Tag: #110

  • Collector’s Guide: Shining Noctowl (Neo Destiny #110)

    Collector’s Guide: Shining Noctowl (Neo Destiny #110)

    Collector’s Guide: Shining Noctowl (Neo Destiny 110)

    Character Intro

    In the captivating world of Neo Destiny, the Shining Noctowl stands out with its radiant plumage that shimmers like moonlight on water. As the 110th card in this set, this Rare Shining Pokémon boasts a resilient 60 HP and the formidable attack, Flashing Eyes. Despite not having an ability, the allure of the Shining Noctowl lies in its unique charm and the potential power it holds on the battlefield.

    Quick Facts

    • Pokémon: Shining Noctowl
    • Type: Colorless
    • HP: 60
    • Illustrator: Ken Sugimori
    • Rarity: Rare Shining
    • Image URL: /images/neo4/neo4-110.jpg

    Key Printings

    set_name release_date number rarity hp illustrator
    Neo Destiny 110 Rare Shining 60 Ken Sugimori

    Variants & Identifiers

    The provided data does not include any print variants for this card. For identification purposes, refer to the image URL and the card number (110).

    Legality & Play Notes

    • Legality: unknown

    Please note that you can’t have more than 1 Shining Noctowl in your deck.

    Care & Storage Tips

    To maintain the condition of your Shining Noctowl card, store it in a protective sleeve and top-loader, away from direct sunlight and extreme temperatures. Regularly clean your collection using a soft brush and card cleaner to prevent damage.

    Set-by-Set Micro-summaries

    The provided data does not include information about other sets this card may be found in. For more detailed information on the Neo Destiny set, please refer to its respective collector’s guide.

    Shining Noctowl (Neo Destiny) #110

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    Shining Noctowl (Neo Destiny) #110

  • Collector’s Guide: Sabrina (Gym Challenge #110)

    Collector’s Guide: Sabrina (Gym Challenge #110)

    Sabrina Collector’s Guide

    Character Intro

    Sabrina is a rare Trainer card from the Gym Challenge set, numbered 110. It stands out for its distinctive design and role within the collection. Collectors often seek Sabrina for its unique place in the Gym Challenge lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Challenge 110 Rare Ken Sugimori
    • Card ID: gym2-110
    • Pokémon: Sabrina
    • Set Code: gym2
    • Stage: None
    • Retreat Cost: 0
    • Abilities: None
    • Attacks: None
    • Weaknesses: None
    • Resistances: None
    • Regulation Mark: None

    Key Printings

    This printing of Sabrina appears solely in the Gym Challenge set as card number 110. It is a rare Trainer card with no evolutions or alternate forms in this printing.

    Variants & Identifiers

    There are no known print variants for this card. Identify it by set code “gym2,” number “110,” and the illustrator Ken Sugimori’s signature style.

    Legality & Play Notes

    Legality: unknown
    The card’s rule allows you to move all Energy cards attached to one of your Pokémon with Sabrina in its name to another such Pokémon.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to preserve condition.

    Set-by-Set Micro-summaries

    • Gym Challenge: Introduced Sabrina as a rare Trainer card with a unique energy transfer rule in the Gym series featuring Gym Leaders and their signature cards.

    Sabrina Card Image

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    Sabrina (Gym Challenge) #110

  • Collector’s Guide: Erika’s Perfume (Gym Heroes #110)

    Collector’s Guide: Erika’s Perfume (Gym Heroes #110)

    Character Intro

    Erika’s Perfume is an uncommon card from the Gym Heroes set. Numbered 110, it features a charming design that reflects Erika’s graceful style and holds a unique place for fans of the Gym Heroes series.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Gym Heroes unknown 110 Uncommon Ken Sugimori
    • Card ID: gym1-110
    • Retreat Cost: 0
    • Stage: None
    • Types: None
    • Weaknesses: None
    • Resistances: None

    Key Printings

    This card appears exclusively in the Gym Heroes set, identified by the set code gym1. It is a single printing with no known reprints or alternate versions.

    Variants & Identifiers

    There are no known print variants or alternate art versions of Erika’s Perfume. The card can be identified by its number 110 in the Gym Heroes set and the distinct Ken Sugimori illustration.

    Legality & Play Notes

    Legality: unknown

    • Card text: “Look at your opponent’s hand. If he or she has any Basic Pokémon cards there, you may put any number of them onto your opponent’s Bench (as long as there’s room).”
    • Notes: This effect can influence bench setup and strategy, but its tournament legality is unknown.

