Author: General Ops

  • Collector’s Guide: Drake’s Stadium (Power Keepers #72)

    Collector’s Guide: Drake’s Stadium (Power Keepers 72)

    Character Intro

    Drake’s Stadium is an uncommon card from the Power Keepers set, numbered 72. It adds a strategic element to gameplay with its unique stadium effect. Collectors appreciate its role in enhancing battle tactics within the set.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 72 Uncommon Ryo Ueda
    • Card ID: ex16-72
    • Pokémon: Drake’s Stadium
    • Stage: Stadium
    • Retreat Cost: 0
    • Subtypes: Stadium
    • Series: ex
    • Set Code: ex16
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None

    Key Printings

    Printed exclusively in the Power Keepers set (set code ex16) as card number 72. The artwork by Ryo Ueda is consistent across all printings, with no known alternate versions or reprints.

    Variants & Identifiers

    • There are no known print variants for Drake’s Stadium.
    • Identification cues: stadium subtype, absence of HP and attacks, and its distinctive effect text.
    • Card image: /images/ex16/ex16-72.jpg

    Legality & Play Notes

    Legality: unknown

    Effect text:
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. Any damage done to Colorless Active Pokémon (both yours and your opponent’s) by an opponent’s attack is reduced by 10 (after applying Weakness and Resistance).

    Care & Storage Tips

    Due to its uncommon rarity and unique role, preserving the card’s condition is important for collectors. Store Drake’s Stadium in a protective sleeve and keep it away from direct sunlight and moisture to maintain the integrity of the artwork and card stock.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Drake’s Stadium debuts as a strategic Stadium card with a damage reduction effect, adding tactical depth to decks featuring Colorless Active Pokémon. Its uncommon rarity and unique effect make it a notable inclusion in this set.

    Drake's Stadium (Power Keepers) #72

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    Drake's Stadium (Power Keepers) #72

  • Collector’s Guide: Energy Recycle System (Power Keepers #73)

    Energy Recycle System (ex16-73) Collector’s Guide

    Character Intro

    Energy Recycle System is an uncommon card from the Power Keepers set, numbered 73. Its design emphasizes strategic resource management and offers collectors a glimpse into energy mechanics within the Pokémon TCG.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 73 Uncommon Zu-Ka
    • Card ID: ex16-73
    • Stage: Item
    • Subtypes: Item
    • Retreat Cost: 0
    • Rules: Search your discard pile for basic Energy cards. You may either show 1 basic Energy card to your opponent and put it into your hand, or show 3 basic Energy cards to your opponent and shuffle them into your deck.
    • Illustrator: Zu-Ka
    • Image: Energy Recycle System

    Key Printings

    This card is printed only in the Power Keepers set (ex16) and is identified by the number 73. It is classified as an Uncommon rarity card, making it a moderately accessible piece for collectors focusing on the ex series.

    Variants & Identifiers

    There are no known print variants for this card. It is uniquely identified by its set code ex16 and card number 73. The card does not evolve from any other card and has no listed abilities or attacks.

    Legality & Play Notes

    • Legality: unknown
    • This card is not legal in Standard, Expanded, or Unlimited formats.
      Its primary function is to recycle basic Energy cards from the discard pile, offering strategic resource management during gameplay.

    Care & Storage Tips

    To preserve the card’s condition, store it in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and functional importance, keeping it flat and avoiding bending will maintain its collector and gameplay value.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Introduced Energy Recycle System as a useful Item card focused on energy recovery, illustrated by Zu-Ka. This set contributed several practical tools for energy management in the ex series.

    This concise guide provides collectors and players with essential information about the Energy Recycle System card from the Power Keepers set.

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    Energy Recycle System (Power Keepers) #73

  • Collector’s Guide: Energy Removal 2 (Power Keepers #74)

    Energy Removal 2 (Power Keepers) Collectors Guide

    Character Intro

    Energy Removal 2 is an uncommon card from the Power Keepers set, numbered 74. A hallmark of its era’s gameplay, it offers a clean, coin-flip energy denial effect that makes it a distinctive collectible and a snapshot of EX-series strategy.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 74 Uncommon Keiji Kinebuchi
    • Card ID: ex16-74
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Rules: Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent’s Pokémon and discard it.
    • Series: ex
    • Set Code: ex16
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Abilities/Attacks: None

    Key Printings

    This exact printing of Energy Removal 2 appears in the Power Keepers set, identified by the set code ex16 and card number 74. It is illustrated by Keiji Kinebuchi and classified as an uncommon Item card. No other print variants are documented for this card.

