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  • Collector’s Guide: Rare Candy (Plasma Blast #85)

    Collector’s Guide: Rare Candy (Plasma Blast #85)

    Rare Candy (Plasma Blast 85) Collectors Guide

    Character Intro

    Rare Candy from the Plasma Blast set is an uncommon card numbered 85. A recognizable staple, it holds a practical place in gameplay and is often sought for utility rather than flashy effects.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 85 Uncommon Ryo Ueda
    • Card Name: Rare Candy
    • Set: Plasma Blast (bw10)
    • Card Number: 85
    • Rarity: Uncommon
    • Illustrator: Ryo Ueda
    • Stage: Item
    • Retreat Cost: 0
    • Evolves From: None
    • Types: None
    • Weaknesses/Resistances: None
    • Regulation Mark: Unknown
    • Flavor Text: Unknown
    • Image:

    Key Printings

    This card appears solely in the Plasma Blast set as card number 85. It is an Item card with no abilities or attacks, designed to accelerate evolution by allowing the player to evolve a Basic Pokémon directly into a Stage 2 Pokémon under specific conditions.

    Variants & Identifiers

    There are no known print variants for this exact printing of Rare Candy. Identification relies on the set code “bw10” and card number 85, along with the unique illustration by Ryo Ueda.

    Legality & Play Notes

    Legality: unknown

    • Rare Candy’s rules text allows you to evolve a Basic Pokémon directly into a Stage 2 Pokémon if you have the appropriate card in hand.
    • It cannot be used on the first turn or on a Pokémon that was just put into play.
    • You may play as many Item cards as you like during your turn before attacking.

    Care & Storage Tips

    As an uncommon card with no special print variants, standard protective sleeves and storage in a cool, dry place will preserve its condition. Avoid exposure to direct sunlight to maintain the integrity of the illustration by Ryo Ueda.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): Rare Candy serves as a vital evolution accelerator in this set, supporting strategic plays by enabling quick Stage 2 evolutions. Its simplicity and utility make it a staple Item card for collectors and players alike.

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    Rare Candy (Plasma Blast) #85

  • Collector’s Guide: Professor Juniper (Plasma Blast #84)

    Collector’s Guide: Professor Juniper (Plasma Blast #84)

    Professor Juniper (bw10-84) Collector’s Guide

    Character Intro

    Professor Juniper from the Plasma Blast set is an Uncommon card numbered 84. Its distinctive design fits well within the set’s dynamic theme, and collectors often seek it for its clear place in the Plasma Blast lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 84 Uncommon Ken Sugimori
    • Card Number: 84
    • Set: Plasma Blast (bw10)
    • Type: Supporter
    • Retreat Cost: 0
    • Abilities/Attacks: None
    • Rules Text: Discard your hand and draw 7 cards. You may play only 1 Supporter card during your turn (before your attack).
    • Image URL: /images/bw10/bw10-84.jpg

    Key Printings

    This exact printing of Professor Juniper appears solely in the Plasma Blast set, identified by the set code bw10 and card number 84. It is classified as an Uncommon rarity card, making it moderately accessible for collectors focusing on the Black & White era.

    Variants & Identifiers

    There are no known print variants for this card. Identification is straightforward via its set code (bw10), card number (84), and the unique Ken Sugimori illustration. The card does not evolve from any other card and has no alternate forms.

    Legality & Play Notes

    • Legality: unknown
    • As a Supporter card, its effect is: Discard your hand and draw 7 cards. You may play only 1 Supporter card during your turn (before your attack).

    Care & Storage Tips

    To preserve the vivid Ken Sugimori artwork and maintain card condition, store this card in a protective sleeve away from direct sunlight and moisture. Given its moderate rarity, keeping it flat and free from bending will help retain its collector value.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): Introduced as an Uncommon Supporter card with a hand-refresh mechanic. This set is notable for its focus on Plasma-themed Pokémon and support cards, with this printing standing out due to its clean design and strategic utility.

