Category: black_white

  • Collector’s Guide: Colress (Plasma Storm #118)

    Collector’s Guide: Colress (Plasma Storm #118)

    Colress (bw8-118) Collector’s Guide

    Character Intro

    Colress is an Uncommon card from the Plasma Storm set, numbered 118. This sleek Supporter adds strategic depth and a vibrant Team Plasma presence to any Plasma Storm collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 118 Uncommon Yusuke Ohmura
    • Card Name: Colress
    • Set: Plasma Storm (bw8)
    • Card Number: 118
    • Rarity: Uncommon
    • Type: None (Supporter, Team Plasma)
    • Stage: Supporter
    • Retreat Cost: 0
    • Illustrator: Yusuke Ohmura
    • Image: Colress

    Key Printings

    This exact printing of Colress appears solely in Plasma Storm as card number 118. As a Supporter with no evolutions or attacks, it focuses on hand and bench management.

    Variants & Identifiers

    There are no known print variants for this Colress. It is identified by set code “bw8” and the unique card number 118 within Plasma Storm.

    Legality & Play Notes

    Legality: unknown

    Effect: Shuffle your hand into your deck, then draw a number of cards equal to the total number of Benched Pokémon (both yours and your opponent’s). As a Supporter, only one can be played per turn before attacking.

    Care & Storage Tips

    To preserve Yusuke Ohmura’s vivid artwork and maintain condition, store the card in a protective sleeve away from sunlight and moisture. Avoid bending and extreme temperatures to keep it collectible.

    Set-by-Set Micro-summaries

    • Plasma Storm: Introduced this unique Colress Supporter card, emphasizing strategic hand recycling and bench awareness within the Team Plasma theme. The set’s design highlights synergy with Benched Pokémon, making this card a tactical choice for players focusing on bench dynamics.

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    Colress (Plasma Storm) #118

  • Collector’s Guide: Colress Machine (Plasma Storm #119)

    Collector’s Guide: Colress Machine (Plasma Storm #119)

    Colress Machine (bw8-119) Collector’s Guide

    Character Intro

    Colress Machine is an Uncommon Item card from the Plasma Storm set, numbered 119. Its design reflects the scientific theme tied to Colress and supports Team Plasma strategies. Collectors appreciate its role within the Plasma Storm lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 119 Uncommon Ryo Ueda
    • Card ID: bw8-119
    • Stage: Item, Team Plasma
    • Retreat Cost: 0
    • Subtypes: Item, Team Plasma
    • Weaknesses: None
    • Resistances: None
    • Types: None

    Key Printings

    This printing of Colress Machine appears only in the Plasma Storm set (set code bw8, card number 119). As an Uncommon, it is moderately accessible for collectors focused on Team Plasma-themed decks.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by its Team Plasma subtype, Item classification, and Ryo Ueda artwork. The market reference query is “Colress Machine Plasma Storm 119.”

    Legality & Play Notes

    • Legality: unknown
    • Rules text: “Search your deck for a Plasma Energy card and attach it to 1 of your Team Plasma Pokémon. Shuffle your deck afterward. | You may play as many Item cards as you like during your turn (before your attack).”

    Care & Storage Tips

    Store the card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unique artwork, maintaining mint condition helps preserve collector value.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Introduced Colress Machine as a strategic Item card supporting Team Plasma decks, emphasizing synergy with Plasma Energy cards. This set is notable for its thematic focus on Team Plasma and related mechanics.

    Colress Machine

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    Colress Machine (Plasma Storm) #119

  • Collector’s Guide: Foongus (Plasma Storm #12)

    Collector’s Guide: Foongus (Plasma Storm #12)

    Foongus Collector’s Guide: Plasma Storm #12

    Character Intro

    Foongus from the Plasma Storm set is a Common card numbered 12. With 40 HP and the attack Astonish, it’s a simple, accessible addition for collectors and casual play.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 12 Common 40 Mitsuhiro Arita
    • Type: Grass
    • Stage: Basic
    • Attack: Astonish (Flip a coin; if heads, choose a random card from opponent’s hand to shuffle into their deck)
    • Weakness: Fire ×2
    • Resistance: Water -20
    • Retreat Cost: 1 Colorless Energy
    • Flavor Text: It lures Pokémon with its pattern that looks just like a Poké Ball then releases poison spores.
    • Regulation Mark: Unknown
    • Image:

    Key Printings

    This exact printing appears in the Black & White series’ Plasma Storm expansion as card number 12. It is a Common rarity card illustrated by Mitsuhiro Arita. No alternate printings or promotional versions are documented for this specific card.

