Tag: #111

  • Collector’s Guide: Blaine’s Quiz #2 (Gym Challenge #111)

    Collector’s Guide: Blaine’s Quiz #2 (Gym Challenge 111)

    Character Intro

    Blaine’s Quiz #2 is an uncommon card from the Gym Challenge set, numbered 111. This intriguing card adds a strategic element to any collection with its unique design, making it a thoughtful piece for fans of the Gym Challenge series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 111 Uncommon Ken Sugimori
    • Card ID: gym2-111
    • Pokémon: Blaine’s Quiz #2
    • Stage: None (not a Pokémon)
    • Retreat Cost: 0
    • Abilities/Attacks: None
    • Rules: Involves a guessing game where players guess the type of a card placed face down; correct guesses reward the opponent with 2 cards, incorrect guesses reward the player with 2 cards.
    • Image URL: /images/gym2/gym2-111.jpg

    Key Printings

    This card appears exclusively in the Gym Challenge set, identified by the set code gym2 and card number 111. It is an uncommon rarity card and features the classic Ken Sugimori artwork style.

    Variants & Identifiers

    There are no known print variants or alternate versions of Blaine’s Quiz #2. It is uniquely identified by its set code (gym2), card number (111), and the distinctive gameplay rule printed on the card.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its gameplay centers around a strategic guessing mechanic rather than direct combat or evolution, making it a niche but interesting addition to casual play or collection.

    Care & Storage Tips

    As an uncommon card with unique gameplay, preserving the card’s condition is important for collectors. Store it in a protective sleeve away from direct sunlight and moisture to maintain the integrity of the Ken Sugimori illustration and the card’s surface.

    Set-by-Set Micro-summaries

    • Gym Challenge: Blaine’s Quiz #2 is part of this set, which focuses on Gym Leaders and their thematic cards. This card adds a playful twist with its guessing game mechanic, differentiating it from typical Pokémon cards that rely on attacks and HP.

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  • Collector’s Guide: Good Manners (Gym Heroes #111)

    Collector’s Guide: Good Manners (Gym Heroes #111)

    Good Manners (Gym Heroes #111) Collectors Guide

    Character Intro

    Good Manners is an uncommon Trainer card from the Gym Heroes set, numbered 111. It embodies the set’s focus on iconic gym trainers and introduces a subtle, search-based strategic option that fits neatly within the Gym Heroes collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Heroes unknown 111 Uncommon Ken Sugimori
    • Card ID: gym1-111
    • Retreat Cost: 0
    • Evolves From: None
    • Abilities: None
    • Attacks: None
    • Weaknesses: None
    • Resistances: None
    • Subtypes: None
    • Types: None
    • Flavor Text: Unknown
    • Regulation Mark: None
    • Image:

    Key Printings

    Exclusively printed in the Gym Heroes set (set code gym1) as card number 111, with no alternate print variants or promotional versions.

    Variants & Identifiers

    There are no known print variants for Good Manners. Identify it by:
    – Its unique rule text
    – The absence of attacks and abilities
    – The illustrator credit to Ken Sugimori

    Legality & Play Notes

    Legality: unknown
    Rules: In order to play this card, you can’t have any Basic Pokémon cards in your hand. Show your hand to your opponent, then search your deck for a Basic Pokémon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

    Care & Storage Tips

    As an uncommon with a distinctive gameplay role, store it in a protective sleeve and keep it in a cool, dry place. Avoid direct sunlight to preserve the Ken Sugimori artwork.

    Set-by-Set Micro-summaries

    • Gym Heroes: A strategic support card featuring a special deck-searching rule and no attacks or abilities, it complements the set’s emphasis on tactical depth over raw power.

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    Good Manners (Gym Heroes) #111

  • Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Collector’s Guide: Full Heal (Base Set 2 #111)

    Quick Facts

    Full Heal from the Base Set 2 expansion is an Uncommon Trainer card illustrated by Keiji Kinebuchi. It has no HP, attacks, or abilities, but its effect is straightforward: it cures your Active Pokémon of all special conditions—Asleep, Confused, Paralyzed, or Poisoned. This card has a retreat cost of 0 and no weaknesses or resistances. Its legality status is unknown.

    base4-111

    Key Printings

    • Set: Base Set 2
    • Card Number: 111
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its set code “base4” and card number 111. The card does not have a regulation mark, and no alternate artwork or special editions are documented.

    Care & Storage Tips

    As a Trainer card from an older set, preserving Full Heal in good condition is important for collectors. Use sleeves and top loaders to prevent edge wear and surface scratches. Store in a cool, dry place away from direct sunlight to avoid fading or warping.

    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many Base Set and Jungle cards with updated card numbers and slight design changes. Full Heal #111 continues to serve as a vital status condition remedy in gameplay, maintaining its role from earlier sets.

    set_name release_date number rarity hp illustrator
    Base Set 2 111 Uncommon Keiji Kinebuchi

    Legality: unknown

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    Full Heal (Base Set 2) #111