    This guide covers all known details for the Professor Juniper card from the Plasma Blast set, providing collectors and players with a concise reference for this unique Supporter.

    Professor Juniper (Plasma Blast) #84

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    Professor Juniper (Plasma Blast) #84

  • Collector’s Guide: Pokémon Catcher (Plasma Blast #83)

    Collector’s Guide: Pokémon Catcher (Plasma Blast #83)

    Pokémon Catcher (Plasma Blast 83) Collectors Guide

    Character Intro

    Pokémon Catcher is an uncommon Trainer card from the Plasma Blast set, numbered 83. It reflects the set’s tactical focus and is appreciated for enhancing deck versatility.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 83 Uncommon 5ban Graphics
    • Card ID: bw10-83
    • Stage: Item
    • Retreat Cost: 0
    • Subtypes: Item
    • Series: black_white
    • Rules: Switch your opponent’s Active Pokémon with 1 of his or her Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
    • Image:

    Key Printings

    This card is printed exclusively in the Plasma Blast set, identified by the set code bw10 and card number 83. It is an uncommon rarity card with no known alternate printings or special editions.

    Variants & Identifiers

    There are no known print variants for this exact printing of Pokémon Catcher. The card is uniquely identified by its set code (bw10), number (83), and illustrator (5ban Graphics).

    Legality & Play Notes

    • Legality: unknown
    • This card’s effect allows strategic switching of the opponent’s Active Pokémon, providing tactical advantage. It is an Item card, so it can be played multiple times in a turn before attacking.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface to maintain collectible value.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): Pokémon Catcher appears as an uncommon Item card designed to disrupt opponent positioning. It is part of the Black & White series, contributing to strategic gameplay through its switching effect.

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    Pokémon Catcher (Plasma Blast) #83

  • Collector’s Guide: Plasma Energy (Plasma Blast #91)

    Collector’s Guide: Plasma Energy (Plasma Blast #91)

    Plasma Energy (bw10-91) Collector’s Guide

    Character Intro

    Plasma Energy is an uncommon card from the Plasma Blast set, numbered 91. Its design captures the dynamic essence of plasma, fitting seamlessly into the set’s energetic theme. This card offers collectors a vibrant piece of the Plasma Blast collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 91 Uncommon 5ban Graphics
    • Card ID: bw10-91
    • Stage: Special, Team Plasma
    • Retreat Cost: 0
    • Provides Colorless Energy
    • No abilities or attacks
    • No weaknesses or resistances
    • Regulation mark: unknown
    • Image:

    Key Printings

    This card appears solely in the Plasma Blast set (bw10) as number 91. It is illustrated by 5ban Graphics, known for clean, thematic artwork. There are no alternate printings or reprints documented.

    Variants & Identifiers

    No print variants are known for this card. Its identifiers include the set code (bw10), number (91), and its subtype classification as a Special Energy card associated with Team Plasma.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. It functions as a Special Energy card that provides Colorless Energy, useful in decks focusing on Team Plasma strategies.

    Care & Storage Tips

    Store Plasma Energy with other Energy cards and use protective sleeves to prevent edge wear. Keep it away from direct sunlight and moisture to preserve the vibrant artwork by 5ban Graphics.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): The sole set featuring Plasma Energy (bw10-91), emphasizing Team Plasma themes and specialized energy support. This set is notable for its unique Special Energy cards that enhance Team Plasma decks.