    Variants & Identifiers

    There are no known print variants or special editions for this Foongus. Identification relies on the set code “bw8” and card number “12” within the Plasma Storm set.

    Legality & Play Notes

    • Legality: unknown
    • Not currently legal in Standard, Expanded, or Unlimited formats.

    With a single, disruptive hand-targeting attack and low HP, this card is better suited to casual play or collecting than competitive decks.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. Avoid bending or scratching the surface—especially since common cards are often handled more frequently.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Introduced Foongus as a Basic Grass-type with a disruptive hand attack, aligning with the set’s strategic themes and Plasma-related Pokémon. Its common rarity keeps it accessible to players and collectors.

    This Foongus remains a quaint yet intriguing piece for collectors interested in the Black & White era of the Pokémon TCG.

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    Foongus (Plasma Storm) #12

  • Collector’s Guide: Escape Rope (Plasma Storm #120)

    Collector’s Guide: Escape Rope (Plasma Storm #120)

    Escape Rope (Plasma Storm 120) Collectors Guide

    Character Intro

    Escape Rope is an uncommon Trainer card from the Plasma Storm set, numbered 120. Its design fits the set’s dynamic theme and offers strategic value for players seeking versatile in-game options.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 120 Uncommon Ryo Ueda

    Card Stats

    • Card ID: bw8-120
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Series: Black & White
    • Set Code: bw8
    • Pokémon: Escape Rope
    • Illustrator: Ryo Ueda

    Key Printings

    This exact printing of Escape Rope appears in the Plasma Storm expansion of the Black & White series. It is identified by the set code bw8 and card number 120. There are no known alternate printings or promotional versions of this card.

    Variants & Identifiers

    • No print variants are documented for this Escape Rope card.
    • Identified by Ryo Ueda’s artwork and its placement as card number 120 in the Plasma Storm set.
    • Card image: /images/bw8/bw8-120.jpg

    Legality & Play Notes

    Legality: unknown

    Effect

    Each player switches their Active Pokémon with one of their Benched Pokémon, with the opponent switching first. If a player has no Benched Pokémon, they do not switch.

    Rules Reminder

    Players may play as many Item cards as they like during their turn before attacking.

    Care & Storage Tips

    Store the card in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the surface. Keep it in a cool, dry environment to prevent warping, as uncommon cards can hold collector value.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Escape Rope is featured as an uncommon Item card that supports switching mechanics. It complements the set’s tactical theme, focusing purely on utility without any HP or attacks.

    Escape Rope (Plasma Storm) #120

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    Escape Rope (Plasma Storm) #120

  • Collector’s Guide: Ether (Plasma Storm #121)

    Collector’s Guide: Ether (Plasma Storm #121)

    Collectors Guide: Ether (Plasma Storm 121)

    Character Intro

    Ether is an Uncommon Trainer card from the Plasma Storm set, numbered 121. Its sleek design fits well within the thematic elements of the set. Collectors often seek it for its distinctive style and role in gameplay.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 121 Uncommon Toyste Beach
    • Card Name: Ether
    • Set: Plasma Storm (bw8)
    • Card Number: 121
    • Rarity: Uncommon
    • Type: Item
    • Stage: Item
    • Retreat Cost: 0
    • Illustrator: Toyste Beach
    • Image:

    Key Printings

    Ether appears solely in the Plasma Storm set as card number 121. There are no known alternate printings or reprints of this exact card.

    Variants & Identifiers

    This card has no known print variants or alternate art versions. It is identified by its set code “bw8” and the card number 121. The illustrator credit to Toyste Beach is a key identifying feature.

    Legality & Play Notes

    Rules summary

    The card’s rules allow you to reveal the top card of your deck and attach it if it is a basic Energy card, or return it if not. Additionally, it permits playing any number of Item cards during your turn before attacking.

    Format status

    Legality: unknown
    The card is not legal in Standard, Expanded, or Unlimited formats.

    Care & Storage Tips

    To preserve this uncommon card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching the card surface to maintain its collectible value. Keeping it in a binder or card box designed for TCG cards is recommended.

    Set-by-Set Micro-summaries

    • Plasma Storm: Ether is part of this set’s strategic Item cards, focusing on energy acceleration and deck manipulation. It complements the set’s theme of plasma and energy-based tactics.