    Variants & Identifiers

    There are no known print variants or alternate versions of this Energy Removal 2 card. It can be identified by its unique card ID ex16-74 and the distinctive artwork by Keiji Kinebuchi. The card’s lack of HP and absence of abilities or attacks further distinguish it as a simple yet effective Item card.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats. Its effect is straightforward, relying on a coin flip to potentially discard an opponent’s Energy card, which can be a strategic disruption in gameplay.

    Care & Storage Tips

    As an uncommon card with no special print variants, Energy Removal 2 should be stored in a protective sleeve to preserve its condition. Avoid exposure to direct sunlight and moisture to maintain the integrity of the card’s artwork and surface. Proper storage in a binder or card box will help retain its value and appearance over time.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Energy Removal 2 is featured as card number 74 in this set, offering a simple yet tactical Item card option. The set’s focus on practical gameplay tools is exemplified by this card’s energy disruption effect.

    Energy Removal 2 (Power Keepers) #74

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    Energy Removal 2 (Power Keepers) #74

  • Collector’s Guide: Energy Switch (Power Keepers #75)

    Energy Switch (Power Keepers 75) Collectors Guide

    Character Intro

    Energy Switch is an uncommon Item card from the Power Keepers set, numbered 75. It enables players to move Energy cards between their Pokémon, offering straightforward energy management and tactical flexibility. Collectors often seek it for its gameplay utility.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 75 Uncommon Ken Ikuji
    • Card Name: Energy Switch
    • Set: Power Keepers (ex16)
    • Card Number: 75
    • Rarity: Uncommon
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Illustrator: Ken Ikuji
    • Image:
    • Legality: unknown

    Key Printings

    This exact printing of Energy Switch appears in the Power Keepers set, identified by the set code ex16-75. It is an uncommon card with no HP or evolution stage since it is an Item card. The card’s artwork by Ken Ikuji is unique to this printing.

    Variants & Identifiers

    There are no known print variants for this Energy Switch card. It can be identified by its set code ex16-75 and the distinctive illustration by Ken Ikuji. The card’s rules text states: “Move a basic Energy card attached to 1 of your Pokémon to another of your Pokémon.”

    Legality & Play Notes

    Legality status: unknown.
    This card is not legal in Standard, Expanded, or Unlimited formats according to the provided data. It functions as an Item card that allows players to strategically move basic Energy cards between their Pokémon, offering tactical flexibility during gameplay.

    Care & Storage Tips

    Store the card in a protective sleeve, away from direct sunlight and moisture. Avoid bending or scratching the surface, as the illustrator’s artwork is a key collectible feature. Proper storage preserves both appearance and potential collector value.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Includes Energy Switch as an uncommon Item emphasizing energy management mechanics. The set is part of the ex series and features artwork by Ken Ikuji. The card’s role is purely functional, with no HP or attacks, focusing on energy movement within the game.

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    Energy Switch (Power Keepers) #75

  • Collector’s Guide: Glacia’s Stadium (Power Keepers #76)

    Glacia’s Stadium (ex16-76) Collector’s Guide

    Character Intro

    Glacia’s Stadium is an uncommon card from the Power Keepers set, numbered 76. Featuring vibrant artwork that captures Glacia’s icy domain, it holds a unique place in collections despite lacking attacks or abilities.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 76 Uncommon Ryo Ueda
    • Card Type: Stadium
    • Stage: Stadium
    • Retreat Cost: 0
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Subtypes: Stadium
    • Series: ex
    • Set Code: ex16
    • Image:

    Key Printings

    Printed exclusively in the Power Keepers set (ex16) as card number 76. It is an uncommon card illustrated by Ryo Ueda, known for vivid, detailed artwork.

    Variants & Identifiers

    There are no known print variants for this exact printing of Glacia’s Stadium. The card is uniquely identified by:
    – Set code: ex16
    – Number: 76
    – Illustrator: Ryo Ueda

    Legality & Play Notes

    Legality

    Legality: unknown

    Rules

    • This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
    • Each player’s Water Pokémon (excluding Pokémon-ex) has no Weakness.

    Care & Storage Tips

    Store the card in a protective sleeve away from direct sunlight and moisture. Given its uncommon rarity and unique gameplay effect, maintaining clean edges and surface is important for both play and collection value.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Glacia’s Stadium debuts here as a strategic Stadium card that neutralizes weaknesses for Water-type Pokémon (excluding Pokémon-ex), adding a tactical layer to gameplay. This set is notable for its diverse Stadium cards and detailed artwork by Ryo Ueda.