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    Plasma Energy (Plasma Blast) #91

  • Collector’s Guide: Ultra Ball (Plasma Blast #90)

    Collector’s Guide: Ultra Ball (Plasma Blast #90)

    Ultra Ball (Plasma Blast 90) Collectors Guide

    Character Intro

    Ultra Ball is an Uncommon Trainer card from the Plasma Blast set, numbered 90. Its sleek design and versatile search effect fit seamlessly into many decks. Collectors appreciate its vibrant artwork and strategic value.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast unknown 90 Uncommon 5ban Graphics
    • Card ID: bw10-90
    • Stage: Item
    • Retreat Cost: 0
    • Subtypes: Item
    • Rules: Discard 2 cards from your hand to search your deck for a Pokémon and add it to your hand. You may play as many Item cards as you like during your turn (before your attack).
    • Weaknesses, resistances, abilities, and attacks: None

    Key Printings

    This exact printing of Ultra Ball appears in the Plasma Blast expansion of the Black & White series. It is identified by the set code bw10 and card number 90. The card is illustrated by 5ban Graphics, known for their clean and functional design style.

    Variants & Identifiers

    There are no known print variants for this card. It can be identified by its unique set code (bw10), card number (90), and the distinctive 5ban Graphics illustration. The card’s subtype as an Item and its lack of HP or attacks also help distinguish it.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to available data. It functions as a straightforward Item card that requires discarding two cards to search your deck for a Pokémon, making it a valuable tool in deck consistency.

    Care & Storage Tips

    To preserve the card’s sharp artwork and maintain its condition, store it in a protective sleeve away from direct sunlight and moisture. Keep it flat in a cool, dry environment to avoid warping or fading, especially since it is an uncommon card that may be sought after by collectors.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): This set includes the Ultra Ball card as number 90, featuring the classic searching mechanic with a fresh illustration by 5ban Graphics. The set focuses on Plasma-themed Pokémon and support cards, with Ultra Ball serving as a reliable Item for deck searching.

    Ultra Ball Plasma Blast 90

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    Ultra Ball (Plasma Blast) #90

  • Collector’s Guide: Virizion-EX (Plasma Blast #9)

    Collector’s Guide: Virizion-EX (Plasma Blast #9)

    Virizion-EX Collector’s Guide (Plasma Blast 9)

    Overview

    Virizion-EX from the Plasma Blast set is a Rare Holo EX card with 170 HP. It features the ability Verdant Wind and the attack Emerald Slash, combining strategic versatility with striking power. This card is numbered 9 in its set, making it a notable addition for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 9 Rare Holo EX 170 Ryo Ueda
    • Type: Grass
    • Stage: Basic, EX
    • Ability: Verdant Wind — Protects all your Pokémon with Grass Energy from Special Conditions and removes any existing ones.
    • Attack: Emerald Slash — Deals 50 damage and lets you attach 2 Grass Energy cards from your deck to a Benched Pokémon.
    • Weakness: Fire (×2)
    • Resistance: Water (-20)
    • Retreat Cost: 1
    • Pokémon-EX Rule: When knocked out, opponent takes 2 Prize cards.
    • Set Code: bw10
    • Series: black_white
    • Print Number: 9
    • Rarity: Rare Holo EX
    • Illustrator: Ryo Ueda
    • Image:

    Key Printings

    This guide covers the exact printing of Virizion-EX from the Plasma Blast set, identified by set code bw10 and card number 9. It is a Rare Holo EX card with no known alternate print variants.

    Variants & Identifiers

    There are no known print variants or alternate versions of this exact card printing. The card is identified by its unique combination of set code bw10, number 9, and the illustrator Ryo Ueda.

    Legality & Play Notes

    • Legality: unknown
    • It is not legal in Standard, Expanded, or Unlimited formats.
    • Note that as a Pokémon-EX, Virizion-EX follows the rule that when it is knocked out, your opponent takes 2 Prize cards.

    Care & Storage Tips

    To preserve the vibrant holo finish and detailed artwork by Ryo Ueda, store this card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collector value.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): This set features Virizion-EX as a powerful Grass-type Basic EX Pokémon with a unique ability to prevent Special Conditions on Grass Energy-attached Pokémon and an attack that accelerates energy attachment. The set is known for its strategic EX cards and dynamic gameplay elements.