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    Ether (Plasma Storm) #121

  • Collector’s Guide: Eviolite (Plasma Storm #122)

    Collector’s Guide: Eviolite (Plasma Storm #122)

    Eviolite (Plasma Storm 122) Collectors Guide

    Character Intro

    Eviolite is an uncommon Trainer card from the Plasma Storm set, numbered 122. Its sleek design fits the set’s dynamic theme and offers strategic value for evolving Pokémon decks. Collectors appreciate its distinct place in the Plasma Storm lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 122 Uncommon 5ban Graphics
    • Card ID: bw8-122
    • Type: Pokémon Tool
    • Retreat Cost: 0
    • Rules: Attach to one Pokémon without a Tool; reduces damage to Basic Pokémon by 20; allows unlimited Item cards per turn.
    • Evolves From: None
    • Weaknesses/Resistances: None

    Key Printings

    This printing of Eviolite appears in the Plasma Storm set, identified by the set code bw8 and card number 122. As an uncommon rarity, it is a moderately accessible collectible within the set.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by set code bw8, number 122, and the illustrator credit to 5ban Graphics. The image for this printing can be found at /images/bw8/bw8-122.jpg.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. It functions as a Pokémon Tool that can be attached to Basic Pokémon to reduce incoming damage by 20, enhancing defensive strategies. Players may play multiple Item cards per turn when using this card.

    Care & Storage Tips

    To preserve the vivid artwork and maintain condition, store Eviolite in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, keeping it in mint condition can enhance its collectible value.

    Set-by-Set Micro-summaries

    • Plasma Storm: Eviolite bw8-122 stands out as a strategic Pokémon Tool card with a unique damage reduction effect. Its uncommon rarity and distinctive 5ban Graphics illustration make it a memorable addition to this set. Release date and other stats remain unknown, but it holds a solid place in the Black & White series lineup.

    Eviolite (Plasma Storm) #122

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    Eviolite (Plasma Storm) #122

  • Collector’s Guide: Hypnotoxic Laser (Plasma Storm #123)

    Collector’s Guide: Hypnotoxic Laser (Plasma Storm #123)

    Hypnotoxic Laser Collector’s Guide

    Character Intro

    Hypnotoxic Laser is an uncommon card from the Plasma Storm set, numbered 123. Its design reflects the dynamic energy of the set, making it a notable piece for collectors. Though it lacks an ability or attack, its presence adds depth to the Plasma Storm lineup.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 123 Uncommon 5ban Graphics
    • Card ID: bw8-123
    • Stage: Item, Team Plasma
    • Retreat Cost: 0
    • Types: None
    • Weaknesses/Resistances: None
    • Evolves From: None
    • Rules: Your opponent’s Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent’s Active Pokémon is also Asleep. You may play as many Item cards as you like during your turn (before your attack).
    • Illustrator: 5ban Graphics
    • Image:

    Key Printings

    Hypnotoxic Laser appears exclusively in the Plasma Storm set, identified by the set code bw8 and card number 123. It is printed as an uncommon rarity card with no known alternate printings or promotional versions.

    Variants & Identifiers

    There are no known print variants or alternate versions of Hypnotoxic Laser. Its unique identifiers include the set code bw8, card number 123, and the illustrator credit to 5ban Graphics. The card’s subtype is Item, Team Plasma, which helps distinguish it within the set.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its effect allows poisoning and potentially putting the opponent’s Active Pokémon to sleep, adding strategic value in casual or themed play.

    Care & Storage Tips

    To preserve the vivid artwork and card condition, store Hypnotoxic Laser in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity, maintaining mint condition can enhance its appeal to collectors.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Hypnotoxic Laser debuts as a tactical Item card supporting Team Plasma strategies, notable for its dual status effect capability and zero retreat cost. No further printings or variants are known beyond this set.

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    Hypnotoxic Laser (Plasma Storm) #123

  • Collector’s Guide: Plasma Frigate (Plasma Storm #124)

    Collector’s Guide: Plasma Frigate (Plasma Storm #124)

    Plasma Frigate (bw8-124) Collector’s Guide

    Character Intro

    Plasma Frigate is an Uncommon Stadium card from the Plasma Storm set, numbered 124. Its 5ban Graphics artwork reflects the Team Plasma aesthetic, making it a notable pickup for collectors focused on this expansion.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 124 Uncommon 5ban Graphics
    • Card Name: Plasma Frigate
    • Set: Plasma Storm (bw8)
    • Card Number: 124
    • Rarity: Uncommon
    • Stage: Stadium, Team Plasma
    • Retreat Cost: 0
    • Illustrator: 5ban Graphics
    • Image:

    Key Printings

    This exact printing appears only in the Plasma Storm expansion of the Black & White series. Identified by set code bw8-124, it has no evolutions or HP because it is a Stadium card rather than a Pokémon.