    Care & Storage Tips

    As an uncommon card with unique artwork, preserve Erika’s Perfume in a protective sleeve and store it in a cool, dry place. Avoid direct sunlight to prevent fading of the Ken Sugimori illustration.

    Set-by-Set Micro-summaries

    • Gym Heroes: Erika’s Perfume is part of this set, which focuses on Gym Leader-themed cards. It stands out for its strategic hand manipulation ability and classic Ken Sugimori art style. No further printings or variants are documented.

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  • Collector’s Guide: Potion (Legendary Collection #110)

    Collector’s Guide: Potion (Legendary Collection #110)

    Collector’s Guide: Potion (Legendary Collection #110)

    Quick Facts

    • Pokémon: Potion
    • Set: Legendary Collection (base6)
    • Card Number: 110
    • Rarity: Common
    • Illustrator: Keiji Kinebuchi
    • HP: Unknown
    • Stage: None (Item card)
    • Type: None
    • Retreat Cost: 0
    • Rules Text: Remove up to 2 damage counters from 1 of your Pokémon.
    • Legality: unknown
    • Image:
      base6-110

    Key Printings

    This Potion card is from the Legendary Collection, a special set known for reprinting classic cards with a unique foil pattern. It is a common card, illustrated by Keiji Kinebuchi, and serves as a healing item in gameplay by removing damage counters.

    Variants & Identifiers

    • Set Code: base6
    • Number: 110
    • Print Variants: None reported
    • Regulation Mark: None
    • Subtype: None
    • Evolves From: None

    This card is identified by its set code “base6” and number 110. It has no known alternate printings or variants.

    Care & Storage Tips

    • Store the card in a protective sleeve to preserve the foil finish typical of Legendary Collection cards.
    • Keep away from direct sunlight and moisture to prevent fading and warping.
    • Use a top-loader or binder with individual pockets for added protection.
    • Handle with clean hands to avoid oils and dirt damaging the card surface.

    Set-by-Set Micro-summaries

    • Legendary Collection: This set reprints classic cards with a distinctive reverse holo pattern. Potion #110 is a staple healing item card, maintaining its original artwork by Keiji Kinebuchi. The set is notable for collectors seeking nostalgia and iconic cards in a refreshed presentation.

    set_name release_date number rarity hp illustrator
    Legendary Collection 110 Common Keiji Kinebuchi

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    Potion (Legendary Collection) #110

  • Collector’s Guide: Energy Retrieval (Base Set 2 #110)

    Collector’s Guide: Energy Retrieval (Base Set 2 #110)

    Collector’s Guide: Energy Retrieval (Base Set 2 #110)

    base4-110


    Quick Facts

    • Card Name: Energy Retrieval
    • Set: Base Set 2
    • Card Number: 110
    • Rarity: Uncommon
    • Illustrator: Keiji Kinebuchi
    • Type: Trainer Item (no specific type)
    • Retreat Cost: 0
    • Rules Text: Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
    • HP, Abilities, Attacks: Not applicable (this is a Trainer card)
    • Legality: unknown

    Key Printings

    This Energy Retrieval card is from the Base Set 2 expansion, identified by set code base4. It is an Uncommon Trainer card illustrated by Keiji Kinebuchi. The card does not evolve from any other card and has no attacks or abilities, functioning solely as an Item card to recover Energy cards from the discard pile.


    Variants & Identifiers

    • Set Code: base4
    • Card Number: 110
    • Print Variants: None documented
    • Regulation Mark: None
    • Legality: unknown

    Collectors can identify this card by its unique artwork and the Base Set 2 symbol. No alternate printings or special variants are known for this exact printing.


    Care & Storage Tips

    To preserve the condition and value of your Energy Retrieval card from Base Set 2:
    – Store in a protective sleeve or top loader to prevent edge wear and surface scratches.
    – Keep away from direct sunlight to avoid fading of the artwork.
    – Maintain in a cool, dry environment to prevent warping or moisture damage.
    – Avoid excessive handling to preserve the card’s surface and corners.


    Set-by-Set Micro-summaries

    • Base Set 2: This set reprints many cards from the original Base Set and Jungle expansions, including Energy Retrieval. The card retains its original function as a useful Trainer Item for energy recovery. It is an Uncommon card, making it moderately accessible for collectors focusing on Base Set 2.

    set_name release_date number rarity hp illustrator
    Base Set 2 110 Uncommon Keiji Kinebuchi

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    Energy Retrieval (Base Set 2) #110