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    Virizion-EX (Plasma Blast) #9

  • Collector’s Guide: Silver Mirror (Plasma Blast #89)

    Collector’s Guide: Silver Mirror (Plasma Blast #89)

    Silver Mirror (bw10-89) Collector’s Guide

    Character Intro

    Silver Mirror is an uncommon card from the Plasma Blast set, numbered 89. With a reflective motif that fits the set’s dynamic aesthetic, it stands out as a distinct addition to any collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 89 Uncommon 5ban Graphics
    • Card ID: bw10-89
    • Type: Pokémon Tool
    • Retreat Cost: 0
    • Series: black_white
    • Set Code: bw10
    • Stage: Pokémon Tool
    • Subtypes: Pokémon Tool
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Flavor Text: Unknown

    Key Printings

    Appears exclusively in Plasma Blast as number 89, illustrated by 5ban Graphics and classified as an uncommon Pokémon Tool. No alternate printings or promo versions are documented.

    Variants & Identifiers

    There are no known print variants. It is identified by set code “bw10-89” and artwork featuring a silver mirror motif. Its lack of HP and attacks clearly marks it as a Tool card rather than a Pokémon.

    Legality & Play Notes

    Legality: unknown

    • You can attach it to a Pokémon that doesn’t already have a Pokémon Tool attached.
    • It prevents all effects of attacks (including damage) from your opponent’s Team Plasma Pokémon, excluding Pokémon-EX.
    • You may play as many Item cards as you like during your turn before attacking.

    Care & Storage Tips

    Store in a protective sleeve, away from direct sunlight, bending, and moisture to preserve condition and collector value.

    Set-by-Set Micro-summaries

    • Plasma Blast: Introduced Silver Mirror as a strategic Pokémon Tool card focused on defense against Team Plasma Pokémon, adding depth to gameplay and collection diversity.

    Silver Mirror

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    Silver Mirror (Plasma Blast) #89

  • Collector’s Guide: Silver Bangle (Plasma Blast #88)

    Collector’s Guide: Silver Bangle (Plasma Blast #88)

    Silver Bangle Collector’s Guide

    Character Intro

    Silver Bangle is an Uncommon Pokémon Tool from the Plasma Blast set, numbered 88. Its sleek design complements the set’s dynamic aesthetic and adds a subtle, strategic accent to Plasma Blast–focused collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 88 Uncommon 5ban Graphics
    • Card Name: Silver Bangle
    • Set: Plasma Blast (bw10)
    • Card Number: 88
    • Rarity: Uncommon
    • Stage: Pokémon Tool
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image:

    Key Printings

    Silver Bangle appears exclusively in the Plasma Blast set as card number 88. There are no known alternate printings or reprints of this exact card.

    Variants & Identifiers

    This card has no known print variants. It is identified by its set code “bw10-88” and its unique artwork by 5ban Graphics. The card’s subtype is Pokémon Tool, and it does not evolve from any other card.

    Legality & Play Notes

    Legality: unknown

    • Attachment: Can be attached to a Pokémon that does not already have a Pokémon Tool attached.
    • Effect: That Pokémon’s attacks do +30 damage to the opponent’s Active Pokémon-EX (before applying Weakness and Resistance).
    • Play pattern: Players may play multiple Item cards during their turn before attacking.

    Care & Storage Tips

    To preserve Silver Bangle’s vibrant artwork and condition, store it in a protective sleeve away from direct sunlight and moisture. Use top loaders or binders designed for Pokémon cards to prevent bending or surface wear. Avoid excessive handling to maintain its collector value.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): Silver Bangle debuts as a strategic Pokémon Tool card, enhancing damage against Pokémon-EX. It is a notable uncommon card with a clean design by 5ban Graphics, fitting well into decks focused on Item synergy.

