evolution rule ends your turn when evolving; Pokémon-EX rule grants opponent 2 Prize cards if knocked out.

    Key Printings

    This exact printing is from the XY Phantom Forces set, card number 120. It is a Rare Secret variant, making it a coveted piece for collectors focusing on high-rarity Mega Evolution Pokémon.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “xy4-120” and the unique artwork by 5ban Graphics. The card’s subtypes are MEGA and EX, and it carries the Pokémon-EX and Mega Evolution rules.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. Players should note the Mega Evolution rule, which ends the turn upon evolving, and the Pokémon-EX rule, which awards opponents two Prize cards if this Pokémon is knocked out.

    Care & Storage Tips

    Given its Rare Secret status and striking artwork, store this card in a protective sleeve and keep it in a cool, dry place away from direct sunlight. Avoid bending or moisture exposure to preserve its condition and collector value.

    Set-by-Set Micro-summaries

    • Phantom Forces (XY4): Introduced M Manectric-EX as a powerful Mega Evolution Lightning-type with a unique attack that supports Energy acceleration. This set is known for its dynamic Mega Evolution cards and strong visual presentation.

    M Manectric-EX

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    M Manectric-EX (Phantom Forces) #120

  • Collector’s Guide: Bunnelby (Primal Clash #120)

    Collector’s Guide: Bunnelby (Primal Clash #120)

    Bunnelby Collector’s Guide: Primal Clash XY5-120

    Character Intro

    Bunnelby (Primal Clash 120) is a Common, Basic Colorless Pokémon with 70 HP and a single attack, Trip Over. It’s a straightforward addition for collectors who appreciate clean, early-XY era commons.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Primal Clash 120 Common 70 MAHOU
    • HP: 70
    • Type: Colorless
    • Stage: Basic
    • Retreat Cost: 2
    • Weakness: Fighting ×2
    • No resistances or abilities
    • Attack: “Trip Over” (10+ damage; flip a coin to do 30 more damage)

    Key Printings

    This exact printing comes from the XY series (set code XY5), titled Primal Clash. Trip Over costs two Colorless Energy and can scale via a coin flip to increase damage. As a Basic Pokémon, it has no evolutions from previous stages.

    Variants & Identifiers

    No known print variants. Identified as card 120 in Primal Clash, illustrated by MAHOU. Card image: /images/xy5/xy5-120.jpg.

    Legality & Play Notes

    Legality: unknown. According to the provided data, this card is not legal in Standard, Expanded, or Unlimited. No additional tournament or play notes are available.

    Care & Storage Tips

    As a Common with no special variants, standard protection is sufficient: sleeve the card and keep it away from sunlight and moisture. With a moderate retreat cost and simple attack, it fits casual play or a focused XY-era collection.

    Set-by-Set Micro-summaries

    • Primal Clash (XY5): Features Bunnelby as a Basic Colorless Pokémon with a thematic “shovel-ear” flavor, expressed through its simple, coin-flip damage attack. Suits collections centered on early XY series Pokémon or distinctively flavored Commons.

    This guide covers the exact Bunnelby printing from Primal Clash XY5-120, delivering essential identification and care details.

    Bunnelby (Primal Clash) #120

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    Bunnelby (Primal Clash) #120

  • Collector’s Guide: Max Revive (XY #120)

    Collector’s Guide: Max Revive (XY #120)

    Max Revive (XY 120) Collectors Guide

    Character Intro

    Max Revive is an Uncommon card from the XY set, numbered 120. Its straightforward design slots easily into many decks and makes it a practical choice for collectors focusing on the XY series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    XY 120 Uncommon 5ban Graphics
    • Card Number: 120
    • Set: XY
    • Rarity: Uncommon
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image: Max Revive

    Key Printings

    This guide focuses on the exact printing of Max Revive from the XY set, identified by set code xy1 and card number 120. No alternate printings or reprints are documented for this card.

    Variants & Identifiers

    There are no known print variants for this Max Revive card. It is identified by its unique card number 120 within the XY set and the distinctive 5ban Graphics illustration.

    Legality & Play Notes

    Legality: unknown
    Rules text: “Put a Pokémon from your discard pile on top of your deck. | You may play as many Item cards as you like during your turn (before your attack).”

    Care & Storage Tips

    To preserve the sharp digital artwork and maintain card condition, store Max Revive in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to keep its uncommon rarity value intact.

    Set-by-Set Micro-summaries

    • XY: Max Revive debuted as a versatile Item card in the XY base set, offering players a strategic way to recycle Pokémon from the discard pile back into their deck. Its clean design and functional gameplay role make it a staple for collectors and players alike.

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    Max Revive (XY) #120