    Variants & Identifiers

    No known print variants exist. It is distinguished by its Stadium subtype, Team Plasma affiliation, and card number 124 within Plasma Storm. The 5ban Graphics artwork is a clear visual identifier.

    Legality & Play Notes

    Legality: unknown

    Rules associated with Plasma Frigate include:
    – Each Pokémon with any Plasma Energy attached (both yours and your opponent’s) has no Weakness.
    – This card remains in play when played but must be discarded if another Stadium card enters play.
    – You cannot play this card if another card with the same name is already in play.

    Care & Storage Tips

    Store in a protective sleeve to preserve artwork and edges. Avoid direct sunlight and moisture. Given its Uncommon rarity, a binder page or top-loader is recommended for long-term preservation.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Plasma Frigate debuted as a strategic Stadium card supporting Team Plasma’s Plasma Energy mechanics. It plays a subtle but impactful role in battles by negating weaknesses for Plasma Energy–attached Pokémon, enhancing deck synergy within this thematic set.

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    Plasma Frigate (Plasma Storm) #124

  • Collector’s Guide: Team Plasma Grunt (Plasma Storm #125)

    Collector’s Guide: Team Plasma Grunt (Plasma Storm #125)

    Team Plasma Grunt (bw8-125) Collectors Guide

    Character Intro

    Team Plasma Grunt is an Uncommon card from the Plasma Storm set, numbered 125. This card represents the foot soldiers of Team Plasma, adding a distinct thematic element to the collection and offering a glimpse into the organization’s ranks.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 125 Uncommon Yusuke Ohmura
    • Card ID: bw8-125
    • Pokémon: Team Plasma Grunt
    • Stage: Supporter, Team Plasma
    • Retreat Cost: 0
    • Subtypes: Supporter, Team Plasma
    • Weaknesses, Resistances, Abilities, and Attacks: None
    • Rules: Discard a Team Plasma card from your hand to draw 4 cards. Only one Supporter card may be played per turn before attacking.

    Key Printings

    This printing is from Plasma Storm, numbered 125, and classified as an Uncommon. It is illustrated by Yusuke Ohmura, whose artwork highlights the Team Plasma theme.

    Variants & Identifiers

    There are no known print variants for this card. Identifiers include the set code “bw8” and the card number “125.” It is categorized under the Supporter and Team Plasma subtypes, with no additional types or evolutionary stages.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. It requires discarding a Team Plasma card from your hand to be played and allows you to draw 4 cards. Only one Supporter card can be played per turn before attacking.

    Care & Storage Tips

    To preserve the artwork and maintain condition, store Team Plasma Grunt in a protective sleeve away from direct sunlight and moisture. Avoid bending or scratching to keep this Uncommon card in collectible shape.

    Set-by-Set Micro-summaries

    • Plasma Storm: Introduced Team Plasma Grunt as a Supporter focused on card draw tied to the Team Plasma theme, with distinctive artwork by Yusuke Ohmura.

    Team Plasma Grunt

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    Team Plasma Grunt (Plasma Storm) #125

  • Collector’s Guide: Virbank City Gym (Plasma Storm #126)

    Collector’s Guide: Virbank City Gym (Plasma Storm #126)

    Virbank City Gym (Plasma Storm 126) Collectors Guide

    Character Intro

    Virbank City Gym is an Uncommon Stadium card from the Plasma Storm set, numbered 126. It makes a clean, thematic addition for collectors focused on the Black & White era.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Plasma Storm 126 Uncommon Ryo Ueda
    • Card Number: 126
    • Set: Plasma Storm (Black & White series)
    • Stage: Stadium
    • Retreat Cost: 0
    • Illustrator: Ryo Ueda
    • Image:

    Key Printings

    Printed only in the Plasma Storm set under the Black & White series. It does not evolve from any Pokémon and has no attacks or abilities listed.

    Variants & Identifiers

    There are no known print variants or alternate versions. Identified by set code “bw8-126” and its Stadium subtype.

    Legality & Play Notes

    • Legality: unknown

    Card Text

    Put 2 more damage counters on Poisoned Pokémon (both yours and your opponent’s) between turns. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.

    Care & Storage Tips

    To preserve the artwork and maintain condition, store in a protective sleeve away from direct sunlight and moisture. Given its Stadium subtype and strategic value, keeping it in mint condition can enhance its appeal to collectors.

    Set-by-Set Micro-summaries

    • Plasma Storm (bw8): Introduced Virbank City Gym as a tactical Stadium card that intensifies poison damage, adding a new layer of strategy to gameplay. This set is notable for its unique Stadium cards and dynamic artwork by Ryo Ueda.

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    Virbank City Gym (Plasma Storm) #126