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    Silver Bangle (Plasma Blast) #88

  • Collector’s Guide: Scoop Up Cyclone (Plasma Blast #95)

    Collector’s Guide: Scoop Up Cyclone (Plasma Blast #95)

    Scoop Up Cyclone (bw10-95) Collector’s Guide

    Character Intro

    Scoop Up Cyclone is a Rare ACE card from the Plasma Blast set, numbered 95. Its ACE SPEC status and striking design make it a standout target for collectors seeking unique Item cards.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 95 Rare ACE 5ban Graphics
    • Card Name: Scoop Up Cyclone
    • Set: Plasma Blast (bw10)
    • Card Number: 95
    • Rarity: Rare ACE
    • Stage: Item, ACE SPEC
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics

    Key Printings

    The only known printing of Scoop Up Cyclone is from the Plasma Blast set, identified by the set code bw10-95. This printing is notable for its ACE SPEC rarity, making it a sought-after card for collectors focusing on rare Item cards.

    Variants & Identifiers

    There are no known print variants for this card. It is uniquely identified by its number 95 in the Plasma Blast set and its ACE SPEC subtype. The card’s image and design are consistent across all copies.

    Legality & Play Notes

    Legality: unknown

    Rules on the card include:
    – Put 1 of your Pokémon and all cards attached to it into your hand.
    – You may play as many Item cards as you like during your turn (before your attack).
    – You can’t have more than 1 ACE SPEC card in your deck.

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store Scoop Up Cyclone in a protective sleeve away from direct sunlight and moisture. Given its rarity and ACE SPEC status, keep it in a rigid top-loader or a binder with individual pockets.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): Scoop Up Cyclone debuts as a rare ACE SPEC Item card, offering strategic retrieval of Pokémon and attached cards. Its clean design and functional rules make it a memorable addition to the set’s lineup.

    Scoop Up Cyclone

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    Scoop Up Cyclone (Plasma Blast) #95

  • Collector’s Guide: Master Ball (Plasma Blast #94)

    Collector’s Guide: Master Ball (Plasma Blast #94)

    Master Ball (bw10-94) Collectors Guide

    Character Intro

    Master Ball is a Rare ACE ACE SPEC Item from the Plasma Blast set, numbered 94. Its distinctive rarity and ACE SPEC classification make it a standout target for collectors focused on the Black & White era.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Blast 94 Rare ACE 5ban Graphics
    • Card ID: bw10-94
    • Stage: Item, ACE SPEC
    • Retreat Cost: 0
    • Subtypes: Item, ACE SPEC
    • Series: black_white
    • Set Code: bw10
    • Pokémon: Master Ball
    • Evolves From: None
    • Weaknesses: None
    • Resistances: None
    • Types: None

    Key Printings

    This exact printing appears solely in the Plasma Blast expansion of the Black & White series. It is identified by set code bw10 and card number 94, with a rarity of Rare ACE.

    Variants & Identifiers

    There are no known print variants for this Master Ball card. Its identifiers are the set code bw10, card number 94, and the illustrator credit to 5ban Graphics. The card’s image can be referenced at /images/bw10/bw10-94.jpg.

    Legality & Play Notes

    Legality: unknown
    Rules text on the card states:
    – Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward.
    – You may play as many Item cards as you like during your turn (before your attack).
    – You can’t have more than 1 ACE SPEC card in your deck.

    Care & Storage Tips

    As a Rare ACE SPEC card, store Master Ball in a protective sleeve and keep it in a cool, dry place away from direct sunlight. Avoid bending or moisture to maintain its condition and value.

    Set-by-Set Micro-summaries

    • Plasma Blast (bw10): This set introduced the Master Ball ACE SPEC card, notable for its utility in deck searching and its restriction on deck construction. The card stands out with its clean design and no HP or attacks, emphasizing its role as a strategic Item rather than a battling Pokémon.

    Master Ball (Plasma Blast) #94

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    Master Ball (Plasma Blast) #94