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    Glacia's Stadium (Power Keepers) #76

  • Collector’s Guide: Great Ball (Power Keepers #77)

    Great Ball (Power Keepers 77) Collectors Guide

    Character Intro

    Great Ball is an Uncommon Trainer card from the Power Keepers set, numbered 77. Its straightforward design fits the set’s dynamic lineup and serves as a solid pickup for collectors completing Power Keepers.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 77 Uncommon Nakaoka
    • Card ID: ex16-77
    • Stage: Item
    • Subtype: Item
    • Retreat Cost: 0
    • Rules Text: Search your deck for a Basic Pokémon (excluding Pokémon-ex) and put it onto your Bench. Shuffle your deck afterward.
    • Types: None
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None

    Great Ball

    Key Printings

    This printing appears in Power Keepers (set code ex16) as card number 77. It is Uncommon and features artwork by Nakaoka. No other print variants are known for this specific card.

    Variants & Identifiers

    There are no known print variants. Identifiers include set code ex16, card number 77, and illustrator credit to Nakaoka. The Item subtype and lack of HP or attacks further distinguish it within the set.

    Legality & Play Notes

    Legality status: unknown.
    Its rule lets you search your deck for a Basic Pokémon (excluding Pokémon-ex), put it onto your Bench, then shuffle. This effect is a reliable consistency tool in decks that want early board setup.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. Keeping an Uncommon card like this in mint condition—especially with an unknown release date—helps preserve its collectible appeal. Avoid bending and extreme temperatures.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Includes Great Ball as an Uncommon Item supporting Pokémon deployment strategies. The set retains the classic ex-series look, complemented by Nakaoka’s clean illustration.

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    Great Ball (Power Keepers) #77

  • Collector’s Guide: Master Ball (Power Keepers #78)

    Master Ball (ex16-78) Collectors Guide

    Character Intro

    Master Ball is an uncommon card from the Power Keepers set, numbered 78. Its design captures the Master Ball’s iconic status in the Pokémon universe and makes a clean, collector-friendly addition for Power Keepers-focused collections.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 78 Uncommon Keiji Kinebuchi
    • Card ID: ex16-78
    • Type: Item
    • Stage: Item
    • Retreat Cost: 0
    • Rules: Look at the top 7 cards from your deck. Choose a Basic Pokémon or Evolution card from those cards, show it to your opponent, and put it into your hand. Put the other 6 cards back on top of your deck. Shuffle your deck afterward.
    • Illustrator: Keiji Kinebuchi
    • Image URL: /images/ex16/ex16-78.jpg

    Key Printings

    This exact printing appears in the Power Keepers set (set code ex16) as card number 78. Classified as Uncommon, it’s moderately accessible for collectors targeting this series.

    Variants & Identifiers

    There are no known print variants for this Master Ball. Key identifiers include the set code ex16, card number 78, and Keiji Kinebuchi’s illustration.

    Legality & Play Notes

    Legality: unknown
    This card is not currently legal in Standard, Expanded, or Unlimited formats. Its effect searches the top seven cards of your deck for a Basic or Evolution Pokémon, offering flexible, tempo-friendly consistency.

    Care & Storage Tips

    Store in a protective sleeve away from direct sunlight and moisture. Use a rigid top-loader or a binder with individual pockets to prevent bending or surface wear, preserving its collectible value within the Power Keepers set.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Master Ball appears as an Item card with a practical deck-searching effect. The set is known for diverse Pokémon and strategic options, and this card stands out for utility and Keiji Kinebuchi’s clean illustration.

    Master Ball (Power Keepers) #78

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    Master Ball (Power Keepers) #78

  • Collector’s Guide: Phoebe’s Stadium (Power Keepers #79)

    Collector’s Guide: Phoebe’s Stadium (Power Keepers 79)

    Character Intro

    Phoebe’s Stadium is an uncommon Trainer—Stadium card from the Power Keepers set, numbered 79. Its vibrant artwork captures the energy of a bustling Pokémon battle venue and supports decks that leverage Stadium effects.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 79 Uncommon Ryo Ueda
    • Card ID: ex16-79
    • Type: Stadium
    • Stage: Stadium
    • Retreat Cost: 0
    • Evolves From: None
    • Flavor Text: Unknown
    • Weaknesses/Resistances: None

    Key Printings

    Phoebe’s Stadium appears exclusively in the Power Keepers set (ex16), making this printing the definitive version for collectors and players.

    • Effect highlight: Reduces the retreat cost for Psychic Pokémon by two Colorless energy. Subtle but impactful for mobility-focused strategies.

    Variants & Identifiers

    There are no known print variants for this card. It is identified by set code “ex16” and card number 79, with illustration by Ryo Ueda serving as a key visual identifier.

    Legality & Play Notes

    Legality: unknown

    Rules:
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. Each player pays ColorlessColorless less to retreat his or her Psychic Pokémon.

    Care & Storage Tips

    Standard protection methods apply. Use a penny sleeve or card saver to prevent edge wear, and store in a cool, dry place away from direct sunlight to preserve the artwork by Ryo Ueda.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Phoebe’s Stadium debuts here as an uncommon Stadium card, offering a tactical advantage for Psychic-type Pokémon by reducing their retreat cost. This set is the sole source for this card, making it a focused collectible for fans of Psychic strategies and Stadium cards alike.

    Phoebe's Stadium

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    Phoebe's Stadium (Power Keepers) #79

  • Collector’s Guide: Delcatty (Power Keepers #8)

    Delcatty Collector’s Guide: Power Keepers #8

    Character Intro

    Delcatty from the Power Keepers set is a Rare Holo card featuring 70 HP. It has the ability Energy Draw and the attack Max Energy Source, offering a strategic edge in gameplay. This card is numbered 8 in the set, making it a notable addition for collectors.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 8 Rare Holo 70 Masakazu Fukuda
    • Type: Colorless
    • Stage: Stage 1 (Evolves from Skitty)
    • Retreat Cost: 1
    • Weakness: Fighting ×2
    • Abilities: Poké-Power “Energy Draw” allows discarding an Energy card to draw up to 3 cards, unless Delcatty is affected by a Special Condition.
    • Attack: “Max Energy Source” does 10 damage times the total Energy attached to all your Active Pokémon.

    Key Printings

    This guide focuses on the exact printing of Delcatty from the Power Keepers set, card number 8. It is a Rare Holo card with no known alternate print variants.

    Variants & Identifiers

    No print variants or alternate artwork versions are documented for this card. Identification is straightforward by set code ex16 and card number 8.

    Legality & Play Notes

    Legality: unknown
    This card is not legal in Standard, Expanded, or Unlimited formats according to available data.

    Care & Storage Tips

    • Store in a protective sleeve to preserve the holofoil surface.
    • Keep away from direct sunlight and moisture.
    • Avoid bending or scratching the card to retain its collector value.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): This set includes Delcatty as a Rare Holo Stage 1 Pokémon with a unique Poké-Power and an attack that scales with Energy attachments, reflecting strategic playstyles focused on Energy management.

    Delcatty (Power Keepers) #8

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    Delcatty (Power Keepers) #8

  • Collector’s Guide: Professor Birch (Power Keepers #80)

    Professor Birch (ex16-80) Collector’s Guide

    Character Intro

    Professor Birch is an Uncommon Supporter card from the Power Keepers set, numbered 80. Featuring the Hoenn region’s resident researcher, it’s a clean, classic inclusion for both play and display within the Power Keepers collection.

    Quick Facts

    set_name release_date number rarity hp illustrator
    Power Keepers 80 Uncommon Ken Sugimori
    • Card ID: ex16-80
    • Pokémon: Professor Birch
    • Stage: Supporter
    • Subtype: Supporter
    • Retreat Cost: 0
    • Types: None
    • Weaknesses: None
    • Resistances: None
    • Evolves From: None
    • Flavor Text: Unknown
    • Abilities: None
    • Attacks: None

    Key Printings

    Printed exclusively in the Power Keepers set (ex16) and numbered 80, this card is classified as Uncommon. Ken Sugimori’s artwork reflects the straightforward, classic presentation typical of the ex era.

    Variants & Identifiers

    There are no known print variants for this exact Professor Birch. It is identified by set code “ex16” and number “80.” The lack of a regulation mark and absence of HP or type symbols further distinguish this Supporter card.

    Legality & Play Notes

    Legality: unknown
    As a Supporter card, only one Supporter may be played each turn. When played, it is placed next to the Active Pokémon and discarded at the end of the turn. Its effect allows the player to draw cards until they have six cards in hand, making it a straightforward draw-support option.

    Care & Storage Tips

    Store in a protective sleeve away from sunlight and moisture. As an Uncommon with classic artwork, preserving surface and edges helps maintain collector appeal. Avoid bending and extreme temperatures.

    Set-by-Set Micro-summaries

    • Power Keepers (ex16): Professor Birch appears as a Supporter with a simple draw effect. The set blends Pokémon and Trainer cards, with this one noted for Ken Sugimori’s classic illustration and its functional role in play.

    Professor Birch (Power Keepers) #80

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    Professor Birch (Power Keepers) #80